/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef UDP_SOCKET_IMPL_H
#define UDP_SOCKET_IMPL_H
#include <stdint.h>
#include <queue>
#include "ns3/callback.h"
#include "ns3/traced-callback.h"
#include "ns3/socket.h"
#include "ns3/ptr.h"
#include "ns3/ipv4-address.h"
#include "ns3/udp-socket.h"
#include "ns3/ipv4-interface.h"
#include "icmpv4.h"
namespace ns3 {
class Ipv4EndPoint;
class Ipv6EndPoint;
class Node;
class Packet;
class UdpL4Protocol;
class Ipv6Header;
class Ipv6Interface;
/**
* \ingroup udp
* \brief A sockets interface to UDP
*
* This class subclasses ns3::UdpSocket, and provides a socket interface
* to ns3's implementation of UDP.
*/
class UdpSocketImpl : public UdpSocket
{
public:
/**
* \brief Get the type ID.
* \return the object TypeId
*/
static TypeId GetTypeId (void);
/**
* Create an unbound udp socket.
*/
UdpSocketImpl ();
virtual ~UdpSocketImpl ();
/**
* \brief Set the associated node.
* \param node the node
*/
void SetNode (Ptr<Node> node);
/**
* \brief Set the associated UDP L4 protocol.
* \param udp the UDP L4 protocol
*/
void SetUdp (Ptr<UdpL4Protocol> udp);
virtual enum SocketErrno GetErrno (void) const;
virtual enum SocketType GetSocketType (void) const;
virtual Ptr<Node> GetNode (void) const;
virtual int Bind (void);
virtual int Bind6 (void);
virtual int Bind (const Address &address);
virtual int Close (void);
virtual int ShutdownSend (void);
virtual int ShutdownRecv (void);
virtual int Connect (const Address &address);
virtual int Listen (void);
virtual uint32_t GetTxAvailable (void) const;
virtual int Send (Ptr<Packet> p, uint32_t flags);
virtual int SendTo (Ptr<Packet> p, uint32_t flags, const Address &address);
virtual uint32_t GetRxAvailable (void) const;
virtual Ptr<Packet> Recv (uint32_t maxSize, uint32_t flags);
virtual Ptr<Packet> RecvFrom (uint32_t maxSize, uint32_t flags,
Address &fromAddress);
virtual int GetSockName (Address &address) const;
virtual int MulticastJoinGroup (uint32_t interfaceIndex, const Address &groupAddress);
virtual int MulticastLeaveGroup (uint32_t interfaceIndex, const Address &groupAddress);
virtual void BindToNetDevice (Ptr<NetDevice> netdevice);
virtual bool SetAllowBroadcast (bool allowBroadcast);
virtual bool GetAllowBroadcast () const;
private:
// Attributes set through UdpSocket base class
virtual void SetRcvBufSize (uint32_t size);
virtual uint32_t GetRcvBufSize (void) const;
virtual void SetIpMulticastTtl (uint8_t ipTtl);
virtual uint8_t GetIpMulticastTtl (void) const;
virtual void SetIpMulticastIf (int32_t ipIf);
virtual int32_t GetIpMulticastIf (void) const;
virtual void SetIpMulticastLoop (bool loop);
virtual bool GetIpMulticastLoop (void) const;
virtual void SetMtuDiscover (bool discover);
virtual bool GetMtuDiscover (void) const;
friend class UdpSocketFactory;
// invoked by Udp class
/**
* Finish the binding process
* \returns 0 on success, -1 on failure
*/
int FinishBind (void);
/**
* \brief Called by the L3 protocol when it received a packet to pass on to TCP.
*
* \param packet the incoming packet
* \param header the packet's IPv4 header
* \param port the remote port
* \param incomingInterface the incoming interface
*/
void ForwardUp (Ptr<Packet> packet, Ipv4Header header, uint16_t port, Ptr<Ipv4Interface> incomingInterface);
/**
* \brief Called by the L3 protocol when it received a packet to pass on to TCP.
