--- a/src/devices/p2p/p2p-channel.cc Tue Jul 10 13:45:20 2007 +0100
+++ b/src/devices/p2p/p2p-channel.cc Fri Jul 13 10:40:10 2007 +0200
@@ -76,8 +76,7 @@
NS_ASSERT(m_nDevices < N_DEVICES && "Only two devices permitted");
NS_ASSERT(device != 0);
- m_link[m_nDevices].m_src = device;
- ++m_nDevices;
+ m_link[m_nDevices++].m_src = device;
//
// If we have both devices connected to the channel, then finish introducing
// the two halves and set the links to IDLE.
@@ -91,8 +90,9 @@
}
}
-bool
-PointToPointChannel::TransmitStart(Packet& p, Ptr<PointToPointNetDevice> src)
+bool PointToPointChannel::TransmitStart(Packet& p,
+ Ptr<PointToPointNetDevice> src,
+ const Time& txTime)
{
NS_DEBUG ("PointToPointChannel::TransmitStart (" << &p << ", " << src <<
")");
@@ -104,65 +104,15 @@
uint32_t wire = src == m_link[0].m_src ? 0 : 1;
- if (m_link[wire].m_state == TRANSMITTING)
- {
- NS_DEBUG("PointToPointChannel::TransmitStart (): **** ERROR ****");
- NS_DEBUG("PointToPointChannel::TransmitStart (): state TRANSMITTING");
- return false;
- }
-
- NS_DEBUG("PointToPointChannel::TransmitStart (): switch to TRANSMITTING");
- m_link[wire].m_state = TRANSMITTING;
+ // Here we schedule the packet receive event at the receiver,
+ // which simplifies this model quite a bit. The channel just
+ // adds the propagation delay time
+ Simulator::Schedule (txTime + m_delay,
+ &PointToPointNetDevice::Receive,
+ m_link[wire].m_dst, p);
return true;
}
-bool
-PointToPointChannel::TransmitEnd(Packet& p, Ptr<PointToPointNetDevice> src)
-{
- NS_DEBUG("PointToPointChannel::TransmitEnd (" << &p << ", " << src << ")");
- NS_DEBUG ("PointToPointChannel::TransmitEnd (): UID is " <<
- p.GetUid () << ")");
-
- NS_ASSERT(m_link[0].m_state != INITIALIZING);
- NS_ASSERT(m_link[1].m_state != INITIALIZING);
-
- uint32_t wire = src == m_link[0].m_src ? 0 : 1;
-
- NS_ASSERT(m_link[wire].m_state == TRANSMITTING);
-
- m_link[wire].m_state = PROPAGATING;
-//
-// The sender is going to free the packet as soon as it has been transmitted.
-// We need to copy it to get a reference so it won't e deleted.
-//
- Packet packet = p;
- NS_DEBUG ("PointToPointChannel::TransmitEnd (): Schedule event in " <<
- m_delay.GetSeconds () << "sec");
- Simulator::Schedule (m_delay,
- &PointToPointChannel::PropagationCompleteEvent,
- this, packet, src);
- return true;
-}
-
-void
-PointToPointChannel::PropagationCompleteEvent(
- Packet p,
- Ptr<PointToPointNetDevice> src)
-{
- NS_DEBUG("PointToPointChannel::PropagationCompleteEvent (" << &p << ", " <<
- src << ")");
- NS_DEBUG ("PointToPointChannel::PropagationCompleteEvent (): UID is " <<
- p.GetUid () << ")");
-
- uint32_t wire = src == m_link[0].m_src ? 0 : 1;
- NS_ASSERT(m_link[wire].m_state == PROPAGATING);
- m_link[wire].m_state = IDLE;
-
- NS_DEBUG ("PointToPointChannel::PropagationCompleteEvent (): Receive");
- m_link[wire].m_dst->Receive (p);
-}
-
-
uint32_t
PointToPointChannel::GetNDevices (void) const
{
@@ -176,13 +126,13 @@
return m_link[i].m_src;
}
- DataRate
+const DataRate&
PointToPointChannel::GetDataRate (void)
{
return m_bps;
}
- Time
+const Time&
PointToPointChannel::GetDelay (void)
{
return m_delay;
--- a/src/devices/p2p/p2p-channel.h Tue Jul 10 13:45:20 2007 +0100
+++ b/src/devices/p2p/p2p-channel.h Fri Jul 13 10:40:10 2007 +0200
@@ -51,11 +51,7 @@
*/
class PointToPointChannel : public Channel {
public:
-//
-// This is really kidding myself, since just setting N_DEVICES to 3 isn't
-// going to come close to magically creating a multi-drop link, but I can't
-// bring myself to just type 2 in the code (even though I type 0 and 1 :-).
