// -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*-
//
// Copyright (c) 2006 Georgia Tech Research Corporation
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation;
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Author: George F. Riley<riley@ece.gatech.edu>
//
#ifndef IPV4_L3_PROTOCOL_H
#define IPV4_L3_PROTOCOL_H
#include <list>
#include <stdint.h>
#include "ns3/ipv4-address.h"
#include "ns3/ptr.h"
#include "ns3/net-device.h"
#include "ns3/ipv4.h"
#include "ns3/traced-callback.h"
#include "ns3/ipv4-header.h"
#include "ipv4-static-routing.h"
namespace ns3 {
class Packet;
class NetDevice;
class Ipv4Interface;
class Ipv4Address;
class Ipv4Header;
class Ipv4Route;
class Node;
class Socket;
class Ipv4RawSocketImpl;
class Ipv4L4Protocol;
class Ipv4L4Protocol;
class Icmpv4L4Protocol;
/**
* \brief Implement the Ipv4 layer.
*
* This is the actual implementation of IP. It contains APIs to send and
* receive packets at the IP layer, as well as APIs for IP routing.
*/
class Ipv4L3Protocol : public Object
{
public:
static TypeId GetTypeId (void);
static const uint16_t PROT_NUMBER;
Ipv4L3Protocol();
virtual ~Ipv4L3Protocol ();
void SetNode (Ptr<Node> node);
Ptr<Socket> CreateRawSocket (void);
void DeleteRawSocket (Ptr<Socket> socket);
/**
* \param protocol a template for the protocol to add to this L4 Demux.
* \returns the L4Protocol effectively added.
*
* Invoke Copy on the input template to get a copy of the input
* protocol which can be used on the Node on which this L4 Demux
* is running. The new L4Protocol is registered internally as
* a working L4 Protocol and returned from this method.
* The caller does not get ownership of the returned pointer.
*/
void Insert(Ptr<Ipv4L4Protocol> protocol);
/**
* \param protocolNumber number of protocol to lookup
* in this L4 Demux
* \returns a matching L4 Protocol
*
* This method is typically called by lower layers
* to forward packets up the stack to the right protocol.
* It is also called from NodeImpl::GetUdp for example.
*/
Ptr<Ipv4L4Protocol> GetProtocol(int protocolNumber) const;
/**
* \param protocol protocol to remove from this demux.
*
* The input value to this method should be the value
* returned from the Ipv4L4Protocol::Insert method.
*/
void Remove (Ptr<Ipv4L4Protocol> protocol);
/**
* \param ttl default ttl to use
*
* When we need to send an ipv4 packet, we use this default
* ttl value.
*/
void SetDefaultTtl (uint8_t ttl);
/**
* \param device the device to match
* \returns the matching interface, zero if not found.
*
* Try to find an Ipv4Interface whose NetDevice is equal to
* the input NetDevice.
*/
Ptr<Ipv4Interface> FindInterfaceForDevice (Ptr<const NetDevice> device);
/**
* Lower layer calls this method after calling L3Demux::Lookup
* The ARP subclass needs to know from which NetDevice this
* packet is coming to:
* - implement a per-NetDevice ARP cache
* - send back arp replies on the right device
*/
void Receive( Ptr<NetDevice> device, Ptr<const Packet> p, uint16_t protocol, const Address &from,
const Address &to, NetDevice::PacketType packetType);
/**
* \param packet packet to send
* \param source source address of packet
* \param destination address of packet
* \param protocol number of packet
*
* Higher-level layers call this method to send a packet
* down the stack to the MAC and PHY layers.
