src/internet-node/udp-socket.cc
changeset 524 082ffdd8fbd7
parent 520 92160600f7f2
child 557 927a5bb6432a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/internet-node/udp-socket.cc	Fri May 04 15:04:07 2007 +0200
@@ -0,0 +1,278 @@
+/* -*-  Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
+/*
+ * Copyright (c) 2007 INRIA
+ * All rights reserved.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation;
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
+ */
+#include "ns3/node.h"
+#include "udp-socket.h"
+#include "udp.h"
+#include "ipv4-end-point.h"
+#include "ipv4-l4-demux.h"
+
+namespace ns3 {
+
+UdpSocket::UdpSocket (Node *node, Udp *udp)
+  : m_endPoint (0),
+    m_node (node),
+    m_udp (udp),
+    m_errno (ENOTERROR),
+    m_shutdownSend (false),
+    m_shutdownRecv (false),
+    m_connected (false)
+{
+  m_udp->Ref ();
+  m_node->Ref ();
+}
+UdpSocket::~UdpSocket ()
+{
+  if (m_node != 0)
+    {
+      m_node->Unref ();
+      m_node = 0;
+    }
+  if (m_endPoint != 0)
+    {
+      NS_ASSERT (m_udp != 0);
+      /**
+       * Note that this piece of code is a bit tricky:
+       * when DeAllocate is called, it will call into
+       * Ipv4EndPointDemux::Deallocate which triggers
+       * a delete of the associated endPoint which triggers
+       * in turn a call to the method ::Destroy below
+       * will will zero the m_endPoint field.
+       */
+      NS_ASSERT (m_endPoint != 0);
+      m_udp->DeAllocate (m_endPoint);
+      NS_ASSERT (m_endPoint == 0);
+    }
+  if (m_udp != 0)
+    {
+      m_udp->Unref ();
+      m_udp = 0;
+    }
+}
+
+Node *
+UdpSocket::PeekNode (void) const
+{
+  return m_node;
+}
+
+void 
+UdpSocket::Destroy (void)
+{
+  if (m_node != 0)
+    {
+      m_node->Unref ();
+      m_node = 0;
+    }
+  m_endPoint = 0;
+  if (m_udp != 0)
+    {
+      m_udp->Unref ();
+      m_udp = 0;
+    }
+}
+int
+UdpSocket::FinishBind (void)
+{
+  m_endPoint->SetRxCallback (MakeCallback (&UdpSocket::ForwardUp, this));
+  m_endPoint->SetDestroyCallback (MakeCallback (&UdpSocket::Destroy, this));
+  if (m_endPoint == 0)
+    {
+      return -1;
+    }
+  return 0;
+}
+
+int
+UdpSocket::Bind (void)
+{
+  m_endPoint = m_udp->Allocate ();
+  return FinishBind ();
+}
+int 
+UdpSocket::Bind (Ipv4Address address)
+{
+  m_endPoint = m_udp->Allocate (address);
+  return FinishBind ();
+}
+int 
+UdpSocket::Bind (uint16_t port)
+{
+  m_endPoint = m_udp->Allocate (port);
+  return FinishBind ();
+}
+int 
+UdpSocket::Bind (Ipv4Address address, uint16_t port)
+{
+  m_endPoint = m_udp->Allocate (address, port);
+  return FinishBind ();
+}
+
+enum Socket::SocketErrno
+UdpSocket::GetErrno (void) const
+{
+  return m_errno;
+}
+int 
+UdpSocket::ShutdownSend (void)
+{
+  m_shutdownSend = true;
+  return 0;
+}
+int 
+UdpSocket::ShutdownRecv (void)
+{
+  m_shutdownRecv = false;
+  return 0;
+}
+
+void 
+UdpSocket::DoClose(ns3::Callback<void, Socket*> closeCompleted)
+{
+  // XXX: we should set the close state and check it in all API methods.
