--- a/doc/manual/packets.texi Fri Sep 04 17:27:33 2009 +0200
+++ b/doc/manual/packets.texi Fri Sep 04 17:23:34 2009 -0700
@@ -59,7 +59,7 @@
layer.
Memory management of Packet objects is entirely automatic and extremely
-efficient: memory for the application-level payload can be modelized by
+efficient: memory for the application-level payload can be modeled by
a virtual buffer of zero-filled bytes for which memory is never allocated
unless explicitly requested by the user or unless the packet is fragmented
or serialized out to a real network device.
@@ -458,7 +458,7 @@
@verbatim
Ptr<Packet> p; // pointer to a pre-existing packet
SocketIpTtlTag tag
- tag.SetTtl (m_ipMulticastTtl); // Convey the TTL from Udp layer to IP layer
+ tag.SetTtl (m_ipMulticastTtl); // Convey the TTL from UDP layer to IP layer
p->AddPacketTag (tag);
@end verbatim
@@ -636,7 +636,7 @@
On the other hand, copying a Packet and its tags is a matter of
copying the TagData head pointer and incrementing its reference count.
-Tags are found by the unique mapping betweent the Tag type and
+Tags are found by the unique mapping between the Tag type and
its underlying id. This is why at most one instance of any Tag
can be stored in a packet. The mapping between Tag type and
underlying id is performed by a registration as follows: