src/devices/p2p/p2p-net-device.cc
author George F. Riley<riley@ece.gatech.edu>
Fri, 13 Jul 2007 10:40:10 +0200
changeset 926 1fdec986d774
parent 773 18ad0b94e2ae
child 971 7aba0cf0df19
permissions -rw-r--r--
Simplifications to the point to point devices and channel

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2005,2006 INRIA
 * All rights reserved.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author:  Craig Dowell <craigdo@ee.washington.edu>
 * Revised: George Riley <riley@ece.gatech.edu>
 */

#include <iostream>
#include <cassert>
#include "ns3/debug.h"
#include "ns3/queue.h"
#include "ns3/simulator.h"
#include "ns3/composite-trace-resolver.h"
#include "p2p-net-device.h"
#include "p2p-channel.h"

NS_DEBUG_COMPONENT_DEFINE ("PointToPointNetDevice");

namespace ns3 {

DataRateDefaultValue PointToPointNetDevice::g_defaultRate(
           "PointToPointLinkDataRate", 
           "The default data rate for point to point links",
           DataRate ("10Mb/s"));

  PointToPointNetDevice::PointToPointNetDevice (Ptr<Node> node,
                                                const DataRate& rate) 
: 
  NetDevice(node, MacAddress (6)), 
  m_txMachineState (READY),
  m_bps (rate),
  m_tInterframeGap (Seconds(0)),
  m_channel (0), 
  m_queue (0),
  m_rxTrace ()
{
  NS_DEBUG ("PointToPointNetDevice::PointToPointNetDevice (" << node << ")");

  // BUGBUG FIXME
  //
  // You _must_ support broadcast to get any sort of packet from the ARP layer.
  EnableBroadcast (MacAddress ("ff:ff:ff:ff:ff:ff"));
  EnableMulticast();
  EnablePointToPoint();
}

PointToPointNetDevice::~PointToPointNetDevice()
{
  NS_DEBUG ("PointToPointNetDevice::~PointToPointNetDevice ()");
  m_queue = 0;
}

//
// Copy constructor for PointToPointNetDevice.
//
// We use the underlying NetDevice copy constructor to get the base class
// copied.  These just remain as is (e.g. you get the same name, the same
// MAC address).  If you need to fix them up, YOU, the copier need to do 
// that.
// 
// The things we need to be careful of are the channel, the queue and the
// trace callback.  If the channel pointer is non-zero, we copy the pointer 
// and add a reference.  If the queue is non-zero, we copy it using the queue
// assignment operator.  We don't mess with the trace -- we just reset it.
// We're assuming that the tracing will be set up after the topology creation
// phase and this won't actually matter.
//
// GFR Comments.  Don't see where the "copy the pointer and add reference"
// stated above is done. Can original author please comment and/or fix.
// Shouldn't the queue pointer also bump the refcount?
PointToPointNetDevice::PointToPointNetDevice (const PointToPointNetDevice& nd)
: 
  NetDevice(nd), 
  m_txMachineState(READY),
  m_bps (nd.m_bps),
  m_tInterframeGap (nd.m_tInterframeGap),
  m_channel(nd.m_channel), 
  m_queue(0),
  m_rxTrace ()
{
  NS_DEBUG ("PointToPointNetDevice::PointToPointNetDevice (" << &nd << ")");

  if (nd.m_queue)
    {
      m_queue = nd.m_queue;
    }
    
}

  // GFR COmments...shouldn't this decrement the refcount instead
  // of just nil-ing out the pointer?  Don't understand this.
void PointToPointNetDevice::DoDispose()
{
  m_channel = 0;
  NetDevice::DoDispose ();
}

//
// Assignment operator for PointToPointNetDevice.
//
//
PointToPointNetDevice&
PointToPointNetDevice::operator= (const PointToPointNetDevice& nd)
{
  NS_DEBUG ("PointToPointNetDevice::operator= (" << &nd << ")");
  // FIXME.  Not sure what to do here
  // GFR Note.  I would suggest dis-allowing netdevice assignment,
  // as well as pass-by-value (ie. copy constructor).
  // This resolves some of the questions above about copy constructors.
  // Why should we ever copy or assign a net device?
  return *this;
}

void PointToPointNetDevice::SetDataRate(const DataRate& bps)
{
  m_bps = bps;
}

void PointToPointNetDevice::SetInterframeGap(const Time& t)
{
  m_tInterframeGap = t;
}

bool PointToPointNetDevice::SendTo (Packet& p, const MacAddress& dest)
{
  NS_DEBUG ("PointToPointNetDevice::SendTo (" << &p << ", " << &dest << ")");
  NS_DEBUG ("PointToPointNetDevice::SendTo (): UID is " << p.GetUid () << ")");