-//
+// Each point to point link has exactly two net devices
static const int N_DEVICES = 2;
/**
* \brief Create a PointToPointChannel
@@ -68,7 +64,7 @@
/**
* \brief Create a PointToPointChannel
*
- * \param bps The bitrate of the channel
+ * \param bps The maximum bitrate of the channel
* \param delay Transmission delay through the channel
*/
PointToPointChannel (const DataRate& bps, const Time& delay);
@@ -77,7 +73,7 @@
* \brief Create a PointToPointChannel
*
* \param name the name of the channel for identification purposes
- * \param bps The bitrate of the channel
+ * \param bps The maximum bitrate of the channel
* \param delay Transmission delay through the channel
*/
PointToPointChannel (const std::string& name,
@@ -88,21 +84,22 @@
* \param device pointer to the netdevice to attach to the channel
*/
void Attach (Ptr<PointToPointNetDevice> device);
- bool TransmitStart (Packet& p, Ptr<PointToPointNetDevice> src);
- bool TransmitEnd (Packet &p, Ptr<PointToPointNetDevice> src);
- void PropagationCompleteEvent(Packet p, Ptr<PointToPointNetDevice> src);
+ bool TransmitStart (Packet& p, Ptr<PointToPointNetDevice> src,
+ const Time& txTime);
+ // Below two not needed
+ //bool TransmitEnd (Packet &p, Ptr<PointToPointNetDevice> src);
+ //void PropagationCompleteEvent(Packet p, Ptr<PointToPointNetDevice> src);
virtual uint32_t GetNDevices (void) const;
virtual Ptr<NetDevice> GetDevice (uint32_t i) const;
- virtual DataRate GetDataRate (void);
- virtual Time GetDelay (void);
+ virtual const DataRate& GetDataRate (void);
+ virtual const Time& GetDelay (void);
private:
DataRate m_bps;
Time m_delay;
-
int32_t m_nDevices;
enum WireState
--- a/src/devices/p2p/p2p-net-device.cc Tue Jul 10 13:45:20 2007 +0100
+++ b/src/devices/p2p/p2p-net-device.cc Fri Jul 13 10:40:10 2007 +0200
@@ -16,7 +16,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
- * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
+ * Author: Craig Dowell <craigdo@ee.washington.edu>
+ * Revised: George Riley <riley@ece.gatech.edu>
*/
#include <iostream>
@@ -32,11 +33,17 @@
namespace ns3 {
-PointToPointNetDevice::PointToPointNetDevice (Ptr<Node> node)
+DataRateDefaultValue PointToPointNetDevice::g_defaultRate(
+ "PointToPointLinkDataRate",
+ "The default data rate for point to point links",
+ DataRate ("10Mb/s"));
+
+ PointToPointNetDevice::PointToPointNetDevice (Ptr<Node> node,
+ const DataRate& rate)
:
- NetDevice(node, MacAddress ("00:00:00:00:00:00")),
+ NetDevice(node, MacAddress (6)),
m_txMachineState (READY),
- m_bps (DataRate (0xffffffff)),
+ m_bps (rate),
m_tInterframeGap (Seconds(0)),
m_channel (0),
m_queue (0),
@@ -73,6 +80,9 @@
// We're assuming that the tracing will be set up after the topology creation
// phase and this won't actually matter.
