src/simulator/realtime-simulator-impl.h
author Craig Dowell <craigdo@ee.washington.edu>
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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 * Copyright (c) 2008 University of Washington
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License version 2 as
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 * published by the Free Software Foundation;
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 */
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#ifndef REALTIME_SIMULATOR_IMPL_H
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#define REALTIME_SIMULATOR_IMPL_H
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#include "simulator-impl.h"
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#include "scheduler.h"
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#include "synchronizer.h"
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#include "event-impl.h"
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#include "ns3/ptr.h"
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#include "ns3/assert.h"
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#include "ns3/log.h"
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#include <list>
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#include <fstream>
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namespace ns3 {
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class RealtimeEventLock : public EventLock
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{
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public:
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  void Lock (void);
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  void Unlock (void);
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private:
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  SystemMutex m_eventMutex;
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};
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class RealtimeSimulatorImpl : public SimulatorImpl
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{
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public:
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  static TypeId GetTypeId (void);
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  /**
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   * Enumeration of the types of packets supported in the class.
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   *
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   */
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  enum SynchronizationMode {
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    SYNC_BEST_EFFORT, /** Make a best effort to keep synced to real-time */
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    SYNC_HARD_LIMIT, /** Keep to real-time within a tolerance or die trying */
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  };
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  RealtimeSimulatorImpl ();
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  ~RealtimeSimulatorImpl ();
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  void Destroy ();
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  void EnableLogTo (char const *filename);
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  bool IsFinished (void) const;
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  Time Next (void) const;
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  void Stop (void);
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  void Stop (Time const &time);
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  EventId Schedule (Time const &time, const Ptr<EventImpl> &event);
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  EventId ScheduleNow (const Ptr<EventImpl> &event);
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  EventId ScheduleDestroy (const Ptr<EventImpl> &event);
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  void Remove (const EventId &ev);
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  void Cancel (const EventId &ev);
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  bool IsExpired (const EventId &ev) const;
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  virtual void RunOneEvent (void);
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  void Run (void);
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  Time Now (void) const;
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  Time GetDelayLeft (const EventId &id) const;
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  Time GetMaximumSimulationTime (void) const;
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  void SetScheduler (Ptr<Scheduler> scheduler);
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  Ptr<Scheduler> GetScheduler (void) const;
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  void SetSynchronizationMode (RealtimeSimulatorImpl::SynchronizationMode mode);
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  RealtimeSimulatorImpl::SynchronizationMode GetSynchronizationMode (void) const;
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  void SetHardLimit (Time limit);
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  Time GetHardLimit (void) const;
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private:
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  bool Running (void) const;
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  bool Realtime (void) const;
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  void ProcessOneEvent (void);
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  uint64_t NextTs (void) const;
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  typedef std::list<EventId> DestroyEvents;
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  DestroyEvents m_destroyEvents;
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  uint64_t m_stopAt;
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  bool m_stop;
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  bool m_running;
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  // The following variables are protected using the m_mutex
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  Ptr<Scheduler> m_events;
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  int m_unscheduledEvents;
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  uint32_t m_uid;
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  uint32_t m_currentUid;
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  uint64_t m_currentTs;
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  mutable SystemMutex m_mutex;
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  RealtimeEventLock m_eventLock;
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  Ptr<Synchronizer> m_synchronizer;
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  /*
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   * In calls to Simulator::Now we have a basic choice to make.  We can either
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   * report back the time the simulator thinks it should be, or we can report 
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   * the time it actually is.
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   *
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   * The synchronizer will make an attempt to cause these two numbers to be as
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   * close as possible to each other, but they will never be exactly the same.
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   * We give the client a choice in this respect.  
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   *
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   * If the client sets m_reportSimulatedTime to true, the behavior will be that 
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   * the simulator runs as close as possible to real time, but reports back to the
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   * client that it is running at exactly real time, and consuming no real time 
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   * as each event executes.  This allows for deterministic execution times and
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   * repeatable trace files.
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   *
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   * If the client sets m_reportSimulatedTime to false, the behavior will be that 
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   * the simulator runs as close as possible to real time, and reports back to the
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   * client the real wall-clock time whenever it asks.  Real time will be consumed
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   * as each event executes.  This allows for non-deterministic execution times and
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   * real variations in event executions.  Simulation time will be influenced by
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   * variations in host process scheduling, for example.
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   */
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  bool m_reportSimulatedTime;
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  /**
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   * The policy to use if the simulation cannot keep synchronized to real-time.
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   */
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  SynchronizationMode m_synchronizationMode;
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  /**
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   * The maximum allowable drift from real-time in SYNC_HARD_LIMIT mode.
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   */
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  Time m_hardLimit;
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};
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} // namespace ns3
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#endif /* REALTIME_SIMULATOR_IMPL_H */