src/devices/p2p/p2p-channel.cc
author Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
Thu, 10 May 2007 20:19:26 +0200
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permissions -rw-r--r--
use Ptr<> everywhere Object or NsUnknown are used
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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 * Copyright (c) 2007 University of Washington
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 * All rights reserved.
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License version 2 as
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 * published by the Free Software Foundation;
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 *
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 * Author: Craig Dowell <craigdo@ee.washington.edu>
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 */
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#include "p2p-channel.h"
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#include "p2p-net-device.h"
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#include "ns3/packet.h"
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#include "ns3/simulator.h"
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#include "ns3/debug.h"
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NS_DEBUG_COMPONENT_DEFINE ("PointToPointChannel");
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namespace ns3 {
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//
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// By default, you get a channel with the name "PointToPoint Channel" that 
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// has an "infitely" fast transmission speed and zero delay.
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PointToPointChannel::PointToPointChannel()
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: 
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  Channel ("PointToPoint Channel"), 
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  m_bps (DataRate(0xffffffff)),
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  m_delay (Seconds(0)),
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  m_nDevices(0)
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{
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  NS_DEBUG("PointToPointChannel::PointToPointChannel ()");
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}
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PointToPointChannel::PointToPointChannel(
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  const DataRate& bps, 
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  const Time& delay)
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: 
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  Channel ("PointToPoint Channel"), 
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  m_bps (bps),
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  m_delay (delay),
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  m_nDevices(0)
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{
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  NS_DEBUG("PointToPointChannel::PointToPointChannel (" << Channel::GetName() 
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    << ", " << bps.GetBitRate() << ", " << delay << ")");
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}
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PointToPointChannel::PointToPointChannel(
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  const std::string& name,
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  const DataRate& bps, 
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  const Time& delay)
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: 
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  Channel (name),
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  m_bps (bps), 
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  m_delay (delay),
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  m_nDevices(0)
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{
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  NS_DEBUG("PointToPointChannel::PointToPointChannel (" << name << ", " << 
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    bps.GetBitRate() << ", " << delay << ")");
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}
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  void
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PointToPointChannel::Attach(Ptr<PointToPointNetDevice> device)
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{
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  NS_DEBUG("PointToPointChannel::Attach (" << device << ")");
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  NS_ASSERT(m_nDevices < N_DEVICES && "Only two devices permitted");
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  NS_ASSERT(device != 0);
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  m_link[m_nDevices].m_src = device;
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  ++m_nDevices;
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//
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// If we have both devices connected to the channel, then finish introducing
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// the two halves and set the links to IDLE.
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//
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  if (m_nDevices == N_DEVICES)
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    {
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      m_link[0].m_dst = m_link[1].m_src;
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      m_link[1].m_dst = m_link[0].m_src;
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      m_link[0].m_state = IDLE;
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      m_link[1].m_state = IDLE;
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    }
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}
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bool
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PointToPointChannel::TransmitStart(Packet& p, Ptr<PointToPointNetDevice> src)
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{
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  NS_DEBUG ("PointToPointChannel::TransmitStart (" << &p << ", " << src << 
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            ")");
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  NS_DEBUG ("PointToPointChannel::TransmitStart (): UID is " << 
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            p.GetUid () << ")");
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  NS_ASSERT(m_link[0].m_state != INITIALIZING);
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  NS_ASSERT(m_link[1].m_state != INITIALIZING);
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  uint32_t wire = src == m_link[0].m_src ? 0 : 1;
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  if (m_link[wire].m_state == TRANSMITTING)
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    {
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      NS_DEBUG("PointToPointChannel::TransmitStart (): **** ERROR ****");
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      NS_DEBUG("PointToPointChannel::TransmitStart (): state TRANSMITTING");
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      return false;
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    }
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  NS_DEBUG("PointToPointChannel::TransmitStart (): switch to TRANSMITTING");
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  m_link[wire].m_state = TRANSMITTING;
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  return true;
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}
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bool
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PointToPointChannel::TransmitEnd(Packet& p, Ptr<PointToPointNetDevice> src)
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{
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  NS_DEBUG("PointToPointChannel::TransmitEnd (" << &p << ", " << src << ")");
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  NS_DEBUG ("PointToPointChannel::TransmitEnd (): UID is " << 
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            p.GetUid () << ")");
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  NS_ASSERT(m_link[0].m_state != INITIALIZING);
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  NS_ASSERT(m_link[1].m_state != INITIALIZING);
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  uint32_t wire = src == m_link[0].m_src ? 0 : 1;
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  NS_ASSERT(m_link[wire].m_state == TRANSMITTING);
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  m_link[wire].m_state = PROPAGATING;
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//
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// The sender is going to free the packet as soon as it has been transmitted.
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// We need to copy it to get a reference so it won't e deleted.
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//
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  Packet packet = p;
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  NS_DEBUG ("PointToPointChannel::TransmitEnd (): Schedule event in " << 
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            m_delay.GetSeconds () << "sec");
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  Simulator::Schedule (m_delay,
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                       &PointToPointChannel::PropagationCompleteEvent,
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                       this, packet, src);
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  return true;
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}
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void
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PointToPointChannel::PropagationCompleteEvent(
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  Packet p, 
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  Ptr<PointToPointNetDevice> src)
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{
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  NS_DEBUG("PointToPointChannel::PropagationCompleteEvent (" << &p << ", " << 
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    src << ")");
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  NS_DEBUG ("PointToPointChannel::PropagationCompleteEvent (): UID is " << 
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    p.GetUid () << ")");
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  uint32_t wire = src == m_link[0].m_src ? 0 : 1;
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  NS_ASSERT(m_link[wire].m_state == PROPAGATING);
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  m_link[wire].m_state = IDLE;
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  NS_DEBUG ("PointToPointChannel::PropagationCompleteEvent (): Receive");
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  m_link[wire].m_dst->Receive (p);
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}
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uint32_t 
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PointToPointChannel::GetNDevices (void) const
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{
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  return m_nDevices;
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}
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Ptr<NetDevice>
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PointToPointChannel::GetDevice (uint32_t i) const
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{
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  NS_ASSERT(i < 2);
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  return m_link[i].m_src;
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}
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  DataRate
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PointToPointChannel::GetDataRate (void)
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{
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  return m_bps;
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}
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  Time
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PointToPointChannel::GetDelay (void)
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{
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  return m_delay;
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}
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} // namespace ns3