/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Network topology
//
// n0 n1 n2 n3
// | | | |
// =====================
//
// - CBR/UDP flows from n0 to n1, and from n3 to n0
// - UDP packet size of 210 bytes, with per-packet interval 0.00375 sec.
// (i.e., DataRate of 448,000 bps)
// - DropTail queues
// - Tracing of queues and packet receptions to file "csma-one-subnet.tr"
#include <iostream>
#include <fstream>
#include <string>
#include <cassert>
#include "ns3/command-line.h"
#include "ns3/default-value.h"
#include "ns3/ptr.h"
#include "ns3/random-variable.h"
#include "ns3/debug.h"
#include "ns3/simulator.h"
#include "ns3/nstime.h"
#include "ns3/data-rate.h"
#include "ns3/ascii-trace.h"
#include "ns3/pcap-trace.h"
#include "ns3/internet-node.h"
#include "ns3/csma-channel.h"
#include "ns3/csma-net-device.h"
#include "ns3/csma-topology.h"
#include "ns3/csma-ipv4-topology.h"
#include "ns3/eui48-address.h"
#include "ns3/ipv4-address.h"
#include "ns3/inet-socket-address.h"
#include "ns3/ipv4.h"
#include "ns3/socket.h"
#include "ns3/ipv4-route.h"
#include "ns3/onoff-application.h"
using namespace ns3;
NS_DEBUG_COMPONENT_DEFINE ("Me");
int
main (int argc, char *argv[])
{
// Users may find it convenient to turn on explicit debugging
// for selected modules; the below lines suggest how to do this
#if 0
DebugComponentEnable("Me");
DebugComponentEnable("Object");
DebugComponentEnable("Queue");
DebugComponentEnable("DropTailQueue");
DebugComponentEnable("Channel");
DebugComponentEnable("CsmaChannel");
DebugComponentEnable("CsmaNetDevice");
DebugComponentEnable("Ipv4L3Protocol");
DebugComponentEnable("NetDevice");
DebugComponentEnable("PacketSocket");
DebugComponentEnable("OnOffApplication");
DebugComponentEnable("UdpSocket");
DebugComponentEnable("UdpL4Protocol");
DebugComponentEnable("Ipv4L3Protocol");
DebugComponentEnable("Ipv4StaticRouting");
DebugComponentEnable("Ipv4Interface");
DebugComponentEnable("ArpIpv4Interface");
DebugComponentEnable("Ipv4LoopbackInterface");
#endif
DebugComponentEnable("Me");
DebugComponentEnable("CsmaChannel");
DebugComponentEnable("CsmaNetDevice");
DebugComponentEnable("UdpL4Protocol");
// Set up some default values for the simulation. Use the Bind()
// technique to tell the system what subclass of Queue to use,
// and what the queue limit is
// The below Bind command tells the queue factory which class to
// instantiate, when the queue factory is invoked in the topology code
DefaultValue::Bind ("Queue", "DropTailQueue");
// Allow the user to override any of the defaults and the above
// Bind()s at run-time, via command-line arguments
CommandLine::Parse (argc, argv);
// Here, we will explicitly create four nodes. In more sophisticated
// topologies, we could configure a node factory.
NS_DEBUG("Create nodes.");
Ptr<Node> n0 = Create<InternetNode> ();
Ptr<Node> n1 = Create<InternetNode> ();
Ptr<Node> n2 = Create<InternetNode> ();
Ptr<Node> n3 = Create<InternetNode> ();
NS_DEBUG("Create channels.");
// We create the channels first without any IP addressing information
Ptr<CsmaChannel> channel0 =
CsmaTopology::CreateCsmaChannel(
DataRate(5000000), MilliSeconds(2));
NS_DEBUG("Build Topology.");
uint32_t netDeviceNumberNode0 = CsmaIpv4Topology::AddIpv4CsmaNode (n0,
channel0, Eui48Address("10:54:23:54:23:50"));
uint32_t netDeviceNumberNode1 = CsmaIpv4Topology::AddIpv4CsmaNode (n1,
channel0, Eui48Address("10:54:23:54:23:51"));
uint32_t netDeviceNumberNode2 = CsmaIpv4Topology::AddIpv4CsmaNode (n2,
channel0, Eui48Address("10:54:23:54:23:52"));
uint32_t netDeviceNumberNode3 = CsmaIpv4Topology::AddIpv4CsmaNode (n3,
channel0, Eui48Address("10:54:23:54:23:53"));
NS_DEBUG ("netDeviceNumberNode0 = " << netDeviceNumberNode0);
NS_DEBUG ("netDeviceNumberNode1 = " << netDeviceNumberNode1);
NS_DEBUG ("netDeviceNumberNode2 = " << netDeviceNumberNode2);
NS_DEBUG ("netDeviceNumberNode3 = " << netDeviceNumberNode3);
// Later, we add IP addresses.
