--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/node/node.h Mon Jun 04 16:21:05 2007 +0200
@@ -0,0 +1,173 @@
+// -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*-
+//
+// Copyright (c) 2006 Georgia Tech Research Corporation
+// All rights reserved.
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License version 2 as
+// published by the Free Software Foundation;
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Author: George F. Riley<riley@ece.gatech.edu>
+//
+
+// Define the basic Node object for ns3.
+// George F. Riley, Georgia Tech, Fall 2006
+
+#ifndef I_NODE_H
+#define I_NODE_H
+
+#include <vector>
+
+#include "ns3/object.h"
+
+namespace ns3 {
+
+class TraceContext;
+class TraceResolver;
+class NetDevice;
+class Application;
+
+/**
+ * \brief A network Node.
+ *
+ * This class holds together:
+ * - a list of NetDevice objects which represent the network interfaces
+ * of this node which are connected to other Node instances through
+ * Channel instances.
+ * - a list of Application objects which represent the userspace
+ * traffic generation applications which interact with the Node
+ * through the Socket API.
+ * - a node Id: a unique per-node identifier.
+ * - a system Id: a unique Id used for parallel simulations.
+ * - a trace resolver which can be used to connect user trace sinks
+ * to the node's trace sources.
+ *
+ * Every Node created is added to the NodeList automatically.
+ */
+class Node : public Object
+{
+public:
+ static const InterfaceId iid;
+
+ virtual ~Node();
+
+ /**
+ * \param context the trace context for the TraceResolver to create
+ * \returns a newly-created TraceResolver. The caller takes
+ * ownership of the returned pointer.
+ *
+ * Request the Node to create a trace resolver. This method
+ * could be used directly by a user who needs access to very low-level
+ * trace configuration.
+ */
+ TraceResolver *CreateTraceResolver (TraceContext const &context);
+
+ /**
+ * \returns the unique id of this node.
+ *
+ * This unique id happens to be also the index of the Node into
+ * the NodeList.
+ */
+ uint32_t GetId (void) const;
+
+ /**
+ * \returns the system id for parallel simulations associated
+ * to this node.
+ */
+ uint32_t GetSystemId (void) const;
+
+ /**
+ * \param device NetDevice to associate to this node.
+ * \returns the index of the NetDevice into the Node's list of
+ * NetDevice.
+ *
+ * Associate this device to this node.
+ * This method is called automatically from NetDevice::NetDevice
+ * so the user has little reason to call this method himself.
+ */
+ uint32_t AddDevice (Ptr<NetDevice> device);
+ /**
+ * \param index the index of the requested NetDevice
+ * \returns the requested NetDevice associated to this Node.
+ */
+ Ptr<NetDevice> GetDevice (uint32_t index) const;
+ /**
+ * \returns the number of NetDevice instances associated
+ * to this Node.
+ */
+ uint32_t GetNDevices (void) const;
+
+ /**
+ * \param application Application to associate to this node.
+ * \returns the index of the Application within the Node's list
+ * of Application.
+ *
+ * Associated this Application to this Node. This method is called
+ * automatically from Application::Application so the user
+ * has little reasons to call this method directly.
+ */
+ uint32_t AddApplication (Ptr<Application> application);
+ /**
+ * \param index
+ * \returns the application associated to this requested index
+ * within this Node.
+ */
+ Ptr<Application> GetApplication (uint32_t index) const;
+ /**
+ * \returns the number of applications associated to this Node.
+ */
+ uint32_t GetNApplications (void) const;
+
+protected:
+ /**
+ * Must be invoked by subclasses only.
+ */
+ Node();
+ /**
+ * \param systemId a unique integer used for parallel simulations.
+ *
+ * Must be invoked by subclasses only.
+ */
+ Node(uint32_t systemId);
+ /**
+ * The dispose method. Subclasses must override this method
+ * and must chain up to it by calling Node::DoDispose at the
+ * end of their own DoDispose method.
+ */
+ virtual void DoDispose (void);
+private:
+ /**
+ * \param context the trace context
+ * \returns a trace resolver to the user. The user must delete it.
+ *
+ * Subclasses must implement this method.
+ */
+ virtual TraceResolver *DoCreateTraceResolver (TraceContext const &context) = 0;
+ /**
+ * \param device the device added to this Node.
+ *
+ * This method is invoked whenever a user calls Node::AddDevice.
+ * Subclasses are expected to call NetDevice::SetReceiveCallback
+ * at this point to setup the node's receive function for
+ * the NetDevice packets.
+ */
+ virtual void DoAddDevice (Ptr<NetDevice> device) const = 0;
+
+ uint32_t m_id; // Node id for this node
+ uint32_t m_sid; // System id for this node
+ std::vector<Ptr<NetDevice> > m_devices;
+ std::vector<Ptr<Application> > m_applications;
+};
+
+} //namespace ns3
+
+#endif /* I_NODE_H */