/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2008 University of Washington
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ns3/simulator.h"
#include "ns3/realtime-simulator-impl.h"
#include "ns3/nstime.h"
#include "ns3/log.h"
#include "ns3/system-thread.h"
#include "ns3/string.h"
#include "ns3/config.h"
#include "ns3/global-value.h"
#include "ns3/ptr.h"
#include <unistd.h>
#include <sys/time.h>
/**
* \file
* \ingroup scheduler
* An example of scheduling events in a background thread.
*
* See \ref ns3::SystemThread,
* \ref ns3::SimulatorImpl::ScheduleWithContext
*/
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("TestSync");
/** Check that the event functions run in the intended order. */
bool gFirstRun = false;
/** An event method called many times from the background thread. */
void
inserted_function (void)
{
NS_ASSERT (gFirstRun);
NS_LOG_UNCOND ("inserted_function() called at " <<
Simulator::Now ().GetSeconds () << " s");
}
/** An event method called many times from the main thread. */
void
background_function (void)
{
NS_ASSERT (gFirstRun);
NS_LOG_UNCOND ("background_function() called at " <<
Simulator::Now ().GetSeconds () << " s");
}
/** An event method called once from the main thread. */
void
first_function (void)
{
NS_LOG_UNCOND ("first_function() called at " <<
Simulator::Now ().GetSeconds () << " s");
gFirstRun = true;
}
/** Example class with a method for the background task. */
class FakeNetDevice
{
public:
/** Constructor. */
FakeNetDevice ();
/** The thread entry point. */
void Doit3 (void);
};
FakeNetDevice::FakeNetDevice ()
{
NS_LOG_FUNCTION_NOARGS ();
}
void
FakeNetDevice::Doit3 (void)
{
NS_LOG_FUNCTION_NOARGS ();
sleep (1);
for (uint32_t i = 0; i < 10000; ++i)
{
//
// Exercise the realtime relative now path
//
Simulator::ScheduleWithContext(0xffffffff, Seconds(0.0), MakeEvent (&inserted_function));
usleep (1000);
}
}
/**
* Example use of ns3::SystemThread.
*
* This example is a complete simulation.
* It schedules \c first_function and many executions of \c background_function
* to execute in the main (foreground) thread. It also launches a background
* thread with an instance of FakeNetDevice, which schedules many instances of
* \c inserted_function.
*/
void
test (void)
{
GlobalValue::Bind ("SimulatorImplementationType",
StringValue ("ns3::RealtimeSimulatorImpl"));
FakeNetDevice fnd;
//
// Make sure ScheduleNow works when the system isn't running
//
Simulator::ScheduleWithContext(0xffffffff, Seconds(0.0), MakeEvent (&first_function));
//
// drive the progression of m_currentTs at a ten millisecond rate from the main thread
//
for (double d = 0.; d < 14.999; d += 0.01)
{
Simulator::Schedule (Seconds (d), &background_function);
}
Ptr<SystemThread> st3 = Create<SystemThread> (
MakeCallback (&FakeNetDevice::Doit3, &fnd));
st3->Start ();
Simulator::Stop (Seconds (15.0));
Simulator::Run ();
st3->Join ();
Simulator::Destroy ();
}
int
main (int argc, char *argv[])
{
while (true)
{
test ();
}
}