/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef SIMULATION_SINGLETON_H
#define SIMULATION_SINGLETON_H
/**
* \file
* \ingroup core
* ns3::SimulationSingleton declaration and template implementation.
*/
namespace ns3 {
/**
* \ingroup core
* This singleton class template ensures that the type
* for which we want a singleton has a lifetime bounded
* by the simulation run lifetime. That it, the underlying
* type will be automatically deleted upon a call
* to Simulator::Destroy.
*
* For a singleton with a lifetime bounded by the process,
* not the simulation run, see Singleton.
*/
template <typename T>
class SimulationSingleton
{
public:
/**
* Get a pointer to the singleton instance.
*
* This instance will be automatically deleted when the
* simulation is destroyed by a call to Simulator::Destroy.
*
* \returns A pointer to the singleton instance.
*/
static T *Get (void);
private:
/**
* Get the singleton object, creating a new one if it doesn't exist yet.
*
* \internal
* When a new object is created, this method schedules it's own
* destruction using Simulator::ScheduleDestroy().
*
* \returns The address of the pointer holding the static instance.
*/
static T **GetObject (void);
/** Delete the static instance. */
static void DeleteObject (void);
/**
* \name %Singleton pattern
* Private constructor, copy and assignment operator.
*
* Note these do not have to be implemented, since they are
* never called.
*/
/**@{*/
/** Default constructor */
SimulationSingleton<T> (void);
/** Copy constructor. */
SimulationSingleton<T> (const SimulationSingleton<T> &);
/**
* Assignment.
* \returns The Singleton.
*/
SimulationSingleton<T> operator = (const SimulationSingleton<T> &);
/**@}*/
};
} // namespace ns3
/********************************************************************
* Implementation of the templates declared above.
********************************************************************/
#include "simulator.h"
namespace ns3 {
template <typename T>
T *
SimulationSingleton<T>::Get (void)
{
T ** ppobject = GetObject ();
return *ppobject;
}
template <typename T>
T **
SimulationSingleton<T>::GetObject (void)
{
static T *pobject = 0;
if (pobject == 0)
{
pobject = new T ();
Simulator::ScheduleDestroy (&SimulationSingleton<T>::DeleteObject);
}
return &pobject;
}
template <typename T>
void
SimulationSingleton<T>::DeleteObject (void)
{
T **ppobject = GetObject ();
delete (*ppobject);
*ppobject = 0;
}
} // namespace ns3
#endif /* SIMULATION_SINGLETON_H */