--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/animation/star-animation.cc Tue Nov 24 10:16:58 2009 -0500
@@ -0,0 +1,134 @@
+/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation;
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "ns3/core-module.h"
+#include "ns3/simulator-module.h"
+#include "ns3/node-module.h"
+#include "ns3/helper-module.h"
+
+// Network topology (default)
+//
+// n2 n3 n4 .
+// \ | / .
+// \|/ .
+// n1--- n0---n5 .
+// /|\ .
+// / | \ .
+// n8 n7 n6 .
+//
+
+
+using namespace ns3;
+
+NS_LOG_COMPONENT_DEFINE ("StarAnimation");
+
+int
+main (int argc, char *argv[])
+{
+
+ //
+ // Set up some default values for the simulation.
+ //
+ Config::SetDefault ("ns3::OnOffApplication::PacketSize", UintegerValue (137));
+
+ // ??? try and stick 15kb/s into the data rate
+ Config::SetDefault ("ns3::OnOffApplication::DataRate", StringValue ("14kb/s"));
+
+ //
+ // Default number of nodes in the star. Overridable by command line argument.
+ //
+ uint32_t nSpokes = 8;
+ uint32_t animPort = 0;
+ std::string animFile;
+
+ CommandLine cmd;
+ cmd.AddValue("nSpokes", "Number of spoke nodes to place in the star", nSpokes);
+ cmd.AddValue ("animPort", "Port Number for Remote Animation", animPort);
+ cmd.AddValue ("animFile", "File Name for Animation Output", animFile);
+
+ cmd.Parse (argc, argv);
+
+ NS_LOG_INFO ("Build star topology.");
+ PointToPointHelper pointToPoint;
+ pointToPoint.SetDeviceAttribute ("DataRate", StringValue ("5Mbps"));
+ pointToPoint.SetChannelAttribute ("Delay", StringValue ("2ms"));
+ PointToPointStarHelper star (nSpokes, pointToPoint);
+
+ NS_LOG_INFO ("Install internet stack on all nodes.");
+ InternetStackHelper internet;
+ star.InstallStack (internet);
+
+ NS_LOG_INFO ("Assign IP Addresses.");
+ star.AssignIpv4Addresses (Ipv4AddressHelper ("10.1.1.0", "255.255.255.0"));
+
+ NS_LOG_INFO ("Create applications.");
+ //
+ // Create a packet sink on the star "hub" to receive packets.
+ //
+ uint16_t port = 50000;
+ Address hubLocalAddress (InetSocketAddress (Ipv4Address::GetAny (), port));
+ PacketSinkHelper packetSinkHelper ("ns3::TcpSocketFactory", hubLocalAddress);
+ ApplicationContainer hubApp = packetSinkHelper.Install (star.GetHub ());
+ hubApp.Start (Seconds (1.0));
+ hubApp.Stop (Seconds (10.0));
+
+ //
+ // Create OnOff applications to send TCP to the hub, one on each spoke node.
+ //
+ OnOffHelper onOffHelper ("ns3::TcpSocketFactory", Address ());
+ onOffHelper.SetAttribute ("OnTime", RandomVariableValue (ConstantVariable (1)));
+ onOffHelper.SetAttribute ("OffTime", RandomVariableValue (ConstantVariable (0)));
+
+ ApplicationContainer spokeApps;
+
+ for (uint32_t i = 0; i < star.SpokeCount (); ++i)
+ {
+ AddressValue remoteAddress (InetSocketAddress (star.GetHubIpv4Address (i), port));
+ onOffHelper.SetAttribute ("Remote", remoteAddress);
+ spokeApps.Add (onOffHelper.Install (star.GetSpoke (i)));
+ }
+ spokeApps.Start (Seconds (1.0));
+ spokeApps.Stop (Seconds (10.0));
+
+ NS_LOG_INFO ("Enable static global routing.");
+ //
+ // Turn on global static routing so we can actually be routed across the star.
+ //
+ Ipv4GlobalRoutingHelper::PopulateRoutingTables ();
+
+ // Set the bounding box for animation
+ star.BoundingBox (1, 1, 10, 10);
+
+ // Create the animation object and configure for specified output
+ AnimationInterface anim;
+ if (animPort > 0)
+ {
+ anim.SetServerPort (animPort);
+ }
+ else if (!animFile.empty ())
+ {
+ anim.SetOutputFile (animFile);
+ }
+ anim.StartAnimation ();
+
+ NS_LOG_INFO ("Run Simulation.");
+ Simulator::Run ();
+ Simulator::Destroy ();
+ NS_LOG_INFO ("Done.");
+
+ return 0;
+}