src/mobility/waypoint-mobility-model.h
changeset 5494 5774651f7b98
child 6471 a2028222c362
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5493:8ffa53e9a701 5494:5774651f7b98
       
     1 /* -*-  Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
       
     2 /*
       
     3  * Copyright (c) 2009 Phillip Sitbon
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License version 2 as
       
     7  * published by the Free Software Foundation;
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
       
    17  *
       
    18  * Author: Phillip Sitbon <phillip@sitbon.net>
       
    19  */
       
    20 #ifndef WAYPOINT_MOBILITY_MODEL_H
       
    21 #define WAYPOINT_MOBILITY_MODEL_H
       
    22 
       
    23 #include <stdint.h>
       
    24 #include <deque>
       
    25 #include "mobility-model.h"
       
    26 #include "ns3/vector.h"
       
    27 #include "waypoint.h"
       
    28 
       
    29 namespace ns3 {
       
    30 
       
    31 /**
       
    32  * \brief a waypoint-based mobility model
       
    33  *
       
    34  * Each object determines its velocity and position at a given time
       
    35  * from a set of ns3::Waypoint objects. The position of each object
       
    36  * is not updated unless queried, and past waypoints are discarded
       
    37  * after the current simulation time greater than their time value.
       
    38  * 
       
    39  * The initial position of each object corresponds to the position of
       
    40  * the first waypoint, and the initial velocity of each object is zero.
       
    41  * Upon reaching the last waypoint, object positions becomes static and
       
    42  * velocity is zero.
       
    43  *
       
    44  * When a node is in between waypoints (in time), it moves with a constant
       
    45  * velocity between the position at the previous waypoint and the position
       
    46  * at the current waypoint. To make a node hold a certain position for a
       
    47  * time interval, two waypoints with the same position (but different times)
       
    48  * should be inserted sequentially.
       
    49  *
       
    50  * Waypoints can be added at any time, and setting the current position
       
    51  * of an object will set its velocity to zero until the next waypoint time
       
    52  * (at which time the object jumps to the next waypoint), unless there are
       
    53  * no more waypoints in which case it will not change without user
       
    54  * intervention.
       
    55  *
       
    56  */
       
    57 class WaypointMobilityModel : public MobilityModel
       
    58 {
       
    59  public:
       
    60   static TypeId GetTypeId (void);
       
    61 
       
    62   /**
       
    63    * Create a path with no waypoints at location (0,0,0).
       
    64    */
       
    65   WaypointMobilityModel ();
       
    66   virtual ~WaypointMobilityModel ();
       
    67 
       
    68   /**
       
    69    * \param waypoint waypoint to append to the object path.
       
    70    *
       
    71    * Add a waypoint to the path of the object. The time must
       
    72    * be greater than the previous waypoint added, otherwise
       
    73    * a fatal error occurs. The first waypoint is set as the
       
    74    * current position with a velocity of zero.
       
    75    * 
       
    76    */
       
    77   void AddWaypoint (const Waypoint &waypoint);
       
    78 
       
    79   /**
       
    80    * Get the waypoint that this object is traveling towards.
       
    81    */
       
    82   Waypoint GetNextWaypoint (void) const;
       
    83 
       
    84   /**
       
    85    * Get the number of waypoints left for this object, excluding
       
    86    * the next one.
       
    87    */
       
    88   uint32_t WaypointsLeft (void) const;
       
    89 
       
    90   /**
       
    91    * Clear any existing waypoints and set the current waypoint
       
    92    * time to infinity. Calling this is only an optimization and
       
    93    * not required. After calling this function, adding waypoints
       
    94    * behaves as it would for a new object.
       
    95    */
       
    96   void EndMobility (void);
       
    97 
       
    98  private:
       
    99   void Update (void) const;
       
   100   virtual void DoDispose (void);
       
   101   virtual Vector DoGetPosition (void) const;
       
   102   virtual void DoSetPosition (const Vector &position);
       
   103   virtual Vector DoGetVelocity (void) const;
       
   104 
       
   105   bool m_first;
       
   106   mutable std::deque<Waypoint> m_waypoints;
       
   107   mutable Waypoint m_current;
       
   108   mutable Waypoint m_next;
       
   109   mutable Vector m_velocity;
       
   110 };
       
   111 
       
   112 } // namespace ns3
       
   113 
       
   114 #endif /* WAYPOINT_MOBILITY_MODEL_H */
       
   115