src/core/model/unix-system-wall-clock-ms.cc
author Josh Pelkey <jpelkey@gatech.edu>
Fri, 13 May 2011 14:52:27 -0400
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core coding style changes
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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 * Copyright (c) 2005 INRIA
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License version 2 as
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 * published by the Free Software Foundation;
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 *
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 * Author: Mathieu Lacage <mathieu.lacage.inria.fr>
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 */
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#include "system-wall-clock-ms.h"
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#include "abort.h"
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#include <sys/times.h>
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namespace ns3 {
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class SystemWallClockMsPrivate {
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public:
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  void Start (void);
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  int64_t End (void);
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  int64_t GetElapsedReal (void) const;
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  int64_t GetElapsedUser (void) const;
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  int64_t GetElapsedSystem (void) const;
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private:
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  struct tms m_startTimes;
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  clock_t m_startTime;
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  int64_t m_elapsedReal;
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  int64_t m_elapsedUser;
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  int64_t m_elapsedSystem;
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};
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void 
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SystemWallClockMsPrivate::Start (void)
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{
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  m_startTime = times (&m_startTimes);
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}
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int64_t
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SystemWallClockMsPrivate::End (void)
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{
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  //
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  // We need to return the number of milliseconds that have elapsed in some
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  // reasonably portable way.  The underlying function that we will use returns
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  // a number of elapsed ticks.  We can look up the number of ticks per second
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  // from the system configuration.
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  //
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  // Conceptually, we need to find the number of elapsed clock ticks and then
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  // multiply the result by the milliseconds per clock tick (or divide by clock
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  // ticks per millisecond).  Integer dividing by clock ticks per millisecond
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  // is bad since this number is fractional on most machines and would result
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  // in divide by zero errors due to integer rounding.
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  //
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  // Multiplying by milliseconds per clock tick works up to a clock resolution 
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  // of 1000 ticks per second.  If we go  past this point, we begin to get zero
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  // elapsed times when millisecondsPerTick becomes fractional and another 
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  // rounding error appears.
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  //
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  // So rounding errors using integers can bite you from both direction.  Since 
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  // all of our targets have math coprocessors, why not just use doubles 
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  // internally?  Works fine, lasts a long time.
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  //
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  // If millisecondsPerTick becomes fractional, and an elapsed time greater than 
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  // a milliscond is measured, the function will work as expected.  If an elapsed 
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  // time is measured that turns out to be less than a millisecond, we'll just 
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  // return zero which would, I think, also will be expected.
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  //
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  static int64_t ticksPerSecond = sysconf (_SC_CLK_TCK);
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  static double millisecondsPerTick = 1000. / ticksPerSecond;
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  //
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  // If sysconf () fails, we have no idea how to do the required conversion to ms.
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  //
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  NS_ABORT_MSG_IF (ticksPerSecond == -1, "SystemWallClockMsPrivate(): Cannot sysconf (_SC_CLK_TCK)");
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  struct tms endTimes;
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  clock_t endTime = times (&endTimes);
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  double tmp;
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  tmp = static_cast<double> (endTime - m_startTime) * millisecondsPerTick;
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  m_elapsedReal = static_cast<int64_t> (tmp);
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  tmp = static_cast<double> (endTimes.tms_utime - m_startTimes.tms_utime) * millisecondsPerTick;
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  m_elapsedUser = static_cast<int64_t> (tmp);
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  tmp = static_cast<double> (endTimes.tms_stime - m_startTimes.tms_stime) * millisecondsPerTick;
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  m_elapsedSystem = static_cast<int64_t> (tmp);
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  return m_elapsedReal;
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}
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int64_t
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SystemWallClockMsPrivate::GetElapsedReal (void) const
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{
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  return m_elapsedReal;
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}
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int64_t
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SystemWallClockMsPrivate::GetElapsedUser (void) const
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{
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  return m_elapsedUser;
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}
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int64_t
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SystemWallClockMsPrivate::GetElapsedSystem (void) const
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{
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  return m_elapsedSystem;
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}
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SystemWallClockMs::SystemWallClockMs ()
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  : m_priv (new SystemWallClockMsPrivate ())
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{
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}
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SystemWallClockMs::~SystemWallClockMs ()
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{
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  delete m_priv;
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  m_priv = 0;
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}
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void
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SystemWallClockMs::Start (void)
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{
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  m_priv->Start ();
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}
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int64_t
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SystemWallClockMs::End (void)
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{
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  return m_priv->End ();
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}
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int64_t
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SystemWallClockMs::GetElapsedReal (void) const
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{
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  return m_priv->GetElapsedReal ();
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}
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int64_t
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SystemWallClockMs::GetElapsedUser (void) const
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{
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  return m_priv->GetElapsedUser ();
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}
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int64_t
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SystemWallClockMs::GetElapsedSystem (void) const
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{
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  return m_priv->GetElapsedSystem ();
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}
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}; // namespace ns3