src/mobility/waypoint-mobility-model.h
changeset 5494 5774651f7b98
child 6471 a2028222c362
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/mobility/waypoint-mobility-model.h	Tue Nov 10 12:10:35 2009 +0100
@@ -0,0 +1,115 @@
+/* -*-  Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
+/*
+ * Copyright (c) 2009 Phillip Sitbon
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation;
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ * Author: Phillip Sitbon <phillip@sitbon.net>
+ */
+#ifndef WAYPOINT_MOBILITY_MODEL_H
+#define WAYPOINT_MOBILITY_MODEL_H
+
+#include <stdint.h>
+#include <deque>
+#include "mobility-model.h"
+#include "ns3/vector.h"
+#include "waypoint.h"
+
+namespace ns3 {
+
+/**
+ * \brief a waypoint-based mobility model
+ *
+ * Each object determines its velocity and position at a given time
+ * from a set of ns3::Waypoint objects. The position of each object
+ * is not updated unless queried, and past waypoints are discarded
+ * after the current simulation time greater than their time value.
+ * 
+ * The initial position of each object corresponds to the position of
+ * the first waypoint, and the initial velocity of each object is zero.
+ * Upon reaching the last waypoint, object positions becomes static and
+ * velocity is zero.
+ *
+ * When a node is in between waypoints (in time), it moves with a constant
+ * velocity between the position at the previous waypoint and the position
+ * at the current waypoint. To make a node hold a certain position for a
+ * time interval, two waypoints with the same position (but different times)
+ * should be inserted sequentially.
+ *
+ * Waypoints can be added at any time, and setting the current position
+ * of an object will set its velocity to zero until the next waypoint time
+ * (at which time the object jumps to the next waypoint), unless there are
+ * no more waypoints in which case it will not change without user
+ * intervention.
+ *
+ */
+class WaypointMobilityModel : public MobilityModel
+{
+ public:
+  static TypeId GetTypeId (void);
+
+  /**
+   * Create a path with no waypoints at location (0,0,0).
+   */
+  WaypointMobilityModel ();
+  virtual ~WaypointMobilityModel ();
+
+  /**
+   * \param waypoint waypoint to append to the object path.
+   *
+   * Add a waypoint to the path of the object. The time must
+   * be greater than the previous waypoint added, otherwise
+   * a fatal error occurs. The first waypoint is set as the
+   * current position with a velocity of zero.
+   * 
+   */
+  void AddWaypoint (const Waypoint &waypoint);
+
+  /**
+   * Get the waypoint that this object is traveling towards.
+   */
+  Waypoint GetNextWaypoint (void) const;
+
+  /**
+   * Get the number of waypoints left for this object, excluding
+   * the next one.
+   */
+  uint32_t WaypointsLeft (void) const;
+
+  /**
+   * Clear any existing waypoints and set the current waypoint
+   * time to infinity. Calling this is only an optimization and
+   * not required. After calling this function, adding waypoints
+   * behaves as it would for a new object.
+   */
+  void EndMobility (void);
+
+ private:
+  void Update (void) const;
+  virtual void DoDispose (void);
+  virtual Vector DoGetPosition (void) const;
+  virtual void DoSetPosition (const Vector &position);
+  virtual Vector DoGetVelocity (void) const;
+
+  bool m_first;
+  mutable std::deque<Waypoint> m_waypoints;
+  mutable Waypoint m_current;
+  mutable Waypoint m_next;
+  mutable Vector m_velocity;
+};
+
+} // namespace ns3
+
+#endif /* WAYPOINT_MOBILITY_MODEL_H */
+