//
+// GFR Comments. Don't see where the "copy the pointer and add reference"
+// stated above is done. Can original author please comment and/or fix.
+// Shouldn't the queue pointer also bump the refcount?
PointToPointNetDevice::PointToPointNetDevice (const PointToPointNetDevice& nd)
:
NetDevice(nd),
@@ -92,6 +102,8 @@
}
+ // GFR COmments...shouldn't this decrement the refcount instead
+ // of just nil-ing out the pointer? Don't understand this.
void PointToPointNetDevice::DoDispose()
{
m_channel = 0;
@@ -101,100 +113,54 @@
//
// Assignment operator for PointToPointNetDevice.
//
-// This uses the non-obvious trick of taking the source net device passed by
-// value instead of by reference. This causes the copy constructor to be
-// invoked (where the real work is done -- see above). All we have to do
-// here is to return the newly constructed net device.
//
- PointToPointNetDevice&
-PointToPointNetDevice::operator= (const PointToPointNetDevice nd)
+PointToPointNetDevice&
+PointToPointNetDevice::operator= (const PointToPointNetDevice& nd)
{
NS_DEBUG ("PointToPointNetDevice::operator= (" << &nd << ")");
+ // FIXME. Not sure what to do here
+ // GFR Note. I would suggest dis-allowing netdevice assignment,
+ // as well as pass-by-value (ie. copy constructor).
+ // This resolves some of the questions above about copy constructors.
+ // Why should we ever copy or assign a net device?
return *this;
}
- void
-PointToPointNetDevice::SetDataRate(DataRate bps)
+void PointToPointNetDevice::SetDataRate(const DataRate& bps)
{
m_bps = bps;
}
- void
-PointToPointNetDevice::SetInterframeGap(Time t)
+void PointToPointNetDevice::SetInterframeGap(const Time& t)
{
m_tInterframeGap = t;
}
- bool
-PointToPointNetDevice::SendTo (Packet& p, const MacAddress& dest)
+bool PointToPointNetDevice::SendTo (Packet& p, const MacAddress& dest)
{
NS_DEBUG ("PointToPointNetDevice::SendTo (" << &p << ", " << &dest << ")");
NS_DEBUG ("PointToPointNetDevice::SendTo (): UID is " << p.GetUid () << ")");
+ // GFR Comment. Why is this an assertion? Can't a link legitimately
+ // "go down" during the simulation? Shouldn't we just wait for it
+ // to come back up?
NS_ASSERT (IsLinkUp ());
-#ifdef NOTYET
- struct NetDevicePacketDestAddress tag;
- tag.address = address;
- p.AddTag (tag);
-#endif
-
//
// This class simulates a point to point device. In the case of a serial
-// link, this means that we're simulating something like a UART. This is
-// not a requirement for a point-to-point link, but it's a typical model for
-// the device.
-//
-// Generally, a real device will have a list of pending packets to transmit.
-// An on-device CPU frees the main CPU(s) of the details of what is happening
-// in the device and feeds the USART. The main CPU basically just sees the
-// list of packets -- it puts packets into the list, and the device frees the
-// packets when they are transmitted.
+// link, this means that we're simulating something like a UART.
//
-// In the case of our virtual device here, the queue pointed to by m_queue
-// corresponds to this list. The main CPU adds packets to the list by
-// calling this method and when the device completes a send, the packets are
-// freed in an "interrupt" service routine.
-//
-// We're going to do the same thing here. So first of all, the incoming packet
-// goes onto our queue if possible. If the queue can't handle it, there's
-// nothing to be done.
-//
- if (m_queue->Enqueue(p) == false )
- {
- return false;
- }
//
-// If there's a transmission in progress, the "interrupt" will keep the
-// transmission process going. If the device is idle, we need to start a
-// transmission.