*
* \param packet the incoming packet
* \param header the packet's IPv6 header
* \param port the remote port
* \param incomingInterface the incoming interface
*/
void ForwardUp6 (Ptr<Packet> packet, Ipv6Header header, uint16_t port, Ptr<Ipv6Interface> incomingInterface);
/**
* \brief Kill this socket by zeroing its attributes (IPv4)
*
* This is a callback function configured to m_endpoint in
* SetupCallback(), invoked when the endpoint is destroyed.
*/
void Destroy (void);
/**
* \brief Kill this socket by zeroing its attributes (IPv6)
*
* This is a callback function configured to m_endpoint in
* SetupCallback(), invoked when the endpoint is destroyed.
*/
void Destroy6 (void);
/**
* \brief Deallocate m_endPoint and m_endPoint6
*/
void DeallocateEndPoint (void);
/**
* \brief Send a packet
* \param p packet
* \returns 0 on success, -1 on failure
*/
int DoSend (Ptr<Packet> p);
/**
* \brief Send a packet to a specific destination
* \param p packet
* \param daddr destination address
* \returns 0 on success, -1 on failure
*/
int DoSendTo (Ptr<Packet> p, const Address &daddr);
/**
* \brief Send a packet to a specific destination and port (IPv4)
* \param p packet
* \param daddr destination address
* \param dport destination port
* \returns 0 on success, -1 on failure
*/
int DoSendTo (Ptr<Packet> p, Ipv4Address daddr, uint16_t dport);
/**
* \brief Send a packet to a specific destination and port (IPv6)
* \param p packet
* \param daddr destination address
* \param dport destination port
* \returns 0 on success, -1 on failure
*/
int DoSendTo (Ptr<Packet> p, Ipv6Address daddr, uint16_t dport);
/**
* \brief Called by the L3 protocol when it received an ICMP packet to pass on to TCP.
*
* \param icmpSource the ICMP source address
* \param icmpTtl the ICMP Time to Live
* \param icmpType the ICMP Type
* \param icmpCode the ICMP Code
* \param icmpInfo the ICMP Info
*/
void ForwardIcmp (Ipv4Address icmpSource, uint8_t icmpTtl, uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo);
/**
* \brief Called by the L3 protocol when it received an ICMPv6 packet to pass on to TCP.
*
* \param icmpSource the ICMP source address
* \param icmpTtl the ICMP Time to Live
* \param icmpType the ICMP Type
* \param icmpCode the ICMP Code
* \param icmpInfo the ICMP Info
*/
void ForwardIcmp6 (Ipv6Address icmpSource, uint8_t icmpTtl, uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo);
// Connections to other layers of TCP/IP
Ipv4EndPoint* m_endPoint; //!< the IPv4 endpoint
Ipv6EndPoint* m_endPoint6; //!< the IPv6 endpoint
Ptr<Node> m_node; //!< the associated node
Ptr<UdpL4Protocol> m_udp; //!< the associated UDP L4 protocol
Callback<void, Ipv4Address,uint8_t,uint8_t,uint8_t,uint32_t> m_icmpCallback; //!< ICMP callback
Callback<void, Ipv6Address,uint8_t,uint8_t,uint8_t,uint32_t> m_icmpCallback6; //!< ICMPv6 callback
Address m_defaultAddress; //!< Default address
uint16_t m_defaultPort; //!< Default port
TracedCallback<Ptr<const Packet> > m_dropTrace; //!< Trace for dropped packets
enum SocketErrno m_errno; //!< Socket error code
bool m_shutdownSend; //!< Send no longer allowed
bool m_shutdownRecv; //!< Receive no longer allowed
bool m_connected; //!< Connection established
bool m_allowBroadcast; //!< Allow send broadcast packets
std::queue<Ptr<Packet> > m_deliveryQueue; //!< Queue for incoming packets
uint32_t m_rxAvailable; //!< Number of available bytes to be received
// Socket attributes
uint32_t m_rcvBufSize; //!< Receive buffer size
uint8_t m_ipMulticastTtl; //!< Multicast TTL
int32_t m_ipMulticastIf; //!< Multicast Interface
bool m_ipMulticastLoop; //!< Allow multicast loop
bool m_mtuDiscover; //!< Allow MTU discovery
};
} // namespace ns3
#endif /* UDP_SOCKET_IMPL_H */