--- a/examples/simple-p2p.cc Tue Aug 28 11:22:01 2007 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,189 +0,0 @@
-/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
-/*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License version 2 as
- * published by the Free Software Foundation;
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * ns-2 simple.tcl script (ported from ns-2)
- * Originally authored by Steve McCanne, 12/19/1996
- */
-
-// Port of ns-2/tcl/ex/simple.tcl to ns-3
-//
-// Network topology
-//
-// n0
-// \ 5 Mb/s, 2ms
-// \ 1.5Mb/s, 10ms
-// n2 -------------------------n3
-// /
-// / 5 Mb/s, 2ms
-// n1
-//
-// - all links are p2p links with indicated one-way BW/delay
-// - CBR/UDP flows from n0 to n3, and from n3 to n1
-// - FTP/TCP flow from n0 to n3, starting at time 1.2 to time 1.35 sec.
-// - UDP packet size of 210 bytes, with per-packet interval 0.00375 sec.
-// (i.e., DataRate of 448,000 bps)
-// - DropTail queues
-// - Tracing of queues and packet receptions to file "simple-p2p.tr"
-
-#include <iostream>
-#include <fstream>
-#include <string>
-#include <cassert>
-
-#include "ns3/command-line.h"
-#include "ns3/default-value.h"
-#include "ns3/ptr.h"
-#include "ns3/random-variable.h"
-
-#include "ns3/simulator.h"
-#include "ns3/nstime.h"
-#include "ns3/data-rate.h"
-
-#include "ns3/ascii-trace.h"
-#include "ns3/pcap-trace.h"
-#include "ns3/internet-node.h"
-#include "ns3/p2p-channel.h"
-#include "ns3/p2p-net-device.h"
-#include "ns3/ipv4-address.h"
-#include "ns3/inet-socket-address.h"
-#include "ns3/ipv4.h"
-#include "ns3/socket.h"
-#include "ns3/ipv4-route.h"
-#include "ns3/p2p-topology.h"
-#include "ns3/onoff-application.h"
-
-using namespace ns3;
-
-int main (int argc, char *argv[])
-{
-
- // Users may find it convenient to turn on explicit debugging
- // for selected modules; the below lines suggest how to do this
-#if 0
- DebugComponentEnable("Object");
- DebugComponentEnable("Queue");
- DebugComponentEnable("DropTailQueue");
- DebugComponentEnable("Channel");
- DebugComponentEnable("PointToPointChannel");
- DebugComponentEnable("PointToPointNetDevice");
-#endif
-
- // Set up some default values for the simulation. Use the Bind()
- // technique to tell the system what subclass of Queue to use,
- // and what the queue limit is
-
- // The below Bind command tells the queue factory which class to
- // instantiate, when the queue factory is invoked in the topology code
- Bind ("Queue", "DropTailQueue");
-
- Bind ("OnOffApplicationPacketSize", "210");
- Bind ("OnOffApplicationDataRate", "448kb/s");
-
- //Bind ("DropTailQueue::m_maxPackets", 30);
-
- // Allow the user to override any of the defaults and the above
- // Bind()s at run-time, via command-line arguments
- CommandLine::Parse (argc, argv);
-
- // Here, we will explicitly create four nodes. In more sophisticated
- // topologies, we could configure a node factory.
- Ptr<Node> n0 = Create<InternetNode> ();
- Ptr<Node> n1 = Create<InternetNode> ();
- Ptr<Node> n2 = Create<InternetNode> ();
- Ptr<Node> n3 = Create<InternetNode> ();
-
- // We create the channels first without any IP addressing information
- Ptr<PointToPointChannel> channel0 =
- PointToPointTopology::AddPointToPointLink (
- n0, n2, DataRate(5000000), MilliSeconds(2));
-
- Ptr<PointToPointChannel> channel1 =
- PointToPointTopology::AddPointToPointLink (
- n1, n2, DataRate(5000000), MilliSeconds(2));
-
- Ptr<PointToPointChannel> channel2 =
- PointToPointTopology::AddPointToPointLink (
- n2, n3, DataRate(1500000), MilliSeconds(10));
-
- // Later, we add IP addresses.
- PointToPointTopology::AddIpv4Addresses (
- channel0, n0, Ipv4Address("10.1.1.1"),
- n2, Ipv4Address("10.1.1.2"));
-
- PointToPointTopology::AddIpv4Addresses (
- channel1, n1, Ipv4Address("10.1.2.1"),
- n2, Ipv4Address("10.1.2.2"));
-
- PointToPointTopology::AddIpv4Addresses (
- channel2, n2, Ipv4Address("10.1.3.1"),
- n3, Ipv4Address("10.1.3.2"));
-
- // Finally, we add static routes. These three steps (Channel and
- // NetDevice creation, IP Address assignment, and routing) are
- // separated because there may be a need to postpone IP Address
- // assignment (emulation) or modify to use dynamic routing
- PointToPointTopology::AddIpv4Routes(n0, n2, channel0);
- PointToPointTopology::AddIpv4Routes(n1, n2, channel1);
- PointToPointTopology::AddIpv4Routes(n2, n3, channel2);
-
-
- // Create the OnOff application to send UDP datagrams of size
- // 210 bytes at a rate of 448 Kb/s
- Ptr<OnOffApplication> ooff = Create<OnOffApplication> (
- n0,
- InetSocketAddress("10.1.3.2", 80).ConvertTo (),
- "Udp",
- ConstantVariable(1),
- ConstantVariable(0));
- // Start the application
- ooff->Start(Seconds(1.0));
- ooff->Stop (Seconds(10.0));
-
- // Create a similar flow from n3 to n1, starting at time 1.1 seconds
- ooff = Create<OnOffApplication> (
- n3,
- InetSocketAddress("10.1.2.1", 80).ConvertTo (),
- "Udp",
- ConstantVariable(1),
- ConstantVariable(0));
- // Start the application
- ooff->Start(Seconds(1.1));
- ooff->Stop (Seconds(10.0));
-
- // Here, finish off packet routing configuration
- // This will likely set by some global StaticRouting object in the future
- Ptr<Ipv4> ipv4;
- ipv4 = n0->QueryInterface<Ipv4> (Ipv4::iid);
- ipv4->SetDefaultRoute (Ipv4Address ("10.1.1.2"), 1);
- ipv4 = n3->QueryInterface<Ipv4> (Ipv4::iid);
- ipv4->SetDefaultRoute (Ipv4Address ("10.1.3.1"), 1);
-
- // Configure tracing of all enqueue, dequeue, and NetDevice receive events
- // Trace output will be sent to the simple-p2p.tr file
- AsciiTrace asciitrace ("simple-p2p.tr");
- asciitrace.TraceAllQueues ();
- asciitrace.TraceAllNetDeviceRx ();
-
- // Also configure some tcpdump traces; each interface will be traced
- // The output files will be named simple-p2p.pcap-<nodeId>-<interfaceId>
- // and can be read by the "tcpdump -r" command (use "-tt" option to
- // display timestamps correctly)
- PcapTrace pcaptrace ("simple-p2p.pcap");
- pcaptrace.TraceAllIp ();
-
- Simulator::Run ();
-
- Simulator::Destroy ();
-}