-//
-// In the real world, the USART runs until it finishes sending bits, and then
-// pulls on the device's transmit complete interrupt wire. At the same time,
-// the electrons from the last wiggle of the wire are busy propagating down
-// the wire. In the case of a long speed-of-light delay in the wire, we could
-// conceivably start transmitting the next packet before the end of the
-// previously sent data has even reached the end of the wire. This situation
-// is usually avoided (like the plague) and an "interframe gap" is introduced.
-// This is usually the round-trip delay on the channel plus some hard-to-
-// quantify receiver turn-around time (the time required for the receiver
-// to process the last frame and prepare for reception of the next).
-//
-// So, if the transmit machine is ready, we need to schedule a transmit
-// complete event (at which time we tell the channel we're no longer sending
-// bits). A separate transmit ready event (at which time the transmitter
-// becomes ready to start sending bits again is scheduled there). Finally,
-// we tell the channel (via TransmitStart ()) that we've started wiggling the
-// wire and bits are coming out.
-//
-// If the transmit machine is not ready, we just leave and the transmit ready
-// event we know is coming will kick-start the transmit process.
-//
+// If there's a transmission in progress, we enque the packet for later
+// trnsmission; otherwise we send it now.
if (m_txMachineState == READY)
{
return TransmitStart (p);
}
- return true;
+ else
+ {
+ return m_queue->Enqueue(p);
+ }
}
bool
@@ -206,81 +172,41 @@
//
// This function is called to start the process of transmitting a packet.
// We need to tell the channel that we've started wiggling the wire and
-// schedule an event that will be executed when it's time to tell the
-// channel that we're done wiggling the wire.
+// schedule an event that will be executed when the transmission is complete.
//
NS_ASSERT_MSG(m_txMachineState == READY, "Must be READY to transmit");
m_txMachineState = BUSY;
- Time tEvent = Seconds (m_bps.CalculateTxTime(p.GetSize()));
+ Time txTime = Seconds (m_bps.CalculateTxTime(p.GetSize()));
+ Time txCompleteTime = txTime + m_tInterframeGap;
NS_DEBUG ("PointToPointNetDevice::TransmitStart (): " <<
"Schedule TransmitCompleteEvent in " <<
- tEvent.GetSeconds () << "sec");
-
- Simulator::Schedule (tEvent,
- &PointToPointNetDevice::TransmitCompleteEvent,
+ txCompleteTime.GetSeconds () << "sec");
+ // Schedule the tx complete event
+ Simulator::Schedule (txCompleteTime,
+ &PointToPointNetDevice::TransmitComplete,
this);
- return m_channel->TransmitStart (p, this);
+ return m_channel->TransmitStart(p, this, txTime);
}
- void
-PointToPointNetDevice::TransmitCompleteEvent (void)
+void PointToPointNetDevice::TransmitComplete (void)
{
NS_DEBUG ("PointToPointNetDevice::TransmitCompleteEvent ()");
//
// This function is called to finish the process of transmitting a packet.
// We need to tell the channel that we've stopped wiggling the wire and
-// schedule an event that will be executed when it's time to re-enable
-// the transmitter after the interframe gap.
+// get the next packet from the queue. If the queue is empty, we are
+// done, otherwise transmit the next packet.
