/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2011 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Manuel Requena <manuel.requena@cttc.es>
*/
#include "ns3/core-module.h"
#include "ns3/network-module.h"
#include "ns3/mobility-module.h"
#include "ns3/lte-module.h"
//#include "ns3/gtk-config-store.h"
using namespace ns3;
int main (int argc, char *argv[])
{
LenaHelper lena;
//lena.EnableLogComponents ();
// Create Nodes: eNodeB and UE
NodeContainer enbNodes;
NodeContainer ueNodes;
enbNodes.Create (1);
ueNodes.Create (4);
// Install Mobility Model
MobilityHelper mobility;
mobility.SetMobilityModel ("ns3::ConstantPositionMobilityModel");
mobility.Install (enbNodes);
mobility.SetMobilityModel ("ns3::ConstantPositionMobilityModel");
mobility.Install (ueNodes);
// Create Devices and install them in the Nodes (eNB and UE)
NetDeviceContainer enbDevs;
NetDeviceContainer ueDevs;
//lena.SetScheduler ("RrFfMacScheduler");
lena.SetScheduler ("PfFfMacScheduler");
enbDevs = lena.InstallEnbDevice (enbNodes);
ueDevs = lena.InstallUeDevice (ueNodes);
// Attach a UE to a eNB
lena.Attach (ueDevs, enbDevs.Get (0));
// Activate an EPS bearer
enum EpsBearer::Qci q = EpsBearer::GBR_CONV_VOICE;
EpsBearer bearer (q);
lena.ActivateEpsBearer (ueDevs, bearer);
Simulator::Stop (Seconds (0.005));
//Simulator::Run ();
//GtkConfigStore config;
//config.ConfigureAttributes ();
Simulator::Destroy ();
return 0;
}