examples/animation/star-animation.cc
changeset 5776 aae948449722
child 5859 41cff0992d09
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/animation/star-animation.cc	Tue Nov 24 10:16:58 2009 -0500
@@ -0,0 +1,134 @@
+/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation;
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ */
+
+#include "ns3/core-module.h"
+#include "ns3/simulator-module.h"
+#include "ns3/node-module.h"
+#include "ns3/helper-module.h"
+
+// Network topology (default)
+//
+//        n2 n3 n4              .
+//         \ | /                .
+//          \|/                 .
+//     n1--- n0---n5            .
+//          /|\                 .
+//         / | \                .
+//        n8 n7 n6              .
+//
+
+
+using namespace ns3;
+
+NS_LOG_COMPONENT_DEFINE ("StarAnimation");
+
+int 
+main (int argc, char *argv[])
+{
+
+  //
+  // Set up some default values for the simulation.
+  //
+  Config::SetDefault ("ns3::OnOffApplication::PacketSize", UintegerValue (137));
+
+  // ??? try and stick 15kb/s into the data rate
+  Config::SetDefault ("ns3::OnOffApplication::DataRate", StringValue ("14kb/s"));
+
+  //
+  // Default number of nodes in the star.  Overridable by command line argument.
+  //
+  uint32_t nSpokes = 8;
+  uint32_t animPort = 0;
+  std::string animFile;
+
+  CommandLine cmd;
+  cmd.AddValue("nSpokes", "Number of spoke nodes to place in the star", nSpokes);
+  cmd.AddValue ("animPort",      "Port Number for Remote Animation", animPort);
+  cmd.AddValue ("animFile",  "File Name for Animation Output", animFile);
+
+  cmd.Parse (argc, argv);
+
+  NS_LOG_INFO ("Build star topology.");
+  PointToPointHelper pointToPoint;
+  pointToPoint.SetDeviceAttribute ("DataRate", StringValue ("5Mbps"));
+  pointToPoint.SetChannelAttribute ("Delay", StringValue ("2ms"));
+  PointToPointStarHelper star (nSpokes, pointToPoint);
+
+  NS_LOG_INFO ("Install internet stack on all nodes.");
+  InternetStackHelper internet;
+  star.InstallStack (internet);
+
+  NS_LOG_INFO ("Assign IP Addresses.");
+  star.AssignIpv4Addresses (Ipv4AddressHelper ("10.1.1.0", "255.255.255.0"));
+
+  NS_LOG_INFO ("Create applications.");
+  //
+  // Create a packet sink on the star "hub" to receive packets.  
+  // 
+  uint16_t port = 50000;
+  Address hubLocalAddress (InetSocketAddress (Ipv4Address::GetAny (), port));
+  PacketSinkHelper packetSinkHelper ("ns3::TcpSocketFactory", hubLocalAddress);
+  ApplicationContainer hubApp = packetSinkHelper.Install (star.GetHub ());
+  hubApp.Start (Seconds (1.0));
+  hubApp.Stop (Seconds (10.0));
+
+  //
+  // Create OnOff applications to send TCP to the hub, one on each spoke node.
+  //
+  OnOffHelper onOffHelper ("ns3::TcpSocketFactory", Address ());
+  onOffHelper.SetAttribute ("OnTime", RandomVariableValue (ConstantVariable (1)));
+  onOffHelper.SetAttribute ("OffTime", RandomVariableValue (ConstantVariable (0)));
+
+  ApplicationContainer spokeApps;
+
+  for (uint32_t i = 0; i < star.SpokeCount (); ++i)
+    {
+      AddressValue remoteAddress (InetSocketAddress (star.GetHubIpv4Address (i), port));
+      onOffHelper.SetAttribute ("Remote", remoteAddress);
+      spokeApps.Add (onOffHelper.Install (star.GetSpoke (i)));
+  }
+  spokeApps.Start (Seconds (1.0));
+  spokeApps.Stop (Seconds (10.0));
+
+  NS_LOG_INFO ("Enable static global routing.");
+  //
+  // Turn on global static routing so we can actually be routed across the star.
+  //
+  Ipv4GlobalRoutingHelper::PopulateRoutingTables ();
+
+  // Set the bounding box for animation
+  star.BoundingBox (1, 1, 10, 10);
+  
+  // Create the animation object and configure for specified output
+  AnimationInterface anim;
+  if (animPort > 0)
+    {
+      anim.SetServerPort (animPort);
+    }
+  else if (!animFile.empty ())
+    {
+      anim.SetOutputFile (animFile);
+    }
+  anim.StartAnimation ();
+
+  NS_LOG_INFO ("Run Simulation.");
+  Simulator::Run ();
+  Simulator::Destroy ();
+  NS_LOG_INFO ("Done.");
+
+  return 0;
+}