*/
void Send (Ptr<Packet> packet, Ipv4Address source,
Ipv4Address destination, uint8_t protocol);
void AddHostRouteTo (Ipv4Address dest,
Ipv4Address nextHop,
uint32_t interface);
void AddHostRouteTo (Ipv4Address dest,
uint32_t interface);
void AddNetworkRouteTo (Ipv4Address network,
Ipv4Mask networkMask,
Ipv4Address nextHop,
uint32_t interface);
void AddNetworkRouteTo (Ipv4Address network,
Ipv4Mask networkMask,
uint32_t interface);
void SetDefaultRoute (Ipv4Address nextHop,
uint32_t interface);
void Lookup (Ipv4Header const &ipHeader,
Ptr<Packet> packet,
Ipv4RoutingProtocol::RouteReplyCallback routeReply);
uint32_t GetNRoutes (void);
Ipv4Route *GetRoute (uint32_t i);
void RemoveRoute (uint32_t i);
void AddMulticastRoute (Ipv4Address origin,
Ipv4Address group,
uint32_t inputInterface,
std::vector<uint32_t> outputInterfaces);
void SetDefaultMulticastRoute (uint32_t onputInterface);
uint32_t GetNMulticastRoutes (void) const;
Ipv4MulticastRoute *GetMulticastRoute (uint32_t i) const;
void RemoveMulticastRoute (Ipv4Address origin,
Ipv4Address group,
uint32_t inputInterface);
void RemoveMulticastRoute (uint32_t i);
uint32_t AddInterface (Ptr<NetDevice> device);
Ptr<Ipv4Interface> GetInterface (uint32_t i) const;
uint32_t GetNInterfaces (void) const;
uint32_t FindInterfaceForAddr (Ipv4Address addr) const;
uint32_t FindInterfaceForAddr (Ipv4Address addr, Ipv4Mask mask) const;
int32_t FindInterfaceIndexForDevice (Ptr<NetDevice> device) const;
void JoinMulticastGroup (Ipv4Address origin, Ipv4Address group);
void LeaveMulticastGroup (Ipv4Address origin, Ipv4Address group);
void SetAddress (uint32_t i, Ipv4Address address);
void SetNetworkMask (uint32_t i, Ipv4Mask mask);
Ipv4Mask GetNetworkMask (uint32_t t) const;
Ipv4Address GetAddress (uint32_t i) const;
void SetMetric (uint32_t i, uint16_t metric);
uint16_t GetMetric (uint32_t i) const;
bool GetInterfaceForDestination (Ipv4Address destination,
uint32_t& interface) const;
uint16_t GetMtu (uint32_t i) const;
bool IsUp (uint32_t i) const;
void SetUp (uint32_t i);
void SetDown (uint32_t i);
void AddRoutingProtocol (Ptr<Ipv4RoutingProtocol> routingProtocol,
int priority);
protected:
virtual void DoDispose (void);
private:
Ipv4L3Protocol(const Ipv4L3Protocol &);
Ipv4L3Protocol &operator = (const Ipv4L3Protocol &);
void Lookup (uint32_t interface,
Ipv4Header const &ipHeader,
Ptr<Packet> packet,
Ipv4RoutingProtocol::RouteReplyCallback routeReply);
void SendRealOut (bool found,
Ipv4Route const &route,
Ptr<Packet> packet,
Ipv4Header const &ipHeader);
bool Forwarding (uint32_t interface,
Ptr<Packet> packet,
Ipv4Header &ipHeader,
Ptr<NetDevice> device);
void ForwardUp (Ptr<Packet> p, Ipv4Header const&ip, Ptr<Ipv4Interface> incomingInterface);
uint32_t AddIpv4Interface (Ptr<Ipv4Interface> interface);
void SetupLoopback (void);
Ptr<Icmpv4L4Protocol> GetIcmp (void) const;
bool IsUnicast (Ipv4Address ad, Ipv4Mask interfaceMask) const;
void DoForward (uint32_t interface,
Ptr<Packet> packet,
Ipv4Header ipHeader);
typedef std::list<Ptr<Ipv4Interface> > Ipv4InterfaceList;
typedef std::list<std::pair<Ipv4Address, Ipv4Address> > Ipv4MulticastGroupList;
typedef std::list< std::pair< int, Ptr<Ipv4RoutingProtocol> > > Ipv4RoutingProtocolList;
typedef std::list<Ptr<Ipv4RawSocketImpl> > SocketList;
typedef std::list<Ptr<Ipv4L4Protocol> > L4List_t;
L4List_t m_protocols;
Ipv4InterfaceList m_interfaces;
uint32_t m_nInterfaces;
uint8_t m_defaultTtl;
bool m_calcChecksum;
uint16_t m_identification;
Ptr<Node> m_node;
TracedCallback<Ptr<const Packet>, uint32_t> m_txTrace;
TracedCallback<Ptr<const Packet>, uint32_t> m_rxTrace;
TracedCallback<Ptr<const Packet> > m_dropTrace;
Ipv4RoutingProtocolList m_routingProtocols;
Ptr<Ipv4StaticRouting> m_staticRouting;
Ipv4MulticastGroupList m_multicastGroups;
SocketList m_sockets;
};
} // Namespace ns3
#endif /* IPV4_L3_PROTOCOL_H */