/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Gustavo Carneiro <gjc@inescporto.pt>
*/
#include "constant-acceleration-mobility-model.h"
#include "ns3/simulator.h"
namespace ns3 {
NS_OBJECT_ENSURE_REGISTERED (ConstantAccelerationMobilityModel);
TypeId ConstantAccelerationMobilityModel::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::ConstantAccelerationMobilityModel")
.SetParent<MobilityModel> ()
.AddConstructor<ConstantAccelerationMobilityModel> ();
return tid;
}
ConstantAccelerationMobilityModel::ConstantAccelerationMobilityModel ()
{
}
ConstantAccelerationMobilityModel::~ConstantAccelerationMobilityModel ()
{
}
inline Vector
ConstantAccelerationMobilityModel::DoGetVelocity (void) const
{
double t = (Simulator::Now () - m_baseTime).GetSeconds ();
return Vector (m_baseVelocity.x + m_acceleration.x*t,
m_baseVelocity.y + m_acceleration.y*t,
m_baseVelocity.z + m_acceleration.z*t);
}
inline Vector
ConstantAccelerationMobilityModel::DoGetPosition (void) const
{
double t = (Simulator::Now () - m_baseTime).GetSeconds ();
double half_t_square = t*t*0.5;
return Vector (m_basePosition.x + m_baseVelocity.x*t + m_acceleration.x*half_t_square,
m_basePosition.y + m_baseVelocity.y*t + m_acceleration.y*half_t_square,
m_basePosition.z + m_baseVelocity.z*t + m_acceleration.z*half_t_square);
}
void
ConstantAccelerationMobilityModel::DoSetPosition (const Vector &position)
{
m_baseVelocity = DoGetVelocity ();
m_baseTime = Simulator::Now ();
m_basePosition = position;
NotifyCourseChange ();
}
void
ConstantAccelerationMobilityModel::SetVelocityAndAcceleration (const Vector &velocity,
const Vector &acceleration)
{
m_basePosition = DoGetPosition ();
m_baseTime = Simulator::Now ();
m_baseVelocity = velocity;
m_acceleration = acceleration;
NotifyCourseChange ();
}
}; // namespace ns3