/**
* \defgroup TraceSourceList List of trace sources
*/
/**
* \defgroup tracing Tracing
*
* The flexibility of the ns-3 tracing system comes at the cost of quite
* a bit of complexity so, before trying to use the low-level aspects
* of the tracing API, it is important to focus on some basic definitions:
*
* - A trace source is an object instance which can report trace events
* to a set of listening trace sinks.
*
* - A trace sink is a user-provided callback (a function) which can
* be connected to a set of trace sources to receive the events generated
* by each trace source.
*
* - A trace resolver is an object which allows users to establish
* connections between a set of trace sources and a set of trace sinks.
*
* So, what does it look like in practice ? First, let's look at trace
* sources. We have two types of trace sources: numeric, and, normal
* trace sources. Numeric trace sources behave as normal c++ integers
* or c++ floating point numbers except that they report as trace events
* each change of their value. For example:
* \code
* class MyModel
* {
* public:
* void DoSomething (void)
* {
* // use the "int" trace source just
* // like any other "int" variable.
* m_cwnd *= 2;
* m_cwnd += 4;
* if (m_cwnd > 100)
* {
* // do something.
* }
* }
* private:
* // declare an instance of a "int" trace source
* SVTraceSource<int> m_cwnd;
* };
* \endcode
* Normal trace sources, on the other hand, allow you to trace the
* call of arbitrary functions and methods, as shown below. They are
* typically used to track "rx", "tx", or "drop" events but could
* also be used to track route change events, or position change
* events:
* \code
* class MyModel
* {
* public:
* void DoSomething (Packet packet, double value)
* {
* m_doSomething (packet, value);
* // do something
* }
* private:
* // report every "something" function call.
* CallbackTraceSource<Packet,double> m_doSomething;
* };
* \endcode
* Every type of trace source derives from the ns3::TraceSource base class.
* As of today, the set of concrete subclasses is relatively short:
* ns3::CallbackTraceSource, ns3::SvTraceSource, ns3::UvTraceSource, and,
* ns3::FvTraceSource.
*
* To receive these trace events, a user should specify a set of trace sinks.
* For example, to receive the "int" and the "something" events shown in the
* examples above, a user would declare the following functions:
* \code
* // oldValue and newValue contain the previous and new values of
* // the connected SVTraceSource<int> trace source.
* void
* CwndTraceSink (const TraceContext &context, int64_t oldValue, int64_t newValue)
* {
* // for example, print the new value:
* std::cout << "cwnd=" << newValue << std::endl;
* }
* void
* DoSomethingTraceSink (const TraceContext &context, Packet packet, double value)
* {
* // for example, print the arguments
* std::cout << "value=" << value << ", packet " << packet << std::endl;
* }
* \endcode
* Each of these sink function takes, as a first argument, a reference to a
* const TraceContext object. This context object contains information which
* describes the instance of the connected trace source: that information is
* setup during the connection process and does not change afterwards
* The type and the number of the other arguments to each trace sink depends
* on the type of the connected trace source: it conveys per-event information
* from the trace source to the trace sink. For example, UVTraceSource and
* SVTraceSource trace sources require two extra arguments. The former requires
* two unsigned 64 bit integers while the latter requires two signed 64 bit
* integers. More generally, users can consult the \ref TraceSourceList
* to figure out the arguments which a trace sink is required to receive
* for each trace source.
*
* The hard part of this tracing framework is the "connection" step: there is a point
* in the simulation scenario where the user is expected to specify which trace sources
* should be connected to which trace sinks. There are many ways to do this: the
* users who want to could implement the "quick and dirty" way, that is, they could
* write adhoc code to connect their trace sinks to the trace sources using the
* TraceSource::AddCallback method. For example, they could patch their models to
* the following:
* \code
* class MyModel
* {
* public:
* void DoSomething (void)
* {
* // ...
* }
* SVTraceSource<int> *GetCwndTraceSource (void) const
* {
* return &m_cwnd;
* }
* private:
* // declare an instance of a "int" trace source
* SVTraceSource<int> m_cwnd;
* };
* \endcode
* And, then, call directly the GetCwndTraceSource method:
* \code
* CwndTraceSink (const TraceContext &context, int64_t oldValue, int64_t newValue)
* {
* // for example, print the new value:
* std::cout << "cwnd=" << newValue << std::endl;
* }
* // create a model instance
* MyModel *model = ...;
* SVTraceSource<int> *cwnd = model->GetCwndTraceSource ();
* // connect the trace sink to the cwnd trace source of
* // this model instance.
* cwnd->AddCallback (MakeCallback (&CwndTraceSink),
* TraceContext ());
* \endcode
*
* The solution described above is simple to implement for a model
* author but it is hard to extend and becomes quickly cumbersome
* to use with complex models made of composite objects. TraceResolvers
* deal with these problems and offer a simple API to connect large
* sets of trace sources to a single sink (as is typical for simulations
* where users want to receive the "ipv4 rx" events from all nodes).
*
* The user-visible API to connect and disconnect trace sources to
* and from trace sinks is quite small: ns3::Object::Connect
* and ns3::Object::Disconnect both take a "namespace" regexp string
* and a callback. The input callback is connected to each trace source
* which matches the namespace regexp string. The format of the namespace
* string depends on the set of models implemented by the simulator.
