/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ns3/log.h"
#include "ns3/ptr.h"
#include "ns3/internet-node.h"
#include "ns3/point-to-point-channel.h"
#include "ns3/mac48-address.h"
#include "ns3/point-to-point-net-device.h"
#include "ns3/point-to-point-topology.h"
#include "ns3/udp-echo-client.h"
#include "ns3/udp-echo-server.h"
#include "ns3/simulator.h"
#include "ns3/nstime.h"
#include "ns3/ascii-trace.h"
#include "ns3/pcap-trace.h"
#include "ns3/global-route-manager.h"
NS_LOG_COMPONENT_DEFINE ("PointToPointSimulation");
using namespace ns3;
// Network topology
//
// point to point
// +--------------+
// | |
// n0 n1
//
int
main (int argc, char *argv[])
{
LogComponentEnable ("PointToPointSimulation", LOG_LEVEL_INFO);
NS_LOG_INFO ("Point to Point Topology Simulation");
Ptr<Node> n0 = CreateObject<InternetNode> ();
Ptr<Node> n1 = CreateObject<InternetNode> ();
Ptr<PointToPointChannel> link = PointToPointTopology::AddPointToPointLink (
n0, n1, DataRate (38400), MilliSeconds (20));
PointToPointTopology::AddIpv4Addresses (link, n0, "10.1.1.1",
n1, "10.1.1.2");
uint16_t port = 7;
Ptr<UdpEchoClient> client = CreateObject<UdpEchoClient> (n0, "10.1.1.2",
port, 1, Seconds(1.), 1024);
Ptr<UdpEchoServer> server = CreateObject<UdpEchoServer> (n1, port);
server->Start(Seconds(1.));
client->Start(Seconds(2.));
server->Stop (Seconds(10.));
client->Stop (Seconds(10.));
AsciiTrace asciitrace ("tutorial.tr");
asciitrace.TraceAllQueues ();
asciitrace.TraceAllNetDeviceRx ();
Simulator::Run ();
Simulator::Destroy ();
}