examples/simple-p2p.cc
author mathieu@mathieu.inria.fr
Wed, 28 Mar 2007 19:26:58 +0200
changeset 389 d8f84756cf21
parent 388 306ff042af2f
child 439 fed13fb45eef
child 444 1647ca57f19d
child 456 5361882cc2f3
permissions -rw-r--r--
split out AsciiTrace class from simple example

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * ns-2 simple.tcl script (ported from ns-2)
 * Originally authored by Steve McCanne, 12/19/1996
 */

// Port of ns-2/tcl/ex/simple.tcl to ns-3
//
// Network topology
//
//  n0
//     \ 5 Mb/s, 2ms
//      \          1.5Mb/s, 10ms
//       n2 -------------------------n3
//      /
//     / 5 Mb/s, 2ms
//   n1
//
// - all links are p2p links with indicated one-way BW/delay
// - CBR/UDP flows from n0 to n3, and from n3 to n1
// - FTP/TCP flow from n0 to n3, starting at time 1.2 to time 1.35 sec.
// - UDP packet size of 210 bytes, with per-packet interval 0.00375 sec.
//   (i.e., DataRate of 448,000 bps)
// - DropTail queues 
// - Tracing of queues and packet receptions to file "simple-p2p.tr"

#include <iostream>
#include <fstream>
#include <string>
#include <cassert>

#include "ns3/debug.h"

#include "ns3/simulator.h"
#include "ns3/nstime.h"
#include "ns3/data-rate.h"

#include "ns3/ascii-trace.h"
#include "ns3/internet-node.h"
#include "ns3/p2p-channel.h"
#include "ns3/p2p-net-device.h"
#include "ns3/mac-address.h"
#include "ns3/ipv4-address.h"
#include "ns3/arp-ipv4-interface.h"
#include "ns3/ipv4.h"
#include "ns3/datagram-socket.h"
#include "ns3/ipv4-route.h"
#include "ns3/drop-tail.h"
#include "ns3/node-list.h"
#include "ns3/trace-root.h"
#include "ns3/p2p-topology.h"
#include "ns3/onoff-application.h"
#include "ns3/application-list.h"
#include "ns3/random-variable.h"

using namespace ns3;

int main (int argc, char *argv[])
{
#if 0
  DebugComponentEnable("Object");
  DebugComponentEnable("Queue");
  DebugComponentEnable("DropTailQueue");
  DebugComponentEnable("Channel");
  DebugComponentEnable("PointToPointChannel");
  DebugComponentEnable("PointToPointNetDevice");
#endif

  // Optionally, specify some default values for Queue objects.
  // For this example, we specify that we want each queue to
  // be a DropTail queue, with a limit of 30 packets.
  // Specify DropTail for default queue type (note. this is actually
  // the default, but included here as an example).
  Queue::Default(DropTailQueue());
  // Specify limit of 30 in units of packets (not implemented).
  //  Queue::Default().SetLimitPackets(30);

  // The node factory is designed to allow user specification
  // of the "type" of node desired for each node creation.  This
  // is done by creating a node object (the inNode below), configuring
  // the object with the desired capabilities, and pushing the node
  // object on the prototype stack.  In this simple example, the
  // default behavior of an InternetNode is adequate, so we don't
  // do any configuration in this simple example.
  InternetNode inNode;
  Node::PushNodePrototype(inNode);
  // Next create the physical node topology using the node factory
  Node* n0 = Node::Create(); 
  Node* n1 = Node::Create(); 
  Node* n2 = Node::Create(); 
  Node* n3 = Node::Create(); 

  PointToPointTopology::AddPointToPointLink (
      n0, Ipv4Address("10.1.1.1"), 
      n2, Ipv4Address("10.1.1.2"), 
      DataRate(5000000), MilliSeconds(2));
  
  PointToPointTopology::AddPointToPointLink (
      n1, Ipv4Address("10.1.2.1"), 
      n2, Ipv4Address("10.1.2.2"), 
      DataRate(5000000), MilliSeconds(2));

  PointToPointTopology::AddPointToPointLink (
      n2, Ipv4Address("10.1.3.1"), 
      n3, Ipv4Address("10.1.3.2"), 
      DataRate(1500000), MilliSeconds(10));
  
  // Create the OnOff application to send UDP datagrams of size
  // 210 bytes at a rate of 448 Kb/s
  OnOffApplication* ooff0 = new OnOffApplication(
    *n0, 
    Ipv4Address("10.1.3.2"), 
    80, 
    ConstantVariable(1), 
    ConstantVariable(0), 
    DataRate(448000), 
    210);
  // Add to Node's ApplicationList (takes ownership of pointer)
  n0->GetApplicationList()->Add(ooff0);
  // Start the application
  ooff0->Start(Seconds(1.0));

  // Create a similar flow from n3 to n1, starting at time 1.1 seconds
  OnOffApplication* ooff1 = new OnOffApplication(
    *n3, 
    Ipv4Address("10.1.2.1"), 
    80, 
    ConstantVariable(1), 
    ConstantVariable(0), 
    DataRate(448000), 
    210);
  // Add to Node's ApplicationList (takes ownership of pointer)
  n3->GetApplicationList()->Add(ooff1);
  // Start the application
  ooff1->Start(Seconds(1.1));

  // Here, finish off packet routing configuration
  // This will likely set by some global StaticRouting object in the future
  n0->GetIpv4()->SetDefaultRoute (Ipv4Address ("10.1.1.2"), 1);
  n3->GetIpv4()->SetDefaultRoute (Ipv4Address ("10.1.3.1"), 1);

  // Configure tracing of all enqueue, dequeue, and NetDevice receive events
  // Trace output will be sent to the simple-p2p.tr file
  AsciiTrace trace ("simple-p2p.tr");
  trace.TraceAllQueues ();
  trace.TraceAllNetDeviceRx ();

  Simulator::StopAt (Seconds(10.0));

  Simulator::Run ();
    
  Simulator::Destroy ();
}