/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005,2006 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef DEFAULT_SIMULATOR_IMPL_H
#define DEFAULT_SIMULATOR_IMPL_H
#include "simulator-impl.h"
#include "scheduler.h"
#include "event-impl.h"
#include "system-thread.h"
#include "ns3/system-mutex.h"
#include "ptr.h"
#include <list>
/**
* \file
* \ingroup simulator
* Declaration of class ns3::DefaultSimulatorImpl.
*/
namespace ns3 {
/**
* \ingroup simulator
*
* The default single process simulator implementation.
*/
class DefaultSimulatorImpl : public SimulatorImpl
{
public:
/**
* Register this type.
* \return The object TypeId.
*/
static TypeId GetTypeId (void);
/** Constructor. */
DefaultSimulatorImpl ();
/** Destructor. */
~DefaultSimulatorImpl ();
// Inherited
virtual void Destroy ();
virtual bool IsFinished (void) const;
virtual void Stop (void);
virtual void Stop (Time const &delay);
virtual EventId Schedule (Time const &delay, EventImpl *event);
virtual void ScheduleWithContext (uint32_t context, Time const &delay, EventImpl *event);
virtual EventId ScheduleNow (EventImpl *event);
virtual EventId ScheduleDestroy (EventImpl *event);
virtual void Remove (const EventId &id);
virtual void Cancel (const EventId &id);
virtual bool IsExpired (const EventId &id) const;
virtual void Run (void);
virtual Time Now (void) const;
virtual Time GetDelayLeft (const EventId &id) const;
virtual Time GetMaximumSimulationTime (void) const;
virtual void SetScheduler (ObjectFactory schedulerFactory);
virtual uint32_t GetSystemId (void) const;
virtual uint32_t GetContext (void) const;
private:
virtual void DoDispose (void);
/** Process the next event. */
void ProcessOneEvent (void);
/** Move events from a different context into the main event queue. */
void ProcessEventsWithContext (void);
/** Wrap an event with its execution context. */
struct EventWithContext {
/** The event context. */
uint32_t context;
/** Event timestamp. */
uint64_t timestamp;
/** The event implementation. */
EventImpl *event;
};
/** Container type for the events from a different context. */
typedef std::list<struct EventWithContext> EventsWithContext;
/** The container of events from a different context. */
EventsWithContext m_eventsWithContext;
/**
* Flag \c true if all events with context have been moved to the
* primary event queue.
*/
bool m_eventsWithContextEmpty;
/** Mutex to control access to the list of events with context. */
SystemMutex m_eventsWithContextMutex;
/** Container type for the events to run at Simulator::Destroy() */
typedef std::list<EventId> DestroyEvents;
/** The container of events to run at Destroy. */
DestroyEvents m_destroyEvents;
/** Flag calling for the end of the simulation. */
bool m_stop;
/** The event priority queue. */
Ptr<Scheduler> m_events;
/** Next event unique id. */
uint32_t m_uid;
/** Unique id of the current event. */
uint32_t m_currentUid;
/** Timestamp of the current event. */
uint64_t m_currentTs;
/** Execution context of the current event. */
uint32_t m_currentContext;
/**
* Number of events that have been inserted but not yet scheduled,
* not counting the Destroy events; this is used for validation
*/
int m_unscheduledEvents;
/** Main execution thread. */
SystemThread::ThreadId m_main;
};
} // namespace ns3
#endif /* DEFAULT_SIMULATOR_IMPL_H */