//
NS_ASSERT_MSG(m_txMachineState == BUSY, "Must be BUSY if transmitting");
- m_txMachineState = GAP;
+ m_txMachineState = READY;
Packet p;
- bool found;
- found = m_queue->Dequeue (p);
- NS_ASSERT_MSG(found, "Packet must be on queue if transmitted");
- NS_DEBUG ("PointToPointNetDevice::TransmitCompleteEvent (): Pkt UID is " <<
- p.GetUid () << ")");
- m_channel->TransmitEnd (p, this);
-
- NS_DEBUG (
- "PointToPointNetDevice::TransmitCompleteEvent (): " <<
- "Schedule TransmitReadyEvent in "
- << m_tInterframeGap.GetSeconds () << "sec");
-
- Simulator::Schedule (m_tInterframeGap,
- &PointToPointNetDevice::TransmitReadyEvent,
- this);
+ if (!m_queue->Dequeue(p)) return; // Nothing to do at this point
+ TransmitStart(p);
}
- void
-PointToPointNetDevice::TransmitReadyEvent (void)
-{
- NS_DEBUG ("PointToPointNetDevice::TransmitReadyEvent ()");
-//
-// This function is called to enable the transmitter after the interframe
-// gap has passed. If there are pending transmissions, we use this opportunity
-// to start the next transmit.
-//
- NS_ASSERT_MSG(m_txMachineState == GAP, "Must be in interframe gap");
- m_txMachineState = READY;
-
- if (m_queue->IsEmpty())
- {
- return;
- }
- else
- {
- Packet p;
- bool found;
- found = m_queue->Peek (p);
- NS_ASSERT_MSG(found, "IsEmpty false but no Packet on queue?");
- TransmitStart (p);
- }
-}
-
-TraceResolver *
-PointToPointNetDevice::DoCreateTraceResolver (TraceContext const &context)
+TraceResolver* PointToPointNetDevice::DoCreateTraceResolver (
+ TraceContext const &context)
{
CompositeTraceResolver *resolver = new CompositeTraceResolver (context);
resolver->Add ("queue",
@@ -292,8 +218,7 @@
return resolver;
}
-bool
-PointToPointNetDevice::Attach (Ptr<PointToPointChannel> ch)
+bool PointToPointNetDevice::Attach (Ptr<PointToPointChannel> ch)
{
NS_DEBUG ("PointToPointNetDevice::Attach (" << &ch << ")");
@@ -301,7 +226,9 @@
m_channel->Attach(this);
m_bps = m_channel->GetDataRate ();
- m_tInterframeGap = m_channel->GetDelay ();
+ // GFR Comment. Below is definitely wrong. Interframe gap
+ // is unrelated to channel delay.
+ //m_tInterframeGap = m_channel->GetDelay ();
/*
* For now, this device is up whenever a channel is attached to it.
@@ -315,38 +242,32 @@
return true;
}
-void
-PointToPointNetDevice::AddQueue (Ptr<Queue> q)
+void PointToPointNetDevice::AddQueue (Ptr<Queue> q)
{
NS_DEBUG ("PointToPointNetDevice::AddQueue (" << q << ")");
m_queue = q;
}
-void
-PointToPointNetDevice::Receive (Packet& p)
+void PointToPointNetDevice::Receive (Packet& p)
{
- // ignore return value for now.
NS_DEBUG ("PointToPointNetDevice::Receive (" << &p << ")");
m_rxTrace (p);
ForwardUp (p);
}
-Ptr<Queue>
-PointToPointNetDevice::GetQueue(void) const
+Ptr<Queue> PointToPointNetDevice::GetQueue(void) const
{
return m_queue;
}
-Ptr<Channel>
-PointToPointNetDevice::DoGetChannel(void) const
+Ptr<Channel> PointToPointNetDevice::DoGetChannel(void) const
{
return m_channel;
}
-bool
-PointToPointNetDevice::DoNeedsArp (void) const
+bool PointToPointNetDevice::DoNeedsArp (void) const
{
return false;
}
--- a/src/devices/p2p/p2p-net-device.h Tue Jul 10 13:45:20 2007 +0100
+++ b/src/devices/p2p/p2p-net-device.h Fri Jul 13 10:40:10 2007 +0200
@@ -30,6 +30,7 @@
#include "ns3/callback-trace-source.h"
#include "ns3/nstime.h"
#include "ns3/data-rate.h"
+#include "ns3/default-value.h"
#include "ns3/ptr.h"
namespace ns3 {
@@ -80,7 +81,8 @@
* @see PointToPointTopology::AddPointToPointLink ()
* @param node the Node to which this device is connected.
