use the Object::GetTraceResolver tracing support rather than the old adhoc tracing code
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "ns3/assert.h"
#include "ns3/packet.h"
#include "ns3/empty-trace-resolver.h"
#include "ns3/node.h"
#include "udp-l4-protocol.h"
#include "udp-header.h"
#include "ipv4-end-point-demux.h"
#include "ipv4-end-point.h"
#include "ipv4-l3-protocol.h"
#include "udp-socket.h"
namespace ns3 {
/* see http://www.iana.org/assignments/protocol-numbers */
const uint8_t UdpL4Protocol::PROT_NUMBER = 17;
UdpL4Protocol::UdpL4Protocol (Ptr<Node> node)
: Ipv4L4Protocol (PROT_NUMBER, 2),
m_node (node),
m_endPoints (new Ipv4EndPointDemux ())
{}
UdpL4Protocol::~UdpL4Protocol ()
{}
void
UdpL4Protocol::DoDispose (void)
{
if (m_endPoints != 0)
{
delete m_endPoints;
m_endPoints = 0;
}
m_node = 0;
Ipv4L4Protocol::DoDispose ();
}
Ptr<Socket>
UdpL4Protocol::CreateSocket (void)
{
Ptr<Socket> socket = Create<UdpSocket> (m_node, this);
return socket;
}
Ipv4EndPoint *
UdpL4Protocol::Allocate (void)
{
return m_endPoints->Allocate ();
}
Ipv4EndPoint *
UdpL4Protocol::Allocate (Ipv4Address address)
{
return m_endPoints->Allocate (address);
}
Ipv4EndPoint *
UdpL4Protocol::Allocate (uint16_t port)
{
return m_endPoints->Allocate (port);
}
Ipv4EndPoint *
UdpL4Protocol::Allocate (Ipv4Address address, uint16_t port)
{
return m_endPoints->Allocate (address, port);
}
Ipv4EndPoint *
UdpL4Protocol::Allocate (Ipv4Address localAddress, uint16_t localPort,
Ipv4Address peerAddress, uint16_t peerPort)
{
return m_endPoints->Allocate (localAddress, localPort,
peerAddress, peerPort);
}
void
UdpL4Protocol::DeAllocate (Ipv4EndPoint *endPoint)
{
m_endPoints->DeAllocate (endPoint);
}
void
UdpL4Protocol::Receive(Packet& packet,
Ipv4Address const &source,
Ipv4Address const &destination)
{
UdpHeader udpHeader;
packet.RemoveHeader (udpHeader);
Ipv4EndPointDemux::EndPoints endPoints =
m_endPoints->Lookup (destination, udpHeader.GetDestination (),
source, udpHeader.GetSource ());
for (Ipv4EndPointDemux::EndPointsI endPoint = endPoints.begin ();
endPoint != endPoints.end (); endPoint++)
{
(*endPoint)->ForwardUp (packet, source, udpHeader.GetSource ());
}
}
void
UdpL4Protocol::Send (Packet packet,
Ipv4Address saddr, Ipv4Address daddr,
uint16_t sport, uint16_t dport)
{
UdpHeader udpHeader;
udpHeader.SetDestination (dport);
udpHeader.SetSource (sport);
udpHeader.SetPayloadSize (packet.GetSize ());
udpHeader.InitializeChecksum (saddr,
daddr,
PROT_NUMBER);
packet.AddHeader (udpHeader);
Ptr<Ipv4L3Protocol> ipv4 = m_node->QueryInterface<Ipv4L3Protocol> (Ipv4L3Protocol::iid);
if (ipv4 != 0)
{
ipv4->Send (packet, saddr, daddr, PROT_NUMBER);
}
}
}; // namespace ns3