/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2008 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef OBJECT_BASE_H
#define OBJECT_BASE_H
#include "type-id.h"
#include "callback.h"
#include <string>
#include <list>
/**
* \file
* \ingroup object
* ns3::ObjectBase class declaration and NS_OBJECT_ENSURE_REGISTERED() definition.
*/
/**
* \ingroup object
* \brief Register an Object subclass with the TypeId system.
*
* This macro should be invoked once for every class which
* defines a new GetTypeId method.
*
* If the class is in a namespace, then the macro call should also be
* in the namespace.
*/
#define NS_OBJECT_ENSURE_REGISTERED(type) \
static struct Object ## type ## RegistrationClass \
{ \
Object ## type ## RegistrationClass () { \
ns3::TypeId tid = type::GetTypeId (); \
tid.SetSize (sizeof (type)); \
tid.GetParent (); \
} \
} Object ## type ## RegistrationVariable
namespace ns3 {
class AttributeConstructionList;
/**
* \ingroup object
*
* \brief Anchor the ns-3 type and attribute system.
*
* Every class which wants to integrate in the ns-3 type and attribute
* system should derive from this base class. This base class provides:
* - A way to associate an ns3::TypeId to each object instance.
* - A way to set and get the attributes registered in the ns3::TypeId.
*/
class ObjectBase
{
public:
/**
* Get the type ID.
*/
static TypeId GetTypeId (void);
/**
* Virtual destructor.
*/
virtual ~ObjectBase ();
/**
* Get the most derived TypeId for this Object.
*
* This method is typically implemented by ns3::Object::GetInstanceTypeId
* but some classes which derive from ns3::ObjectBase directly
* have to implement it themselves.
*
* \return The TypeId associated to the most-derived type
* of this instance.
*/
virtual TypeId GetInstanceTypeId (void) const = 0;
/**
*
* Set a single attribute, raising fatal errors if unsuccessful.
*
* This will either succeed at setting the attribute
* or it will raise NS_FATAL_ERROR() on these conditions:
*
* - The attribute doesn't exist in this Object.
* - The attribute can't be set (no Setter).
* - The attribute couldn't be deserialized from the AttributeValue.
*
* \param [in] name The name of the attribute to set.
* \param [in] value The name of the attribute to set.
*/
void SetAttribute (std::string name, const AttributeValue &value);
/**
* Set a single attribute without raising errors.
*
* If the atttribute could not be set this will return \c false,
* but not raise any errors.
*
* \param [in] name The name of the attribute to set.
* \param [in] value The value to set it to.
* \return \c true if the requested attribute exists and could be set,
* \c false otherwise.
*/
bool SetAttributeFailSafe (std::string name, const AttributeValue &value);
/**
* Get the value of an attribute, raising fatal errors if unsuccessful.
*
* This will either succeed at setting the attribute
* or it will raise NS_FATAL_ERROR() on these conditions:
*
* - The attribute doesn't exist in this Object.
* - The attribute can't be read (no Getter).
* - The attribute doesn't support string formatting.
* - The attribute couldn't be serialized into the AttributeValue.
*
* \param [in] name The name of the attribute to read.
* \param [out] value Where the result should be stored.
*/
void GetAttribute (std::string name, AttributeValue &value) const;
/**
* Get the value of an attribute without raising erros.
*
* If the atttribute could not be read this will return \c false,
* but not raise any errors.
*
* \param [in] name The name of the attribute to read.
* \param [out] value Where the result value should be stored.
* \return \c true if the requested attribute was found, \c false otherwise.
*/
bool GetAttributeFailSafe (std::string name, AttributeValue &value) const;
/**
* Connect a TraceSource to a Callback with a context.
*
* The target trace source should be registered with TypeId::AddTraceSource.
*
* \param [in] name The name of the target trace source.
* \param [in] context The trace context associated to the callback.
* \param [in] cb The callback to connect to the trace source.
* \returns \c true.
*/
bool TraceConnect (std::string name, std::string context, const CallbackBase &cb);
/**
* Connect a TraceSource to a Callback without a context.
*
* The target trace source should be registered with TypeId::AddTraceSource.
*
* \param [in] name The name of the target trace source.
* \param [in] cb The callback to connect to the trace source.
* \returns \c true.
*/
bool TraceConnectWithoutContext (std::string name, const CallbackBase &cb);
/**
* Disconnect from a TraceSource a Callback previously connected
* with a context.
*
* The target trace source should be registered with TypeId::AddTraceSource.
*
* \param [in] name The name of the target trace source.
* \param [in] context The trace context associated to the callback.
* \param [in] cb The callback to disconnect from the trace source.
* \returns \c true.
*/
bool TraceDisconnect (std::string name, std::string context, const CallbackBase &cb);
/**
* Disconnect from a TraceSource a Callback previously connected
* without a context.
*
* The target trace source should be registered with TypeId::AddTraceSource.
*
* \param [in] name The name of the target trace source.
* \param [in] cb The callback to disconnect from the trace source.
* \returns \c true.
*/
bool TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb);
protected:
/**
* Notifier called once the ObjectBase is fully constructed.
*
* This method is invoked once all member attributes have been
* initialized. Subclasses can override this method to be notified
* of this event but if they do this, they must chain up to their
* parent's NotifyConstructionCompleted method.
*/
virtual void NotifyConstructionCompleted (void);
/**
* Complete construction of ObjectBase; invoked by derived classes.
*
* Invoked from subclasses to initialize all of their
* attribute members. This method will typically be invoked
* automatically from ns3::CreateObject if your class derives
* from ns3::Object. If you derive from ns3::ObjectBase directly,
* you should make sure that you invoke this method from
* your most-derived constructor.
*
* \param [in] attributes The attribute values used to initialize
* the member variables of this object's instance.
*/
void ConstructSelf (const AttributeConstructionList &attributes);
private:
/**
* Attempt to set the value referenced by the accessor \p spec
* to a valid value according to the \c checker, based on \p value.
*
* \param [in] spec The accessor for the storage location.
* \param [in] checker The checker to use in validating the value.
* \param [in] value The value to attempt to store.
* \returns \c true if the \c value could be validated by the \p checker
* and written to the storage location.
*/
bool DoSet (Ptr<const AttributeAccessor> spec,
Ptr<const AttributeChecker> checker,
const AttributeValue &value);
};
} // namespace ns3
#endif /* OBJECT_BASE_H */