/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Network topology
//
// Lan1
// ===========
// | | |
// n0 n1 n2 n3 n4
// | | |
// ===========
// Lan0
//
// - Multicast source is at node n0;
// - Multicast forwarded by node n2 onto LAN1;
// - Nodes n0, n1, n2, n3, and n4 receive the multicast frame.
// - Node n4 listens for the data
#include <iostream>
#include <fstream>
#include "ns3/core-module.h"
#include "ns3/simulator-module.h"
#include "ns3/node-module.h"
#include "ns3/helper-module.h"
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("CsmaMulticastExample");
int
main (int argc, char *argv[])
{
//
// Users may find it convenient to turn on explicit debugging
// for selected modules; the below lines suggest how to do this
//
// LogComponentEnable ("CsmaMulticastExample", LOG_LEVEL_INFO);
//
// Make the random number generators generate reproducible results.
//
RandomVariable::UseGlobalSeed (1, 1, 2, 3, 5, 8);
//
// Set up default values for the simulation.
//
// Select DIX/Ethernet II-style encapsulation (no LLC/Snap header)
Config::SetDefault ("ns3::CsmaNetDevice::EncapsulationMode", StringValue ("Dix"));
// Allow the user to override any of the defaults at
// run-time, via command-line arguments
CommandLine cmd;
cmd.Parse (argc, argv);
NS_LOG_INFO ("Create nodes.");
NodeContainer c;
c.Create (5);
// We will later want two subcontainers of these nodes, for the two LANs
NodeContainer c0 = NodeContainer (c.Get (0), c.Get (1), c.Get (2));
NodeContainer c1 = NodeContainer (c.Get (2), c.Get (3), c.Get (4));
NS_LOG_INFO ("Build Topology.");
CsmaHelper csma;
csma.SetChannelAttribute ("DataRate", DataRateValue (DataRate (5000000)));
csma.SetChannelAttribute ("Delay", TimeValue (MilliSeconds (2)));
// We will use these NetDevice containers later, for IP addressing
NetDeviceContainer nd0 = csma.Install (c0); // First LAN
NetDeviceContainer nd1 = csma.Install (c1); // Second LAN
NS_LOG_INFO ("Add IP Stack.");
InternetStackHelper internet;
internet.Install (c);
NS_LOG_INFO ("Assign IP Addresses.");
Ipv4AddressHelper ipv4Addr;
ipv4Addr.SetBase ("10.1.1.0", "255.255.255.0");
ipv4Addr.Assign (nd0);
ipv4Addr.SetBase ("10.1.2.0", "255.255.255.0");
ipv4Addr.Assign (nd1);
NS_LOG_INFO ("Configure multicasting.");
//
// Now we can configure multicasting. As described above, the multicast
// source is at node zero, which we assigned the IP address of 10.1.1.1
// earlier. We need to define a multicast group to send packets to. This
// can be any multicast address from 224.0.0.0 through 239.255.255.255
// (avoiding the reserved routing protocol addresses).
//
Ipv4Address multicastSource ("10.1.1.1");
Ipv4Address multicastGroup ("225.1.2.4");
// Now, we will set up multicast routing. We need to do three things:
// 1) Configure a (static) multicast route on node n2
// 2) Set up a default multicast route on the sender n0
// 3) Have node n4 join the multicast group
// We have a helper that can help us with static multicast
StaticMulticastRouteHelper multicast;
// 1) Configure a (static) multicast route on node n2 (multicastRouter)
Ptr<Node> multicastRouter = c.Get (2); // The node in question
Ptr<NetDevice> inputIf = nd0.Get (2); // The input NetDevice
NetDeviceContainer outputDevices; // A container of output NetDevices
outputDevices.Add (nd1.Get (0)); // (we only need one NetDevice here)
multicast.AddMulticastRoute (multicastRouter, multicastSource,
multicastGroup, inputIf, outputDevices);
// 2) Set up a default multicast route on the sender n0
Ptr<Node> sender = c.Get (0);
Ptr<NetDevice> senderIf = nd0.Get(0);
multicast.SetDefaultMulticastRoute (sender, senderIf);
// 3) Have node n4 join the multicast group
Ptr<Node> receiver = c.Get (4);
multicast.JoinMulticastGroup (receiver, multicastSource, multicastGroup);
//
// Create an OnOff application to send UDP datagrams from node zero to the
// multicast group (node four will be listening).
//
NS_LOG_INFO ("Create Applications.");
uint16_t multicastPort = 9; // Discard port (RFC 863)
// Configure a multicast packet generator that generates a packet
// every few seconds
OnOffHelper onoff ("ns3::UdpSocketFactory",
Address (InetSocketAddress (multicastGroup, multicastPort)));
onoff.SetAttribute ("OnTime", RandomVariableValue (ConstantVariable (1)));
onoff.SetAttribute ("OffTime", RandomVariableValue (ConstantVariable (0)));
onoff.SetAttribute ("DataRate", DataRateValue (DataRate ("255b/s")));
onoff.SetAttribute ("PacketSize", UintegerValue (128));
ApplicationContainer srcC = onoff.Install (c0.Get (0));
//
// Tell the application when to start and stop.
//
srcC.Start(Seconds(1.));
srcC.Stop (Seconds(10.));
// Create an optional packet sink to receive these packets
PacketSinkHelper sink ("ns3::UdpSocketFactory",
InetSocketAddress (Ipv4Address::GetAny(), multicastPort));
ApplicationContainer sinkC = sink.Install (c1.Get (2)); // Node n4
// Start the sink
sinkC.Start (Seconds (1.0));
sinkC.Stop (Seconds (10.0));
//
// Configure tracing of all enqueue, dequeue, and NetDevice receive events.
NS_LOG_INFO ("Configure Tracing.");
//
// Ascii trace output will be sent to the file "csma-multicast.tr"
//
std::ofstream ascii;
ascii.open ("csma-multicast.tr");
CsmaHelper::EnableAsciiAll (ascii);
// Also configure some tcpdump traces; each interface will be traced.
// The output files will be named:
// csma-multicast.pcap-<nodeId>-<interfaceId>
// and can be read by the "tcpdump -r" command (use "-tt" option to
// display timestamps correctly)
CsmaHelper::EnablePcapAll ("csma-multicast");
//
// Now, do the actual simulation.
//
NS_LOG_INFO ("Run Simulation.");
Simulator::Run ();
Simulator::Destroy ();
NS_LOG_INFO ("Done.");
}