+  if (!closeCompleted.IsNull ())
+    {
+      closeCompleted (this);
+    }
+}
+void 
+UdpSocket::DoConnect(const Ipv4Address & address,
+                     uint16_t portNumber,
+                     ns3::Callback<void, Socket*> connectionSucceeded,
+                     ns3::Callback<void, Socket*> connectionFailed,
+                     ns3::Callback<void, Socket*> halfClose)
+{
+  m_defaultAddress = address;
+  m_defaultPort = portNumber;
+  if (!connectionSucceeded.IsNull ())
+    {
+      connectionSucceeded (this);
+    }
+  m_connected = true;
+}
+int
+UdpSocket::DoAccept(ns3::Callback<bool, Socket*, const Ipv4Address&, uint16_t> connectionRequest,
+                    ns3::Callback<void, Socket*, const Ipv4Address&, uint16_t> newConnectionCreated,
+                    ns3::Callback<void, Socket*> closeRequested)
+{
+  // calling accept on a udp socket is a programming error.
+  m_errno = EOPNOTSUPP;
+  return -1;
+}
+int 
+UdpSocket::DoSend (const uint8_t* buffer,
+                   uint32_t size,
+                   ns3::Callback<void, Socket*, uint32_t> dataSent)
+{
+  if (!m_connected)
+    {
+      m_errno = ENOTCONN;
+      return -1;
+    }
+  Packet p;
+  if (buffer == 0)
+    {
+      p = Packet (size);
+    }
+  else
+    {
+      p = Packet (buffer, size);
+    }
+  return DoSendPacketTo (p, m_defaultAddress, m_defaultPort, dataSent);
+}
+int
+UdpSocket::DoSendPacketTo (const Packet &p, Ipv4Address daddr, uint16_t dport,
+                           ns3::Callback<void, Socket*, uint32_t> dataSent)
+{
+  if (m_endPoint == 0)
+    {
+      if (Bind () == -1)
+	{
+          NS_ASSERT (m_endPoint == 0);
+	  return -1;
+	}
+      NS_ASSERT (m_endPoint != 0);
+    }
+  if (m_shutdownSend)
+    {
+      m_errno = ESHUTDOWN;
+      return -1;
+    }
+  m_udp->Send (p, m_endPoint->GetLocalAddress (), daddr,
+		   m_endPoint->GetLocalPort (), dport);
+  if (!dataSent.IsNull ())
+    {
+      dataSent (this, p.GetSize ());
+    }
+  return 0;
+}
+int 
+UdpSocket::DoSendTo(const Ipv4Address &address,
+                    uint16_t port,
+                    const uint8_t *buffer,
+                    uint32_t size,
+                    ns3::Callback<void, Socket*, uint32_t> dataSent)
+{
+  if (m_connected)
+    {
+      m_errno = EISCONN;
+      return -1;
+    }
+  Packet p;
+  if (buffer == 0)
+    {
+      p = Packet (size);
+    }
+  else
+    {
+      p = Packet (buffer, size);
+    }
+  return DoSendPacketTo (p, address, port, dataSent);
+}
+void 
+UdpSocket::DoRecv(ns3::Callback<void, Socket*, const uint8_t*, uint32_t,const Ipv4Address&, uint16_t> callback)
+{
+  m_rxCallback = callback;
+}
+void 
+UdpSocket::DoRecvDummy(ns3::Callback<void, Socket*, uint32_t,const Ipv4Address&, uint16_t> callback)
+{
+  m_dummyRxCallback = callback;
+}
+
+void 
+UdpSocket::ForwardUp (const Packet &packet, Ipv4Address saddr, uint16_t sport)
+{
+  if (m_shutdownRecv)
+    {
+      return;
+    }
+  Packet p = packet;
+  if (!m_dummyRxCallback.IsNull ())
+    {
+      m_dummyRxCallback (this, p.GetSize (), saddr, sport);
+    }
+  if (!m_rxCallback.IsNull ())
+    {
+      m_rxCallback (this, p.PeekData (), p.GetSize (), saddr, sport);
+    }
+}
+
+}//namespace ns3