*/
- PointToPointNetDevice (Ptr<Node> node);
+ PointToPointNetDevice (Ptr<Node> node,
+ const DataRate& = g_defaultRate.GetValue());
/**
* Copy Construct a PointToPointNetDevice
*
@@ -105,7 +107,7 @@
*
* @param nd the object to be copied
*/
- PointToPointNetDevice& operator= (PointToPointNetDevice nd);
+ PointToPointNetDevice& operator= (const PointToPointNetDevice& nd);
/**
* Set the Data Rate used for transmission of packets. The data rate is
* set in the Attach () method from the corresponding field in the channel
@@ -114,7 +116,7 @@
* @see Attach ()
* @param bps the data rate at which this object operates
*/
- void SetDataRate(DataRate bps);
+ void SetDataRate(const DataRate& bps);
/**
* Set the inteframe gap used to separate packets. The interframe gap
* defines the minimum space required between packets sent by this device.
@@ -125,7 +127,7 @@
* @see Attach ()
* @param t the interframe gap time
*/
- void SetInterframeGap(Time t);
+ void SetInterframeGap(const Time& t);
/**
* Attach the device to a channel.
*
@@ -190,6 +192,19 @@
* @returns a pointer to the channel
*/
virtual Ptr<Channel> DoGetChannel(void) const;
+ /**
+ * Set a new default data rate
+ * @param Data rate to set for new default
+ */
+ static void SetDefaultRate(const DataRate&);
+
+ /**
+ * Get the current default rate.
+ * @returns a const reference to current default
+ */
+
+ static const DataRate& GetDefaultRate();
+
private:
/**
* Send a Packet Down the Wire.
@@ -223,39 +238,17 @@
/**
* Stop Sending a Packet Down the Wire and Begin the Interframe Gap.
*
- * The TransmitCompleteEvent method is used internally to finish the process
- * of sending a packet out on the channel. During execution of this method
- * the TransmitEnd method is called on the channel to let it know that the
- * physical device this class represents has virually finished sending
- * signals. The channel uses this event to begin its speed of light delay
- * timer after which it notifies the Net Device at the other end of the
- * link that the bits have arrived. During this method, the net device
- * also schedules the TransmitReadyEvent at which time the transmitter
- * becomes ready to send the next packet.
+ * The TransmitComplete method is used internally to finish the process
+ * of sending a packet out on the channel.
*
- * @see PointToPointChannel::TransmitEnd ()
- * @see TransmitReadyEvent ()
- * @returns true if success, false on failure
*/
- void TransmitCompleteEvent (void);
- /**
- * Cause the Transmitter to Become Ready to Send Another Packet.
- *
- * The TransmitReadyEvent method is used internally to re-enable the
- * transmit machine of the net device. It is scheduled after a suitable
- * interframe gap after the completion of the previous transmission.
- * The queue is checked at this time, and if there is a packet waiting on
- * the queue, the transmission process is begun.
- *
- * @see TransmitStart ()
- */
- void TransmitReadyEvent (void);
+ void TransmitComplete(void);
/**
* Create a Trace Resolver for events in the net device.
*
* @see class TraceResolver
*/
- virtual TraceResolver *DoCreateTraceResolver (TraceContext const &context);
+ virtual TraceResolver* DoCreateTraceResolver (TraceContext const &context);
virtual bool DoNeedsArp (void) const;
/**
* Enumeration of the states of the transmit machine of the net device.
@@ -263,8 +256,7 @@
enum TxMachineState
{
READY, /**< The transmitter is ready to begin transmission of a packet */
- BUSY, /**< The transmitter is busy transmitting a packet */
- GAP /**< The transmitter is in the interframe gap time */
+ BUSY /**< The transmitter is busy transmitting a packet */
};
/**
* The state of the Net Device transmit state machine.
