do not use Packet objects directly. Use Ptr<Packet> instead
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2006 Georgia Tech Research Corporation
* 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: George F. Riley<riley@ece.gatech.edu>
* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "ns3/log.h"
#include "ns3/packet.h"
#include "socket.h"
NS_LOG_COMPONENT_DEFINE ("Socket");
namespace ns3 {
Socket::~Socket ()
{
NS_LOG_FUNCTION;
}
void
Socket::SetCloseCallback (Callback<void,Ptr<Socket> > closeCompleted)
{
NS_LOG_FUNCTION;
m_closeCompleted = closeCompleted;
}
void
Socket::SetConnectCallback (
Callback<void, Ptr<Socket> > connectionSucceeded,
Callback<void, Ptr<Socket> > connectionFailed,
Callback<void, Ptr<Socket> > halfClose)
{
NS_LOG_FUNCTION;
m_connectionSucceeded = connectionSucceeded;
m_connectionFailed = connectionFailed;
m_halfClose = halfClose;
}
void
Socket::SetAcceptCallback (
Callback<bool, Ptr<Socket>, const Address &> connectionRequest,
Callback<void, Ptr<Socket>, const Address&> newConnectionCreated,
Callback<void, Ptr<Socket> > closeRequested)
{
NS_LOG_FUNCTION;
m_connectionRequest = connectionRequest;
m_newConnectionCreated = newConnectionCreated;
m_closeRequested = closeRequested;
}
void
Socket::SetSendCallback (Callback<void, Ptr<Socket>, uint32_t> dataSent)
{
NS_LOG_FUNCTION;
m_dataSent = dataSent;
}
void
Socket::SetRecvCallback (Callback<void, Ptr<Socket>, Ptr<Packet>,const Address&> receivedData)
{
NS_LOG_FUNCTION;
m_receivedData = receivedData;
}
void
Socket::NotifyCloseCompleted (void)
{
NS_LOG_FUNCTION;
if (!m_closeCompleted.IsNull ())
{
m_closeCompleted (this);
}
}
void
Socket::NotifyConnectionSucceeded (void)
{
NS_LOG_FUNCTION;
if (!m_connectionSucceeded.IsNull ())
{
m_connectionSucceeded (this);
}
}
void
Socket::NotifyConnectionFailed (void)
{
NS_LOG_FUNCTION;
if (!m_connectionFailed.IsNull ())
{
m_connectionFailed (this);
}
}
void
Socket::NotifyHalfClose (void)
{
NS_LOG_FUNCTION;
if (!m_halfClose.IsNull ())
{
m_halfClose (this);
}
}
bool
Socket::NotifyConnectionRequest (const Address &from)
{
NS_LOG_FUNCTION;
if (!m_connectionRequest.IsNull ())
{
return m_connectionRequest (this, from);
}
else
{
// refuse all incomming connections by default.
return false;
}
}
void
Socket::NotifyNewConnectionCreated (Ptr<Socket> socket, const Address &from)
{
NS_LOG_FUNCTION;
if (!m_newConnectionCreated.IsNull ())
{
m_newConnectionCreated (socket, from);
}
}
void
Socket::NotifyCloseRequested (void)
{
NS_LOG_FUNCTION;
if (!m_closeRequested.IsNull ())
{
m_closeRequested (this);
}
}
void
Socket::NotifyDataSent (uint32_t size)
{
NS_LOG_FUNCTION;
if (!m_dataSent.IsNull ())
{
m_dataSent (this, size);
}
}
void
Socket::NotifyDataReceived (Ptr<Packet> p, const Address &from)
{
NS_LOG_FUNCTION;
if (!m_receivedData.IsNull ())
{
m_receivedData (this, p, from);
}
}
}//namespace ns3