add Application::SetNode and NetDevice::SetNode, use them from Node::AddApplication and Node::AddDevice. kill useless "Node" attributes.
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ns3/log.h"
#include "ns3/ipv4-address.h"
#include "ns3/udp-echo-client.h"
#include "ns3/udp-echo-server.h"
#include "ns3/simulator.h"
#include "ns3/nstime.h"
#include "ns3/ascii-trace.h"
#include "ns3/inet-socket-address.h"
#include "ns3/uinteger.h"
#include "ipv4-bus-network.h"
NS_LOG_COMPONENT_DEFINE ("BusNetworkSimulation");
using namespace ns3;
int
main (int argc, char *argv[])
{
LogComponentEnable ("BusNetworkSimulation", LOG_LEVEL_ALL);
NS_LOG_INFO ("Bus Network Simulation");
Ipv4BusNetwork bus ("10.1.0.0", "255.255.0.0", "0.0.0.3",
DataRate(10000000), MilliSeconds(20), 10);
uint32_t port = 7;
Ptr<Node> n0 = bus.GetNode (0);
Ptr<UdpEchoClient> client =
CreateObject<UdpEchoClient> ("RemoteIpv4", Ipv4Address ("10.1.0.1"),
"RemotePort", Uinteger (port),
"MaxPackets", Uinteger (1),
"Interval", Seconds(1.),
"PacketSize", Uinteger (1024));
n0->AddApplication (client);
Ptr<Node> n1 = bus.GetNode (1);
Ptr<UdpEchoServer> server =
CreateObject<UdpEchoServer> ("Port", Uinteger (port));
n1->AddApplication (server);
server->Start(Seconds(1.));
client->Start(Seconds(2.));
server->Stop (Seconds(10.));
client->Stop (Seconds(10.));
AsciiTrace asciitrace ("tutorial.tr");
asciitrace.TraceAllQueues ();
asciitrace.TraceAllNetDeviceRx ();
Simulator::Run ();
Simulator::Destroy ();
}