@@ -305,6 +297,11 @@
* @see class TraceResolver
*/
CallbackTraceSource<Packet &> m_rxTrace;
+ /**
+ * Default data rate. Used for all newly created p2p net devices
+ */
+ static DataRateDefaultValue g_defaultRate;
+
};
}; // namespace ns3
--- a/src/node/mac-address.cc Tue Jul 10 13:45:20 2007 +0100
+++ b/src/node/mac-address.cc Fri Jul 13 10:40:10 2007 +0200
@@ -33,6 +33,9 @@
namespace ns3 {
+// Static variables
+uint8_t MacAddress::g_nextAddress[MacAddress::MAX_LEN];
+
static char
AsciiToLowCase (char c)
{
@@ -54,6 +57,13 @@
}
}
+MacAddress::MacAddress(uint8_t len) : m_len(len)
+{
+ NS_ASSERT (len <= MacAddress::MAX_LEN);
+ AdvanceAddress();
+ memcpy(m_address, g_nextAddress, len);
+}
+
MacAddress::MacAddress (uint8_t const *address, uint8_t len)
{
NS_ASSERT (len <= MacAddress::MAX_LEN);
@@ -148,6 +158,17 @@
m_len = len;
}
+// Static methods
+void MacAddress::AdvanceAddress()
+ {
+ // Advance to next address, little end first
+ for(size_t i = 0; i < MAX_LEN; ++i)
+ {
+ if (++g_nextAddress[i] != 0) break;
+ }
+ }
+
+// Non-member operators
bool operator == (MacAddress const&a, MacAddress const&b)
{
return a.IsEqual (b);
--- a/src/node/mac-address.h Tue Jul 10 13:45:20 2007 +0100
+++ b/src/node/mac-address.h Fri Jul 13 10:40:10 2007 +0200
@@ -47,6 +47,13 @@
*/
MacAddress (void);
/**
+ * \brief Construct a MacAddress using the next available
+ * address.
+ * \see MacAddres::Next
+ * \param len length, in bytes, of the desired address
+ */
+ MacAddress(uint8_t len);
+ /**
* \brief Construct a MacAddress from a byte-array
*
* low byte should be first.
@@ -97,6 +104,14 @@
*/
void Set (uint8_t const ad[MAX_LEN], uint8_t len);
+ // Static methods/members
+ /**
+ *
+ * Advance the global to the next available mac address.
+ */
+ static void AdvanceAddress();
+ static uint8_t g_nextAddress[MAX_LEN];
+
private:
uint8_t m_address[MAX_LEN];
uint8_t m_len;
--- a/src/simulator/simulator.h Tue Jul 10 13:45:20 2007 +0100
+++ b/src/simulator/simulator.h Fri Jul 13 10:40:10 2007 +0200
@@ -173,6 +173,10 @@
*/
template <typename T, typename OBJ, typename T1>
static EventId Schedule (Time const &time, void (T::*mem_ptr) (T1), OBJ obj, T1 a1);
+ template <typename T, typename OBJ, typename T1>
+ static EventId Schedule (Time const &time, void (T::*mem_ptr) (const T1&), OBJ obj, T1 a1); // GFR
+ template <typename T, typename OBJ, typename T1>
+ static EventId Schedule (Time const &time, void (T::*mem_ptr) (T1&), OBJ obj, T1 a1); // GFR
/**
* @param time the relative expiration time of the event.
* @param mem_ptr member method pointer to invoke
@@ -234,6 +238,10 @@
*/
template <typename T1>
static EventId Schedule (Time const &time, void (*f) (T1), T1 a1);
+ template <typename T1>
+ static EventId Schedule (Time const &time, void (*f) (const T1&), T1 a1); // GFR
+ template <typename T1>
+ static EventId Schedule (Time const &time, void (*f) (T1&), T1 a1); // GFR
/**
* @param time the relative expiration time of the event.