* The following diagram shows a small part of the namespace exported
* by the current version of the simulator:
*
* \image html namespace-2.png ns-3 namespace
*
* In this namespace, the "rx" trace source of the PointToPointNetdevice
* index 0 within node index 3 is uniquely identified by the namespace
* string "/nodes/3/devices/0/rx". It is also possible to match all
* such "rx" trace sources with a single namespace string using
* a limited form of regular expressions: "/nodes/3/devices/* /rx"
* identifies the "rx" trace source within all NetDevices within node
* index 3. Similarly, "/nodes/* /devices/* /rx" identifies the "rx"
* trace source within all NetDevices within all nodes. It is thus
* possible to connect a single trace sink to a set of matching trace
* sources in a single operation:
* \code
* void DeviceRxSink (const TraceContext &context, const Packet &packet)
* {
* // context contains enough information to uniquely identify
* // the trace source instance.
* std::cout << "context: \"" << context << "\"";
* // packet is the per-event information conveyed from the
* // trace source to the trace sink.
* std:: cout << " packet: " << packet << std::endl;
* }
* NodeList::Connect ("/nodes/* /devices/* /rx", MakeCallback (&DeviceRxSink));
* \endcode
* Which, at runtime, is going to generate output looking like this:
* \code
* context: "nodeid=2 device=0 dev-rx" packet: IPV4(tos 0x0 ttl 64 id 0 offset ...
* context: "nodeid=1 device=0 dev-rx" packet: IPV4(tos 0x0 ttl 64 id 0 offset ...
* ...
* \endcode
* In the example above, we see that the ns3::TraceContext contains three
* ns3::TraceContextElement which were printed using a space separator:
* - nodeid=i
* - device=j
* - dev-rx
*
* Of course, the user could also extract each of these elements from
* the context to generate a different output:
* \code
* void DeviceRxSink (const TraceContext &context, const Packet &packet)
* {
* NodeListIndex nodeIndex;
* NodeNetDeviceIndex deviceIndex;
* context.Get (nodeIndex);
* context.Get (deviceIndex);
* std::cout << "node-index=" << nodeIndex.Get ();
* std::cout << ", device-index=" << deviceIndex.Get ();
* std::cout << ", packet: " << packet;
* std::cout << std::endl;
* }
* NodeList::Connect ("/nodes/* /devices/* /rx", MakeCallback (&DeviceRxSink));
* \endcode
* Extracting TraceContextElement objects from a TraceContext in this manner
* raises a few obvious questions:
* - how do I know which trace context elements are present in a given
* TraceContext ?
* - how are these elements added to the TraceContext ?
*
*
*
*
* Connecting trace sinks to a set of existing trace sources is nice but
* model developers also often need to be able to create new trace sources
* and hook them into the namespace resolution system. Creating new trace
* sources is pretty easy: it is a matter of instantiating a proper
* subclass of the ns3::TraceSource base class. However, hooking each
* new trace source in the overall namespace resolution system requires
* some new effort. The core requirement is that the user needs to
* subclass from the ns3::Object base class which provides the most
* basic ns3::Object::Connect, and, ns3::Object::Disconnect methods.
* These two methods are simple forwarding methods to the virtual
* ns3::Object::GetTraceResolver method which does the bulk of the work
* required to setup properly trace sources.
*
* Every subclass of the ns3::Object base class which wishes to export
* a set of trace sources and make them available through the Connect/Disconnect
* functions needs to override the ns3::Object::GetTraceResolver method.
* This method needs to return a subclass of the ns3::TraceResolver
* base class which implements the ns3::TraceResolver::Connect and
* ns3::TraceResolver::Disconnect methods. Providing an implementation
* of these two methods is a bit complicated so, a default implementation
* named CompositeTraceResolver is provided:
* \code
* class MyModel : public Object
* {
* public:
* void DoSomething (void)
* {
* // change value of m_cwnd
* }
* protected:
* virtual Ptr<TraceResolver> GetTraceResolver (void)
* {
* // create the composite resolver
* Ptr<CompositeTraceResolver> resolver = Create<CompositeTraceResolver> ();
* resolver->AddSource ("cwnd", m_cwnd);
* resolver->AddSource ("rx", m_rx);
* return resolver;
* }
* private:
* SVTraceSource<int> m_cwnd;
* CallbackTraceSource<Packet> m_rx;
* };
* void MyTraceSink (const TraceContext &context, Packet packet)
* {
* std::cout << context << " packet: " << packet << std::endl;
* }
* object->Connect ("/.../rx", MakeCallback (&MyTraceSink));
* \endcode
*
* The above example is enough to export a trace source as a member of the
* tracing namespace so, it would be enough to allow a user to perform a
* pair of Connect/Disconnect operations but it would not be enough to allow
* a TraceContext to contain information about these trace sources. Specifically,
* printing the content of the TraceContext as shown above would give no
* information whatsoever about the type of trace source which was connected.
*
* but it is not enough to allow the TraceContext
* stored in each TraceSource to store information about these trace sources.
*
* - A trace source: a trace source is an object instance which is a
* subclass of the ns3::TraceSource base class. Each instance
* of a trace source should be used to report a single type of
* event. For example, if you want to report ipv4 rx and tx events,
* you should use two different trace source instances.
*
* - Trace sinks: a trace sink is a callback, that is, a function,
* which is provided by the user of a model to receive the events
* reported by a set of trace sources within that model. A trace
* sink is said to be "connected" once it has been associated
* to a set of trace sources.
*
* - Trace context: each trace source instance is associated with a single
* instance of an immutable trace context. Each ns3::TraceContext stores
* a set of trace context element instances, each of which is a subclass
* of the ns3::TraceContextElement base class. Whenever a trace sink
* provided by a user is called because a trace event was reported on
* a connected trace source, the trace context associated to the
* relevant trace source is passed as an extra argument to the user's
* trace sink.
*
* - instrumentation of models is done through a set of trace source
* instances, each of which is a subclass of the ns3::TraceSource
* base class.
*
*
*/