--- a/src/netanim/examples/resources_demo.cc Sat Jan 18 20:03:20 2014 -0800
+++ b/src/netanim/examples/resources_demo.cc Sun Jan 19 05:58:53 2014 -0800
@@ -96,11 +96,14 @@
for (uint32_t nodeId = 4; nodeId < 12; ++nodeId)
pAnim->UpdateNodeColor (nodeId, color.r, color.g, color.b);
- // Update Node Counter for node 0, use some random number between 0 to 1000 for value
+ // Update Node Counter for node 0 and node 5, use some random number between 0 to 1000 for value
Ptr <UniformRandomVariable> rv = CreateObject<UniformRandomVariable> ();
pAnim->UpdateNodeCounter (nodeCounterIdUint32, 0, rv->GetValue (0, 1000));
pAnim->UpdateNodeCounter (nodeCounterIdDouble1, 0, rv->GetValue (100.0, 200.0));
pAnim->UpdateNodeCounter (nodeCounterIdDouble2, 0, rv->GetValue (300.0, 400.0));
+ pAnim->UpdateNodeCounter (nodeCounterIdUint32, 5, rv->GetValue (0, 1000));
+ pAnim->UpdateNodeCounter (nodeCounterIdDouble1, 5, rv->GetValue (100.0, 200.0));
+ pAnim->UpdateNodeCounter (nodeCounterIdDouble2, 5, rv->GetValue (300.0, 400.0));
if (Simulator::Now ().GetSeconds () < 10) // This is important or the simulation
// will run endlessly