* @param f the function to invoke
@@ -533,6 +541,10 @@
static EventImpl *MakeEvent (void (T::*mem_ptr) (void), OBJ obj);
template <typename T, typename OBJ, typename T1>
static EventImpl *MakeEvent (void (T::*mem_ptr) (T1), OBJ obj, T1 a1);
+ template <typename T, typename OBJ, typename T1>
+ static EventImpl *MakeEvent (void (T::*mem_ptr) (const T1&), OBJ obj, T1 a1); // GFR
+ template <typename T, typename OBJ, typename T1>
+ static EventImpl *MakeEvent (void (T::*mem_ptr) (T1&), OBJ obj, T1 a1); // GFR
template <typename T, typename OBJ, typename T1, typename T2>
static EventImpl *MakeEvent (void (T::*mem_ptr) (T1,T2), OBJ obj, T1 a1, T2 a2);
template <typename T, typename OBJ, typename T1, typename T2, typename T3>
@@ -642,6 +654,56 @@
return ev;
}
+template <typename T, typename OBJ, typename T1>
+EventImpl *Simulator::MakeEvent (void (T::*mem_ptr) (const T1&), OBJ obj, T1 a1)
+{
+ // one argument version, with const reference
+ class EventMemberImpl1 : public EventImpl {
+ public:
+ typedef void (T::*F)(const T1&);
+ EventMemberImpl1 (OBJ obj, F function, T1 a1)
+ : m_obj (obj),
+ m_function (function),
+ m_a1 (a1)
+ {}
+ protected:
+ virtual ~EventMemberImpl1 () {}
+ private:
+ virtual void Notify (void) {
+ (EventMemberImplTraits<OBJ>::GetReference (m_obj).*m_function) (m_a1);
+ }
+ OBJ m_obj;
+ F m_function;
+ T1 m_a1;
+ } *ev = new EventMemberImpl1 (obj, mem_ptr, a1);
+ return ev;
+}
+
+template <typename T, typename OBJ, typename T1>
+EventImpl *Simulator::MakeEvent (void (T::*mem_ptr) (T1&), OBJ obj, T1 a1)
+{
+ // one argument version with non-const reference
+ class EventMemberImpl1 : public EventImpl {
+ public:
+ typedef void (T::*F)(T1&);
+ EventMemberImpl1 (OBJ obj, F function, T1 a1)
+ : m_obj (obj),
+ m_function (function),
+ m_a1 (a1)
+ {}
+ protected:
+ virtual ~EventMemberImpl1 () {}
+ private:
+ virtual void Notify (void) {
+ (EventMemberImplTraits<OBJ>::GetReference (m_obj).*m_function) (m_a1);
+ }
+ OBJ m_obj;
+ F m_function;
+ T1 m_a1;
+ } *ev = new EventMemberImpl1 (obj, mem_ptr, a1);
+ return ev;
+}
+
template <typename T, typename OBJ, typename T1, typename T2>
EventImpl *Simulator::MakeEvent (void (T::*mem_ptr) (T1,T2), OBJ obj, T1 a1, T2 a2)
{
@@ -920,6 +982,18 @@
return Schedule (time, MakeEvent (mem_ptr, obj, a1));
}
+template <typename T, typename OBJ, typename T1>
+EventId Simulator::Schedule (Time const &time, void (T::*mem_ptr) (const T1&), OBJ obj, T1 a1)
+{
+ return Schedule (time, MakeEvent (mem_ptr, obj, a1));
+}
+
+template <typename T, typename OBJ, typename T1>
+EventId Simulator::Schedule (Time const &time, void (T::*mem_ptr) (T1&), OBJ obj, T1 a1)
+{
+ return Schedule (time, MakeEvent (mem_ptr, obj, a1));
+}
+
template <typename T, typename OBJ, typename T1, typename T2>
EventId Simulator::Schedule (Time const &time, void (T::*mem_ptr) (T1,T2), OBJ obj, T1 a1, T2 a2)
{