/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "ns3/random-variable-default-value.h"
#include "random-topology.h"
#include "random-position.h"
#include "mobility-model.h"
#include "ns3/interface-id-default-value.h"
namespace ns3 {
static TypeIdDefaultValue
g_position ("RandomTopologyPositionType",
"The type of initial random position in a 3d topology.",
RandomPosition::GetTypeId (),
"RandomRectanglePosition");
static TypeIdDefaultValue
g_mobility ("RandomTopologyMobilityType",
"The type of mobility model attached to an object in a 3d topology.",
MobilityModel::GetTypeId (),
"StaticMobilityModel");
RandomTopology::RandomTopology ()
: m_mobilityModel (g_mobility.GetValue ())
{
m_positionModel = g_position.GetValue ().CreateObject ()->QueryInterface<RandomPosition> ();
}
RandomTopology::RandomTopology (Ptr<RandomPosition> positionModel, TypeId mobilityModel)
: m_positionModel (positionModel),
m_mobilityModel (mobilityModel)
{}
RandomTopology::~RandomTopology ()
{
m_positionModel = 0;
}
void
RandomTopology::SetMobilityModel (TypeId interfaceId)
{
m_mobilityModel = interfaceId;
}
void
RandomTopology::SetPositionModel (Ptr<RandomPosition> positionModel)
{
m_positionModel = positionModel;
}
void
RandomTopology::LayoutOne (Ptr<Object> object)
{
Ptr<MobilityModel> mobility = m_mobilityModel.CreateObject ()->QueryInterface<MobilityModel> ();
object->AddInterface (mobility);
Vector position = m_positionModel->Get ();
mobility->SetPosition (position);
}
} // namespace ns3