  // GFR Comment. Why is this an assertion? Can't a link legitimately
  // "go down" during the simulation?  Shouldn't we just wait for it
  // to come back up?
  NS_ASSERT (IsLinkUp ());

//
// This class simulates a point to point device.  In the case of a serial
// link, this means that we're simulating something like a UART.
//
//
// If there's a transmission in progress, we enque the packet for later
// trnsmission; otherwise we send it now.
    if (m_txMachineState == READY) 
      {
        return TransmitStart (p);
      }
    else
      {
        return m_queue->Enqueue(p);
      }
}

  bool
PointToPointNetDevice::TransmitStart (Packet &p)
{
  NS_DEBUG ("PointToPointNetDevice::TransmitStart (" << &p << ")");
  NS_DEBUG (
    "PointToPointNetDevice::TransmitStart (): UID is " << p.GetUid () << ")");
//
// This function is called to start the process of transmitting a packet.
// We need to tell the channel that we've started wiggling the wire and
// schedule an event that will be executed when the transmission is complete.
//
  NS_ASSERT_MSG(m_txMachineState == READY, "Must be READY to transmit");
  m_txMachineState = BUSY;
  Time txTime = Seconds (m_bps.CalculateTxTime(p.GetSize()));
  Time txCompleteTime = txTime + m_tInterframeGap;

  NS_DEBUG ("PointToPointNetDevice::TransmitStart (): " <<
    "Schedule TransmitCompleteEvent in " << 
    txCompleteTime.GetSeconds () << "sec");
  // Schedule the tx complete event
  Simulator::Schedule (txCompleteTime, 
                       &PointToPointNetDevice::TransmitComplete, 
                       this);
  return m_channel->TransmitStart(p, this, txTime); 
}

void PointToPointNetDevice::TransmitComplete (void)
{
  NS_DEBUG ("PointToPointNetDevice::TransmitCompleteEvent ()");
//
// This function is called to finish the  process of transmitting a packet.
// We need to tell the channel that we've stopped wiggling the wire and
// get the next packet from the queue.  If the queue is empty, we are
// done, otherwise transmit the next packet.
//
  NS_ASSERT_MSG(m_txMachineState == BUSY, "Must be BUSY if transmitting");
  m_txMachineState = READY;
  Packet p;
  if (!m_queue->Dequeue(p)) return; // Nothing to do at this point
  TransmitStart(p);
}

TraceResolver* PointToPointNetDevice::DoCreateTraceResolver (
                                      TraceContext const &context)
{
  CompositeTraceResolver *resolver = new CompositeTraceResolver (context);
  resolver->Add ("queue", 
                 MakeCallback (&Queue::CreateTraceResolver, PeekPointer (m_queue)),
                 PointToPointNetDevice::QUEUE);
  resolver->Add ("rx",
                 m_rxTrace,
                 PointToPointNetDevice::RX);
  return resolver;
}

bool PointToPointNetDevice::Attach (Ptr<PointToPointChannel> ch)
{
  NS_DEBUG ("PointToPointNetDevice::Attach (" << &ch << ")");

  m_channel = ch;

  m_channel->Attach(this);
  m_bps = m_channel->GetDataRate ();
  // GFR Comment.  Below is definitely wrong.  Interframe gap
  // is unrelated to channel delay.
  //m_tInterframeGap = m_channel->GetDelay ();

  /* 
   * For now, this device is up whenever a channel is attached to it.
   * In fact, it should become up only when the second device
   * is attached to the channel. So, there should be a way for
   * a PointToPointChannel to notify both of its attached devices
   * that the channel is 'complete', hence that the devices are
   * up, hence that they can call NotifyLinkUp. 
   */
  NotifyLinkUp ();
  return true;
}

void PointToPointNetDevice::AddQueue (Ptr<Queue> q)
{
  NS_DEBUG ("PointToPointNetDevice::AddQueue (" << q << ")");

  m_queue = q;
}

void PointToPointNetDevice::Receive (Packet& p)
{
  NS_DEBUG ("PointToPointNetDevice::Receive (" << &p << ")");

  m_rxTrace (p);
  ForwardUp (p);
}

Ptr<Queue> PointToPointNetDevice::GetQueue(void) const 
{ 
    return m_queue;
}

Ptr<Channel> PointToPointNetDevice::DoGetChannel(void) const 
{ 
    return m_channel;
}

bool PointToPointNetDevice::DoNeedsArp (void) const
{
  return false;
}

} // namespace ns3