remove ns3/ prefix which is un-needed now that all files are in same module.
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005,2006 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef DEFAULT_SIMULATOR_IMPL_H
#define DEFAULT_SIMULATOR_IMPL_H
#include "simulator-impl.h"
#include "scheduler.h"
#include "event-impl.h"
#include "ptr.h"
#include <list>
namespace ns3 {
class DefaultSimulatorImpl : public SimulatorImpl
{
public:
static TypeId GetTypeId (void);
DefaultSimulatorImpl ();
~DefaultSimulatorImpl ();
virtual void Destroy ();
virtual bool IsFinished (void) const;
virtual Time Next (void) const;
virtual void Stop (void);
virtual void Stop (Time const &time);
virtual EventId Schedule (Time const &time, EventImpl *event);
virtual void ScheduleWithContext (uint32_t context, Time const &time, EventImpl *event);
virtual EventId ScheduleNow (EventImpl *event);
virtual EventId ScheduleDestroy (EventImpl *event);
virtual void Remove (const EventId &ev);
virtual void Cancel (const EventId &ev);
virtual bool IsExpired (const EventId &ev) const;
virtual void Run (void);
virtual void RunOneEvent (void);
virtual Time Now (void) const;
virtual Time GetDelayLeft (const EventId &id) const;
virtual Time GetMaximumSimulationTime (void) const;
virtual void SetScheduler (ObjectFactory schedulerFactory);
virtual uint32_t GetSystemId (void) const;
virtual uint32_t GetContext (void) const;
private:
virtual void DoDispose (void);
void ProcessOneEvent (void);
uint64_t NextTs (void) const;
typedef std::list<EventId> DestroyEvents;
DestroyEvents m_destroyEvents;
bool m_stop;
Ptr<Scheduler> m_events;
uint32_t m_uid;
uint32_t m_currentUid;
uint64_t m_currentTs;
uint32_t m_currentContext;
// number of events that have been inserted but not yet scheduled,
// not counting the "destroy" events; this is used for validation
int m_unscheduledEvents;
};
} // namespace ns3
#endif /* DEFAULT_SIMULATOR_IMPL_H */