/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "rectangle.h"
#include "ns3/vector.h"
#include "ns3/assert.h"
#include "ns3/fatal-error.h"
#include <cmath>
#include <algorithm>
#include <sstream>
namespace ns3 {
Rectangle::Rectangle (double _xMin, double _xMax,
double _yMin, double _yMax)
: xMin (_xMin),
xMax (_xMax),
yMin (_yMin),
yMax (_yMax)
{
}
Rectangle::Rectangle ()
: xMin (0.0),
xMax (0.0),
yMin (0.0),
yMax (0.0)
{
}
bool
Rectangle::IsInside (const Vector &position) const
{
return
position.x <= this->xMax && position.x >= this->xMin &&
position.y <= this->yMax && position.y >= this->yMin;
}
Rectangle::Side
Rectangle::GetClosestSide (const Vector &position) const
{
double xMinDist = std::abs (position.x - this->xMin);
double xMaxDist = std::abs (this->xMax - position.x);
double yMinDist = std::abs (position.y - this->yMin);
double yMaxDist = std::abs (this->yMax - position.y);
double minX = std::min (xMinDist, xMaxDist);
double minY = std::min (yMinDist, yMaxDist);
if (minX < minY)
{
if (xMinDist < xMaxDist)
{
return LEFT;
}
else
{
return RIGHT;
}
}
else
{
if (yMinDist < yMaxDist)
{
return BOTTOM;
}
else
{
return TOP;
}
}
}
Vector
Rectangle::CalculateIntersection (const Vector ¤t, const Vector &speed) const
{
NS_ASSERT (IsInside (current));
double xMaxY = current.y + (this->xMax - current.x) / speed.x * speed.y;
double xMinY = current.y + (this->xMin - current.x) / speed.x * speed.y;
double yMaxX = current.x + (this->yMax - current.y) / speed.y * speed.x;
double yMinX = current.x + (this->yMin - current.y) / speed.y * speed.x;
bool xMaxYOk = (xMaxY <= this->yMax && xMaxY >= this->yMin);
bool xMinYOk = (xMinY <= this->yMax && xMinY >= this->yMin);
bool yMaxXOk = (yMaxX <= this->xMax && yMaxX >= this->xMin);
bool yMinXOk = (yMinX <= this->xMax && yMinX >= this->xMin);
if (xMaxYOk && speed.x >= 0)
{
return Vector (this->xMax, xMaxY, 0.0);
}
else if (xMinYOk && speed.x <= 0)
{
return Vector (this->xMin, xMinY, 0.0);
}
else if (yMaxXOk && speed.y >= 0)
{
return Vector (yMaxX, this->yMax, 0.0);
}
else if (yMinXOk && speed.y <= 0)
{
return Vector (yMinX, this->yMin, 0.0);
}
else
{
NS_ASSERT (false);
// quiet compiler
return Vector (0.0, 0.0, 0.0);
}
}
ATTRIBUTE_HELPER_CPP (Rectangle);
std::ostream &
operator << (std::ostream &os, const Rectangle &rectangle)
{
os << rectangle.xMin << "|" << rectangle.xMax << "|" << rectangle.yMin << "|" << rectangle.yMax;
return os;
}
std::istream &
operator >> (std::istream &is, Rectangle &rectangle)
{
char c1, c2, c3;
is >> rectangle.xMin >> c1 >> rectangle.xMax >> c2 >> rectangle.yMin >> c3 >> rectangle.yMax;
if (c1 != '|' ||
c2 != '|' ||
c3 != '|')
{
is.setstate (std::ios_base::failbit);
}
return is;
}
} // namespace ns3