Use NS_DEBUG instead of NS_DEBUG_UNCOND in PacketSink code.
authorGustavo J. A. M. Carneiro <gjc@inescporto.pt>
Tue, 11 Sep 2007 15:09:00 +0100
changeset 1427 736fb30be782
parent 1426 30b9f2b59a1c
child 1451 e421081dd580
child 1456 7372ff049e61
child 1743 0a84462bb582
Use NS_DEBUG instead of NS_DEBUG_UNCOND in PacketSink code.
src/applications/packet-sink.cc
--- a/src/applications/packet-sink.cc	Tue Sep 11 14:44:23 2007 +0100
+++ b/src/applications/packet-sink.cc	Tue Sep 11 15:09:00 2007 +0100
@@ -29,6 +29,8 @@
 
 namespace ns3 {
 
+NS_DEBUG_COMPONENT_DEFINE ("PacketSink");
+
 // Constructors
 
 PacketSink::PacketSink (Ptr<Node> n, 
@@ -106,7 +108,7 @@
       if (InetSocketAddress::IsMatchingType (from))
         {
           InetSocketAddress address = InetSocketAddress::ConvertFrom (from);
-          NS_DEBUG_UNCOND ( __PRETTY_FUNCTION__ << ": Received " << 
+          NS_DEBUG ( __PRETTY_FUNCTION__ << ": Received " << 
             packet.GetSize() << " bytes from " << address.GetIpv4() << " [" 
             << address << "]---'" << packet.PeekData() << "'");
         }