--- a/src/buildings/helper/building-allocator.cc Mon Apr 30 11:47:34 2012 +0200
+++ b/src/buildings/helper/building-allocator.cc Mon Apr 30 11:53:17 2012 +0200
@@ -1,6 +1,7 @@
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
+ * Copyright (C) 2012 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
@@ -16,6 +17,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
+ * Author: Nicola Baldo <nbaldo@cttc.es> (took position-allocator and turned it into building-allocator)
*/
#include "building-allocator.h"
#include "ns3/building.h"
@@ -36,6 +38,8 @@
: m_current (0)
{
m_buildingFactory.SetTypeId ("ns3::Building");
+ m_lowerLeftPositionAllocator = CreateObject<GridPositionAllocator> ();
+ m_upperRightPositionAllocator = CreateObject<GridPositionAllocator> ();
}
GridBuildingAllocator::~GridBuildingAllocator ()
@@ -68,11 +72,11 @@
DoubleValue (1.0),
MakeDoubleAccessor (&GridBuildingAllocator::m_lengthY),
MakeDoubleChecker<double> ())
- .AddAttribute ("DeltaX", "The x space between objects.",
+ .AddAttribute ("DeltaX", "The x space between buildings.",
DoubleValue (1.0),
MakeDoubleAccessor (&GridBuildingAllocator::m_deltaX),
MakeDoubleChecker<double> ())
- .AddAttribute ("DeltaY", "The y space between objects.",
+ .AddAttribute ("DeltaY", "The y space between buildings.",
DoubleValue (1.0),
MakeDoubleAccessor (&GridBuildingAllocator::m_deltaY),
MakeDoubleChecker<double> ())
@@ -81,88 +85,15 @@
MakeDoubleAccessor (&GridBuildingAllocator::m_height),
MakeDoubleChecker<double> ())
.AddAttribute ("LayoutType", "The type of layout.",
- EnumValue (ROW_FIRST),
+ EnumValue (GridPositionAllocator::ROW_FIRST),
MakeEnumAccessor (&GridBuildingAllocator::m_layoutType),
- MakeEnumChecker (ROW_FIRST, "RowFirst",
- COLUMN_FIRST, "ColumnFirst"))
+ MakeEnumChecker (GridPositionAllocator::ROW_FIRST, "RowFirst",
+ GridPositionAllocator::COLUMN_FIRST, "ColumnFirst"))
;
return tid;
}
void
-GridBuildingAllocator::SetMinX (double xMin)
-{
- m_xMin = xMin;
-}
-void
-GridBuildingAllocator::SetMinY (double yMin)
-{
- m_yMin = yMin;
-}
-void
-GridBuildingAllocator::SetLengthX (double lengthX)
-{
- m_lengthX = lengthX;
-}
-void
-GridBuildingAllocator::SetLengthY (double lengthY)
-{
- m_lengthY = lengthY;
-}
-
-void
-GridBuildingAllocator::SetDeltaX (double deltaX)
-{
- m_deltaX = deltaX;
-}
-void
-GridBuildingAllocator::SetDeltaY (double deltaY)
-{
- m_deltaY = deltaY;
-}
-void
-GridBuildingAllocator::SetN (uint32_t n)
-{
- m_n = n;
-}
-void
-GridBuildingAllocator::SetLayoutType (enum LayoutType layoutType)
-{
- m_layoutType = layoutType;
-}
-
-double
-GridBuildingAllocator::GetMinX (void) const
-{
- return m_xMin;
-}
-double
-GridBuildingAllocator::GetMinY (void) const
-{
- return m_yMin;
-}
-double
-GridBuildingAllocator::GetDeltaX (void) const
-{
- return m_deltaX;
-}
-double
-GridBuildingAllocator::GetDeltaY (void) const
-{
- return m_deltaY;
-}
-uint32_t
-GridBuildingAllocator::GetN (void) const
-{
- return m_n;
-}
-enum GridBuildingAllocator::LayoutType
-GridBuildingAllocator::GetLayoutType (void) const
-{
- return m_layoutType;
-}
-
-void
GridBuildingAllocator::SetBuildingAttribute (std::string n, const AttributeValue &v)
{
NS_LOG_FUNCTION (this);
@@ -172,34 +103,44 @@
BuildingContainer
GridBuildingAllocator::Create (uint32_t n) const
{
+ NS_LOG_FUNCTION (this);
+ PushAttributes ();
BuildingContainer bc;
uint32_t limit = n + m_current;
for (; m_current < limit; ++m_current)
{
- double bxmin = 0.0;
- double bymin = 0.0;
- switch (m_layoutType) {
- case ROW_FIRST:
- bxmin = m_xMin + (m_deltaX + m_lengthX) * (m_current % m_n);
- bymin = m_yMin + (m_deltaY + m_lengthY) * (m_current / m_n);
- break;
- case COLUMN_FIRST:
- bxmin = m_xMin + (m_deltaX + m_lengthX) * (m_current / m_n);
- bymin = m_yMin + (m_deltaY + m_lengthY) * (m_current % m_n);
- break;
- }
- double bxmax = bxmin + m_lengthX;
- double bymax = bymin + m_lengthY;
- Box box (bxmin, bxmax, bymin, bymax, 0, m_height);
+ Vector lowerLeft = m_lowerLeftPositionAllocator->GetNext ();
+ Vector upperRight = m_upperRightPositionAllocator->GetNext ();
+ Box box (lowerLeft.x, upperRight.x, lowerLeft.y, upperRight.y, 0, m_height);
NS_LOG_LOGIC ("new building : " << box);
BoxValue boxValue (box);
m_buildingFactory.Set ("Boundaries", boxValue);
Ptr<Building> b = m_buildingFactory.Create<Building> ();
- //b->SetAttribute ("Boundaries", boxValue);
bc.Add (b);
}
return bc;
}
+void
+GridBuildingAllocator::PushAttributes () const
