tutorial/tutorial-bus-network.cc
author Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
Mon, 03 Mar 2008 21:00:50 +0100
changeset 2561 fb49fd82cbfd
parent 2494 1c69ea12779c
child 2592 3ebf97150166
permissions -rw-r--r--
avoid infinite loop.


/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "ns3/log.h"
#include "ns3/ipv4-address.h"
#include "ns3/udp-echo-client.h"
#include "ns3/udp-echo-server.h"
#include "ns3/simulator.h"
#include "ns3/nstime.h"
#include "ns3/ascii-trace.h"
#include "ns3/inet-socket-address.h"
#include "ns3/uinteger.h"

#include "ipv4-bus-network.h"

NS_LOG_COMPONENT_DEFINE ("BusNetworkSimulation");

using namespace ns3;

int 
main (int argc, char *argv[])
{
  LogComponentEnable ("BusNetworkSimulation", LOG_LEVEL_ALL);

  NS_LOG_INFO ("Bus Network Simulation");

  Ipv4BusNetwork bus ("10.1.0.0", "255.255.0.0", "0.0.0.3",
    DataRate(10000000), MilliSeconds(20), 10);

  uint32_t port = 7;

  Ptr<Node> n0 = bus.GetNode (0);
  Ptr<UdpEchoClient> client =  
    CreateObjectWith<UdpEchoClient> ("Node", n0, 
				     "RemoteIpv4", Ipv4Address ("10.1.0.1"),
				     "RemotePort", Uinteger (port),
				     "MaxPackets", Uinteger (1), 
				     "Interval", Seconds(1.), 
				     "PacketSize", Uinteger (1024));
  n0->AddApplication (client);

  Ptr<Node> n1 = bus.GetNode (1);
  Ptr<UdpEchoServer> server = 
    CreateObjectWith<UdpEchoServer> ("Node", n1, "Port", Uinteger (port));
  n1->AddApplication (server);

  server->Start(Seconds(1.));
  client->Start(Seconds(2.));

  server->Stop (Seconds(10.));
  client->Stop (Seconds(10.));

  AsciiTrace asciitrace ("tutorial.tr");
  asciitrace.TraceAllQueues ();
  asciitrace.TraceAllNetDeviceRx ();

  Simulator::Run ();
  Simulator::Destroy ();
}