src/node/node.h
author Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
Mon, 06 Aug 2007 19:40:18 +0200
changeset 1229 e4cfe4094c10
parent 1195 53f1175dbe94
child 1303 9856d1175cbb
child 1325 f3be9eed2d90
permissions -rw-r--r--
build with the new TraceContextElement API

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2006 Georgia Tech Research Corporation, INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Authors: George F. Riley<riley@ece.gatech.edu>
 *          Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
 */
#ifndef NODE_H
#define NODE_H

#include <vector>

#include "ns3/object.h"
#include "ns3/callback.h"
#include "ns3/trace-context-element.h"

namespace ns3 {

class TraceContext;
class TraceResolver;
class NetDevice;
class Application;
class Packet;
class Address;
class CompositeTraceResolver;

class NodeNetDeviceIndex : public TraceContextElement
{
public:
  NodeNetDeviceIndex ();
  NodeNetDeviceIndex (uint32_t index);
  uint32_t Get (void) const;
  void Print (std::ostream &os) const;
  static uint16_t GetUid (void);
private:
  uint32_t m_index;
};

/**
 * \brief A network Node.
 *
 * This class holds together:
 *   - a list of NetDevice objects which represent the network interfaces
 *     of this node which are connected to other Node instances through
 *     Channel instances.
 *   - a list of Application objects which represent the userspace
 *     traffic generation applications which interact with the Node
 *     through the Socket API.
 *   - a node Id: a unique per-node identifier.
 *   - a system Id: a unique Id used for parallel simulations.
 *   - a trace resolver which can be used to connect user trace sinks
 *     to the node's trace sources.
 *
 * Every Node created is added to the NodeList automatically.
 */
class Node : public Object
{
public:
  static const InterfaceId iid;

  /**
   * Must be invoked by subclasses only.
   */
  Node();
  /**
   * \param systemId a unique integer used for parallel simulations.
   *
   * Must be invoked by subclasses only.
   */
  Node(uint32_t systemId);

  virtual ~Node();

  /**
   * \param context the trace context for the TraceResolver to create
   * \returns a newly-created TraceResolver. The caller takes
   *          ownership of the returned pointer.
   *
   * Request the Node to create a trace resolver. This method
   * could be used directly by a user who needs access to very low-level
   * trace configuration.
   */
  TraceResolver *CreateTraceResolver (TraceContext const &context);

  /**
   * \returns the unique id of this node.
   * 
   * This unique id happens to be also the index of the Node into
   * the NodeList. 
   */
  uint32_t GetId (void) const;

  /**
   * \returns the system id for parallel simulations associated
   *          to this node.
   */
  uint32_t GetSystemId (void) const;

  /**
   * \param device NetDevice to associate to this node.
   * \returns the index of the NetDevice into the Node's list of
   *          NetDevice.
   *
   * Associate this device to this node.
   * This method is called automatically from NetDevice::NetDevice
   * so the user has little reason to call this method himself.
   * The index returned is always non-zero.
   */
  uint32_t AddDevice (Ptr<NetDevice> device);
  /**
   * \param index the index of the requested NetDevice
   * \returns the requested NetDevice associated to this Node.
   *
   * The indexes used by the GetDevice method start at one and
   * end at GetNDevices ()
   */
  Ptr<NetDevice> GetDevice (uint32_t index) const;
  /**
   * \returns the number of NetDevice instances associated
   *          to this Node.
   */
  uint32_t GetNDevices (void) const;

  /**
   * \param application Application to associate to this node.
   * \returns the index of the Application within the Node's list
   *          of Application.
   *
   * Associated this Application to this Node. This method is called
   * automatically from Application::Application so the user
   * has little reasons to call this method directly.
   */
  uint32_t AddApplication (Ptr<Application> application);
  /**
   * \param index
   * \returns the application associated to this requested index
   *          within this Node.
   */
  Ptr<Application> GetApplication (uint32_t index) const;
  /**
   * \returns the number of applications associated to this Node.
   */
  uint32_t GetNApplications (void) const;

  /**
   * A protocol handler
   */
  typedef Callback<void,Ptr<NetDevice>, const Packet &,uint16_t,const Address &> ProtocolHandler;
  /**
   * \param handler the handler to register
   * \param protocolType the type of protocol this handler is 
   *        interested in. This protocol type is a so-called
   *        EtherType, as registered here:
   *        http://standards.ieee.org/regauth/ethertype/eth.txt
   *        the value zero is interpreted as matching all
   *        protocols.
   * \param device the device attached to this handler. If the
   *        value is zero, the handler is attached to all
   *        devices on this node.
   */
  void RegisterProtocolHandler (ProtocolHandler handler, 
                                uint16_t protocolType,
                                Ptr<NetDevice> device);
  /**
   * \param handler the handler to unregister
   *
   * After this call returns, the input handler will never
   * be invoked anymore.
   */
  void UnregisterProtocolHandler (ProtocolHandler handler);

protected:
  /**
   * The dispose method. Subclasses must override this method
   * and must chain up to it by calling Node::DoDispose at the
   * end of their own DoDispose method.
   */
  virtual void DoDispose (void);
  /**
   * \param resolver the resolver to store trace sources in.
   *
   * If a subclass wants to add new traces to a Node, it needs
   * to override this method and record the new trace sources
   * in the input resolver. Subclasses also _must_ chain up to
   * their parent's DoFillTraceResolver method prior
   * to recording they own trace sources.
   */
  virtual void DoFillTraceResolver (CompositeTraceResolver &resolver);
private:
  /**
   * \param device the device added to this Node.
   *
   * This method is invoked whenever a user calls Node::AddDevice.
   * Subclasses are expected to call NetDevice::SetReceiveCallback
   * at this point to setup the node's receive function for
   * the NetDevice packets.
   */
  virtual void NotifyDeviceAdded (Ptr<NetDevice> device);

  bool ReceiveFromDevice (Ptr<NetDevice> device, const Packet &packet, 
                          uint16_t protocol, const Address &from);
  void Construct (void);
  TraceResolver *CreateDevicesTraceResolver (const TraceContext &context);

  struct ProtocolHandlerEntry {
    ProtocolHandler handler;
    uint16_t protocol;
    Ptr<NetDevice> device;
  };
  typedef std::vector<struct Node::ProtocolHandlerEntry> ProtocolHandlerList;
  uint32_t    m_id;         // Node id for this node
  uint32_t    m_sid;        // System id for this node
  std::vector<Ptr<NetDevice> > m_devices;
  std::vector<Ptr<Application> > m_applications;
  ProtocolHandlerList m_handlers;
};

} //namespace ns3

#endif /* NODE_H */