NS_DEBUG("Assign IP Addresses.");
// XXX BUGBUG
// Need a better way to get the interface index. The point-to-point topology
// as implemented can't return the index since it creates interfaces on both
// sides (i.e., AddIpv4Addresses, not AddIpv4Address). Need a method on
// Ipv4 to find the interface index corresponding to a given ipv4 address.
uint32_t ifIndexNode0 = CsmaIpv4Topology::AddIpv4Address (n0,
netDeviceNumberNode0, Ipv4Address ("10.1.1.1"),
Ipv4Mask ("255.255.255.0"));
uint32_t ifIndexNode1 = CsmaIpv4Topology::AddIpv4Address (n1,
netDeviceNumberNode1, Ipv4Address ("10.1.1.2"),
Ipv4Mask ("255.255.255.0"));
uint32_t ifIndexNode2 = CsmaIpv4Topology::AddIpv4Address (n2,
netDeviceNumberNode2, Ipv4Address ("10.1.1.3"),
Ipv4Mask ("255.255.255.0"));
uint32_t ifIndexNode3 = CsmaIpv4Topology::AddIpv4Address (n3,
netDeviceNumberNode3, Ipv4Address ("10.1.1.4"),
Ipv4Mask ("255.255.255.0"));
NS_DEBUG ("ifIndexNode0 = " << ifIndexNode0);
NS_DEBUG ("ifIndexNode1 = " << ifIndexNode1);
NS_DEBUG ("ifIndexNode2 = " << ifIndexNode2);
NS_DEBUG ("ifIndexNode3 = " << ifIndexNode3);
// Configure multicasting
NS_DEBUG("Configure multicasting.");
Ipv4Address multicastSource ("10.1.1.1");
Ipv4Address multicastGroup ("225.0.0.0");
Ptr<Ipv4> ipv4;
ipv4 = n0->QueryInterface<Ipv4> (Ipv4::iid);
std::vector<uint32_t> outputInterfaces (1);
outputInterfaces[0] = ifIndexNode0;
ipv4->AddMulticastRoute (multicastSource, multicastGroup, 0,
outputInterfaces);
ipv4 = n1->QueryInterface<Ipv4> (Ipv4::iid);
// ipv4->JoinMulticastGroup (multicastSource, multicastGroup);
ipv4 = n2->QueryInterface<Ipv4> (Ipv4::iid);
// ipv4->JoinMulticastGroup (multicastSource, multicastGroup);
ipv4 = n3->QueryInterface<Ipv4> (Ipv4::iid);
// ipv4->JoinMulticastGroup (multicastSource, multicastGroup);
// Create the OnOff application to send UDP datagrams
// from n0 to the multicast group
NS_DEBUG("Create Applications.");
Ptr<OnOffApplication> ooff = Create<OnOffApplication> (
n0,
InetSocketAddress (multicastGroup, 80),
"Udp",
ConstantVariable(1),
ConstantVariable(0),
DataRate ("128b/s"),
128);
// Start the application
ooff->Start(Seconds(1.));
ooff->Stop (Seconds(10.));
// Configure tracing of all enqueue, dequeue, and NetDevice receive events
// Trace output will be sent to the csma-one-subnet.tr file
NS_DEBUG("Configure Tracing.");
AsciiTrace asciitrace ("csma-multicast.tr");
asciitrace.TraceAllNetDeviceRx ();
asciitrace.TraceAllQueues ();
// Also configure some tcpdump traces; each interface will be traced
// The output files will be named
// simple-point-to-point.pcap-<nodeId>-<interfaceId>
// and can be read by the "tcpdump -r" command (use "-tt" option to
// display timestamps correctly)
PcapTrace pcaptrace ("csma-multicast.pcap");
pcaptrace.TraceAllIp ();
NS_DEBUG("Run Simulation.");
Simulator::Run ();
Simulator::Destroy ();
NS_DEBUG("Done.");
}