Minor code readability improvements.
--- a/src/mobility/rectangle.cc Mon Oct 01 12:34:32 2007 +0100
+++ b/src/mobility/rectangle.cc Mon Oct 01 12:45:27 2007 +0100
@@ -89,23 +89,23 @@
double xMinY = current.y + (this->xMin - current.x) / speed.dx * speed.dy;
double yMaxX = current.x + (this->yMax - current.y) / speed.dy * speed.dx;
double yMinX = current.x + (this->yMin - current.y) / speed.dy * speed.dx;
- bool xMaxOk = xMaxY <= this->yMax && xMaxY >= this->yMin;
- bool xMinOk = xMinY <= this->yMax && xMinY >= this->yMin;
- bool yMaxOk = yMaxX <= this->xMax && yMaxX >= this->xMin;
- bool yMinOk = yMinX <= this->xMax && yMinX >= this->xMin;
- if (xMaxOk && speed.dx >= 0)
+ bool xMaxYOk = (xMaxY <= this->yMax && xMaxY >= this->yMin);
+ bool xMinYOk = (xMinY <= this->yMax && xMinY >= this->yMin);
+ bool yMaxXOk = (yMaxX <= this->xMax && yMaxX >= this->xMin);
+ bool yMinXOk = (yMinX <= this->xMax && yMinX >= this->xMin);
+ if (xMaxYOk && speed.dx >= 0)
{
return Position (this->xMax, xMaxY, 0.0);
}
- else if (xMinOk && speed.dx <= 0)
+ else if (xMinYOk && speed.dx <= 0)
{
return Position (this->xMin, xMinY, 0.0);
}
- else if (yMaxOk && speed.dy >= 0)
+ else if (yMaxXOk && speed.dy >= 0)
{
return Position (yMaxX, this->yMax, 0.0);
}
- else if (yMinOk && speed.dy <= 0)
+ else if (yMinXOk && speed.dy <= 0)
{
return Position (yMinX, this->yMin, 0.0);
}