/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2008 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "system-path.h"
#include "fatal-error.h"
#include "assert.h"
#include "log.h"
#include "ns3/core-config.h"
#include <cstdlib>
#include <cerrno>
#include <cstring>
#if defined (HAVE_DIRENT_H) and defined (HAVE_SYS_TYPES_H)
/** Do we have an \c opendir function? */
#define HAVE_OPENDIR
#include <sys/types.h>
#include <dirent.h>
#endif
#if defined (HAVE_SYS_STAT_H) and defined (HAVE_SYS_TYPES_H)
/** Do we have a \c makedir function? */
#define HAVE_MKDIR_H
#include <sys/types.h>
#include <sys/stat.h>
#endif
#include <sstream>
#ifdef __APPLE__
#include <mach-o/dyld.h>
#endif /* __APPLE__ */
#ifdef __FreeBSD__
#include <sys/types.h>
#include <sys/sysctl.h>
#endif
#ifdef __linux__
#include <unistd.h>
#endif
/**
* \def SYSTEM_PATH_SEP
* System-specific path separator used between directory names.
*/
#if defined (__win32__)
#define SYSTEM_PATH_SEP "\\"
#else
#define SYSTEM_PATH_SEP "/"
#endif
/**
* \file
* \ingroup systempath
* System-independent file and directory functions implementation.
*/
namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("SystemPath");
namespace SystemPath {
/**
* \ingroup systempath
* \brief Get the directory path for a file.
*
* This is an internal function (by virtue of not being
* declared in a \c .h file); the public API is FindSelfDirectory().
*
* \param [in] path The full path to a file.
* \returns The full path to the containing directory.
*/
std::string Dirname (std::string path)
{
NS_LOG_FUNCTION (path);
std::list<std::string> elements = Split (path);
std::list<std::string>::const_iterator last = elements.end();
last--;
return Join (elements.begin (), last);
}
std::string FindSelfDirectory (void)
{
/**
* This function returns the path to the running $PREFIX.
* Mac OS X: _NSGetExecutablePath() (man 3 dyld)
* Linux: readlink /proc/self/exe
* Solaris: getexecname()
* FreeBSD: sysctl CTL_KERN KERN_PROC KERN_PROC_PATHNAME -1
* BSD with procfs: readlink /proc/curproc/file
* Windows: GetModuleFileName() with hModule = NULL
*/
NS_LOG_FUNCTION_NOARGS ();
std::string filename;
#if defined(__linux__)
{
ssize_t size = 1024;
char *buffer = (char*)malloc (size);
memset (buffer, 0, size);
int status;
while (true)
{
status = readlink("/proc/self/exe", buffer, size);
if (status != 1 || (status == -1 && errno != ENAMETOOLONG))
{
break;
}
size *= 2;
free (buffer);
buffer = (char*)malloc (size);
memset (buffer, 0, size);
}
if (status == -1)
{
NS_FATAL_ERROR ("Oops, could not find self directory.");
}
filename = buffer;
free (buffer);
}
#elif defined (__win32__)
{
/// \todo untested. it should work if code is compiled with
/// LPTSTR = char *
DWORD size = 1024;
LPTSTR lpFilename = (LPTSTR) malloc (sizeof(TCHAR) * size);
DWORD status = GetModuleFilename (0, lpFilename, size);
while (status == size)
{
size = size * 2;
free (lpFilename);
lpFilename = (LPTSTR) malloc (sizeof(TCHAR) * size);
status = GetModuleFilename (0, lpFilename, size);
}
NS_ASSERT (status != 0);
filename = lpFilename;
free (lpFilename);
}
#elif defined (__APPLE__)
{
uint32_t bufsize = 1024;
char *buffer = (char *) malloc (bufsize);
NS_ASSERT (buffer != 0);
int status = _NSGetExecutablePath (buffer, &bufsize);
if (status == -1)
{
free (buffer);
buffer = (char *) malloc (bufsize);
status = _NSGetExecutablePath (buffer, &bufsize);
}
NS_ASSERT (status == 0);
filename = buffer;
free (buffer);
}
#elif defined (__FreeBSD__)
{
int mib[4];
size_t bufSize = 1024;
char *buf = (char *) malloc(bufSize);
mib[0] = CTL_KERN;
mib[1] = KERN_PROC;
mib[2] = KERN_PROC_PATHNAME;
mib[3] = -1;
sysctl(mib, 4, buf, &bufSize, NULL, 0);
filename = buf;
}
#endif
return Dirname (filename);
}
std::string Append (std::string left, std::string right)
{
// removing trailing separators from 'left'
NS_LOG_FUNCTION (left << right);
while (true)
{
std::string::size_type lastSep = left.rfind (SYSTEM_PATH_SEP);
if (lastSep != left.size () - 1)
{
break;
}
left = left.substr (0, left.size () - 1);
}
std::string retval = left + SYSTEM_PATH_SEP + right;
return retval;
}
std::list<std::string> Split (std::string path)
{
NS_LOG_FUNCTION (path);
std::list<std::string> retval;
std::string::size_type current = 0, next = 0;
next = path.find (SYSTEM_PATH_SEP, current);
while (next != std::string::npos)
{
std::string item = path.substr (current, next - current);
retval.push_back (item);
current = next + 1;
next = path.find (SYSTEM_PATH_SEP, current);
}
std::string item = path.substr (current, next - current);
retval.push_back (item);
return retval;
}
std::string Join (std::list<std::string>::const_iterator begin,
std::list<std::string>::const_iterator end)
{
NS_LOG_FUNCTION (&begin << &end);
std::string retval = "";
for (std::list<std::string>::const_iterator i = begin; i != end; i++)
{
if (i == begin)
{
retval = *i;
}
else
{
retval = retval + SYSTEM_PATH_SEP + *i;
}
}
return retval;
}
std::list<std::string> ReadFiles (std::string path)
{
NS_LOG_FUNCTION (path);
std::list<std::string> files;
#if defined HAVE_OPENDIR
DIR *dp = opendir (path.c_str ());
if (dp == NULL)
{
NS_FATAL_ERROR ("Could not open directory=" << path);
}
struct dirent *de = readdir (dp);
while (de != 0)
{
files.push_back (de->d_name);
de = readdir (dp);
}
closedir (dp);
#elif defined (HAVE_FIND_FIRST_FILE)
/// \todo untested
HANDLE hFind;
WIN32_FIND_DATA fileData;
hFind = FindFirstFile (path.c_str (), &FindFileData);
if (hFind == INVALID_HANDLE_VALUE)
{
NS_FATAL_ERROR ("Could not open directory=" << path);
}
do
{
files.push_back (fileData.cFileName);
} while (FindNextFile (hFind, &fileData));
FindClose(hFind);
#else
#error "No support for reading a directory on this platform"
#endif
return files;
}
std::string
MakeTemporaryDirectoryName (void)
{
NS_LOG_FUNCTION_NOARGS ();
char *path = NULL;
path = getenv ("TMP");
if (path == NULL)
{
path = getenv ("TEMP");
if (path == NULL)
{
path = const_cast<char *> ("/tmp");
}
}
//
// Just in case the user wants to go back and find the output, we give
// a hint as to which dir we created by including a time hint.
//
time_t now = time (NULL);
struct tm *tm_now = localtime (&now);
//
// But we also randomize the name in case there are multiple users doing
// this at the same time
//
srand (time (0));
long int n = rand ();
//
// The final path to the directory is going to look something like
//
// /tmp/ns3-14.30.29.32767
//
// The first segment comes from one of the temporary directory env
// variables or /tmp if not found. The directory name starts with an
// identifier telling folks who is making all of the temp directories
// and then the local time (in this case 14.30.29 -- which is 2:30 and
// 29 seconds PM).
//
std::ostringstream oss;
oss << path << SYSTEM_PATH_SEP << "ns-3." << tm_now->tm_hour << "."
<< tm_now->tm_min << "." << tm_now->tm_sec << "." << n;
return oss.str ();
}
void
MakeDirectories (std::string path)
{
NS_LOG_FUNCTION (path);
// Make sure all directories on the path exist
std::list<std::string> elements = Split (path);
for (std::list<std::string>::const_iterator i = elements.begin (); i != elements.end (); ++i)
{
std::string tmp = Join (elements.begin (), i);
#if defined(HAVE_MKDIR_H)
if (mkdir (tmp.c_str (), S_IRWXU))
{
NS_LOG_ERROR ("failed creating directory " << tmp);
}
#endif
}
// Make the final directory. Is this redundant with last iteration above?
#if defined(HAVE_MKDIR_H)
if (mkdir (path.c_str (), S_IRWXU))
{
NS_LOG_ERROR ("failed creating directory " << path);
}
#endif
}
} // namespace SystemPath
} // namespace ns3