+{
+ NS_LOG_FUNCTION (this);
+ m_lowerLeftPositionAllocator->SetMinX (m_xMin);
+ m_upperRightPositionAllocator->SetMinX (m_xMin + m_lengthX);
+ m_lowerLeftPositionAllocator->SetDeltaX (m_lengthX + m_deltaX);
+ m_upperRightPositionAllocator->SetDeltaX (m_lengthX + m_deltaX);
+
+ m_lowerLeftPositionAllocator->SetMinY (m_yMin);
+ m_upperRightPositionAllocator->SetMinY (m_yMin + m_lengthY);
+ m_lowerLeftPositionAllocator->SetDeltaY (m_lengthY + m_deltaY);
+ m_upperRightPositionAllocator->SetDeltaY (m_lengthY + m_deltaY);
+
+ m_lowerLeftPositionAllocator->SetLayoutType (m_layoutType);
+ m_upperRightPositionAllocator->SetLayoutType (m_layoutType);
+
+ m_lowerLeftPositionAllocator->SetN (m_n);
+ m_upperRightPositionAllocator->SetN (m_n);
+}
+
} // namespace ns3
--- a/src/buildings/helper/building-allocator.h Mon Apr 30 11:47:34 2012 +0200
+++ b/src/buildings/helper/building-allocator.h Mon Apr 30 11:53:17 2012 +0200
@@ -27,6 +27,7 @@
#include "ns3/random-variable.h"
#include "ns3/vector.h"
#include "ns3/building-container.h"
+#include "ns3/position-allocator.h"
namespace ns3 {
@@ -36,6 +37,10 @@
/**
* \ingroup buildings
* \brief Allocate buildings on a rectangular 2d grid.
+ *
+ * This class allows to create a set of buildings positioned on a
+ * rectangular 2D grid. Under the hood, this class uses two instances
+ * of GridPositionAllocator.
*/
class GridBuildingAllocator : public Object
{
@@ -46,91 +51,6 @@
// inherited from Object
static TypeId GetTypeId (void);
- /**
- * Determine whether buildings are allocated row first or column first.
- */
- enum LayoutType {
- /**
- * In row-first mode, buildings are allocated on the first row until
- * N buildings have been allocated. Then, the second row located a yMin + yDelta
- * is used to allocate buildings.
- */
- ROW_FIRST,
- /**
- * In column-first mode, buildings are allocated on the first column until
- * N buildings have been allocated. Then, the second column located a xMin + xDelta
- * is used to allocate buildings.
- */
- COLUMN_FIRST
- };
-
- /**
- * \param xMin the x coordinate where layout will start.
- */
- void SetMinX (double xMin);
- /**
- * \param yMin the y coordinate where layout will start
- */
- void SetMinY (double yMin);
- /**
- * \param lengthX the length of the wall of each building along the X axis.
- */
- void SetLengthX (double lengthX);
- /**
- * \param lengthY the length of the wall of each building along the X axis.
- */
- void SetLengthY (double lengthY);
- /**
- * \param deltaX the x interval between two x-consecutive buildings.
- */
- void SetDeltaX (double deltaX);
- /**
- * \param deltaY the y interval between two y-consecutive buildings.
- */
- void SetDeltaY (double deltaY);
- /**
- * \param n the number of buildings allocated on each row (or each column)
- * before switching to the next column (or row).
- */
- void SetN (uint32_t n);
- /**
- * \param layoutType the type of layout to use (row first or column first).
- */
- void SetLayoutType (enum LayoutType layoutType);
-
- /**
- * \return the x coordinate of the first allocated building.
- */
- double GetMinX (void) const;
- /**
- * \return the y coordinate of the first allocated building.
- */
- double GetMinY (void) const;
- /**
- * \return the length of the wall along the X axis
- */
- double GetLengthX (void) const;
- /**
- * \return the length of the wall along the Y axis
- */
- double GetLengthY (void) const;
- /**
- * \return the x interval between two x-consecutive buildings.
- */
- double GetDeltaX (void) const;
- /**
- * \return the y interval between two y-consecutive buildings.
- */
- double GetDeltaY (void) const;
- /**
- * \return the number of buildings to allocate on each row or each column.
- */
- uint32_t GetN (void) const;
- /**
- * \return the currently-selected layout type.
- */
- enum LayoutType GetLayoutType (void) const;
-
/**
* Set an attribute to be used for each new building to be created
*
@@ -149,8 +69,10 @@
BuildingContainer Create (uint32_t n) const;
private:
+
+ void PushAttributes () const;
mutable uint32_t m_current;
- enum LayoutType m_layoutType;
+ enum GridPositionAllocator::LayoutType m_layoutType;
double m_xMin;
double m_yMin;
uint32_t m_n;
@@ -161,6 +83,9 @@
double m_height;
mutable ObjectFactory m_buildingFactory;
+ Ptr<GridPositionAllocator> m_lowerLeftPositionAllocator;
+ Ptr<GridPositionAllocator> m_upperRightPositionAllocator;
+
};
} // namespace ns3