#ifndef ICMPV4_L4_PROTOCOL_H
#define ICMPV4_L4_PROTOCOL_H
#include "ipv4-l4-protocol.h"
#include "icmpv4.h"
#include "ns3/ipv4-address.h"
namespace ns3 {
class Node;
class Ipv4Interface;
class Ipv4Route;
class Icmpv4L4Protocol : public Ipv4L4Protocol
{
public:
static TypeId GetTypeId (void);
static const uint8_t PROT_NUMBER;
Icmpv4L4Protocol ();
virtual ~Icmpv4L4Protocol ();
void SetNode (Ptr<Node> node);
static uint16_t GetStaticProtocolNumber (void);
virtual int GetProtocolNumber (void) const;
virtual enum Ipv4L4Protocol::RxStatus Receive(Ptr<Packet> p,
const Ipv4Address &source,
const Ipv4Address &destination,
Ptr<Ipv4Interface> incomingInterface);
void SendDestUnreachFragNeeded (Ipv4Header header, Ptr<const Packet> orgData, uint16_t nextHopMtu);
void SendTimeExceededTtl (Ipv4Header header, Ptr<const Packet> orgData);
void SendDestUnreachPort (Ipv4Header header, Ptr<const Packet> orgData);
protected:
/*
* This function will notify other components connected to the node that a new stack member is now connected
* This will be used to notify Layer 3 protocol of layer 4 protocol stack to connect them together.
*/
virtual void NotifyNewAggregate ();
private:
void HandleEcho (Ptr<Packet> p,
Icmpv4Header header,
Ipv4Address source,
Ipv4Address destination);
void HandleDestUnreach (Ptr<Packet> p,
Icmpv4Header header,
Ipv4Address source,
Ipv4Address destination);
void HandleTimeExceeded (Ptr<Packet> p,
Icmpv4Header icmp,
Ipv4Address source,
Ipv4Address destination);
void SendDestUnreach (Ipv4Header header, Ptr<const Packet> orgData,
uint8_t code, uint16_t nextHopMtu);
void SendMessage (Ptr<Packet> packet, Ipv4Address dest, uint8_t type, uint8_t code);
void SendMessage (Ptr<Packet> packet, Ipv4Address source, Ipv4Address dest, uint8_t type, uint8_t code, Ptr<Ipv4Route> route);
void Forward (Ipv4Address source, Icmpv4Header icmp,
uint32_t info, Ipv4Header ipHeader,
const uint8_t payload[8]);
virtual void DoDispose (void);
Ptr<Node> m_node;
};
} // namespace ns3
#endif /* ICMPV4_L4_PROTOCOL_H */