// -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*-
//
// Copyright (c) 2006 Georgia Tech Research Corporation
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation;
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Author: George F. Riley<riley@ece.gatech.edu>
//
#include "ns3/packet.h"
#include "ns3/log.h"
#include "ns3/callback.h"
#include "ns3/ipv4-address.h"
#include "ns3/ipv4-route.h"
#include "ns3/node.h"
#include "ns3/socket.h"
#include "ns3/net-device.h"
#include "ns3/uinteger.h"
#include "ns3/trace-source-accessor.h"
#include "ns3/object-vector.h"
#include "ns3/ipv4-header.h"
#include "ns3/boolean.h"
#include "arp-l3-protocol.h"
#include "ipv4-l3-protocol.h"
#include "ipv4-l4-protocol.h"
#include "icmpv4-l4-protocol.h"
#include "ipv4-interface.h"
#include "ipv4-loopback-interface.h"
#include "arp-ipv4-interface.h"
#include "ipv4-raw-socket-impl.h"
NS_LOG_COMPONENT_DEFINE ("Ipv4L3Protocol");
namespace ns3 {
const uint16_t Ipv4L3Protocol::PROT_NUMBER = 0x0800;
NS_OBJECT_ENSURE_REGISTERED (Ipv4L3Protocol);
TypeId
Ipv4L3Protocol::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::Ipv4L3Protocol")
.SetParent<Object> ()
.AddConstructor<Ipv4L3Protocol> ()
.AddAttribute ("DefaultTtl", "The TTL value set by default on all outgoing packets generated on this node.",
UintegerValue (64),
MakeUintegerAccessor (&Ipv4L3Protocol::m_defaultTtl),
MakeUintegerChecker<uint8_t> ())
.AddAttribute ("CalcChecksum", "If true, we calculate the checksum of outgoing packets"
" and verify the checksum of incoming packets.",
BooleanValue (false),
MakeBooleanAccessor (&Ipv4L3Protocol::m_calcChecksum),
MakeBooleanChecker ())
.AddTraceSource ("Tx", "Send ipv4 packet to outgoing interface.",
MakeTraceSourceAccessor (&Ipv4L3Protocol::m_txTrace))
.AddTraceSource ("Rx", "Receive ipv4 packet from incoming interface.",
MakeTraceSourceAccessor (&Ipv4L3Protocol::m_rxTrace))
.AddTraceSource ("Drop", "Drop ipv4 packet",
MakeTraceSourceAccessor (&Ipv4L3Protocol::m_dropTrace))
.AddAttribute ("InterfaceList", "The set of Ipv4 interfaces associated to this Ipv4 stack.",
ObjectVectorValue (),
MakeObjectVectorAccessor (&Ipv4L3Protocol::m_interfaces),
MakeObjectVectorChecker<Ipv4Interface> ())
;
return tid;
}
Ipv4L3Protocol::Ipv4L3Protocol()
: m_nInterfaces (0),
m_identification (0)
{
NS_LOG_FUNCTION_NOARGS ();
m_staticRouting = CreateObject<Ipv4StaticRouting> ();
AddRoutingProtocol (m_staticRouting, 0);
}
Ipv4L3Protocol::~Ipv4L3Protocol ()
{
NS_LOG_FUNCTION (this);
}
void
Ipv4L3Protocol::Insert(Ptr<Ipv4L4Protocol> protocol)
{
m_protocols.push_back (protocol);
}
Ptr<Ipv4L4Protocol>
Ipv4L3Protocol::GetProtocol(int protocolNumber) const
{
for (L4List_t::const_iterator i = m_protocols.begin(); i != m_protocols.end(); ++i)
{
if ((*i)->GetProtocolNumber () == protocolNumber)
{
return *i;
}
}
return 0;
}
void
Ipv4L3Protocol::Remove (Ptr<Ipv4L4Protocol> protocol)
{
m_protocols.remove (protocol);
}
void
Ipv4L3Protocol::SetNode (Ptr<Node> node)
{
m_node = node;
SetupLoopback ();
}
Ptr<Socket>
Ipv4L3Protocol::CreateRawSocket (void)
{
NS_LOG_FUNCTION (this);
Ptr<Ipv4RawSocketImpl> socket = CreateObject<Ipv4RawSocketImpl> ();
socket->SetNode (m_node);
m_sockets.push_back (socket);
return socket;
}
void
Ipv4L3Protocol::DeleteRawSocket (Ptr<Socket> socket)
{
NS_LOG_FUNCTION (this << socket);
for (SocketList::iterator i = m_sockets.begin (); i != m_sockets.end (); ++i)
{
if ((*i) == socket)
{
m_sockets.erase (i);
return;
}
}
return;
}
void
Ipv4L3Protocol::DoDispose (void)
{
NS_LOG_FUNCTION (this);
for (L4List_t::iterator i = m_protocols.begin(); i != m_protocols.end(); ++i)
{
(*i)->Dispose ();
*i = 0;
}
m_protocols.clear ();
for (Ipv4InterfaceList::const_iterator i = m_interfaces.begin (); i != m_interfaces.end (); ++i)
{
Ptr<Ipv4Interface> interface = *i;
interface->Dispose ();
}
m_interfaces.clear ();
m_node = 0;
m_staticRouting->Dispose ();
m_staticRouting = 0;
Object::DoDispose ();
}
void
Ipv4L3Protocol::SetupLoopback (void)
{
NS_LOG_FUNCTION_NOARGS ();
Ptr<Ipv4LoopbackInterface> interface = CreateObject<Ipv4LoopbackInterface> ();
interface->SetNode (m_node);
interface->SetAddress (Ipv4Address::GetLoopback ());
interface->SetNetworkMask (Ipv4Mask::GetLoopback ());
uint32_t index = AddIpv4Interface (interface);
AddHostRouteTo (Ipv4Address::GetLoopback (), index);
interface->SetUp ();
}
void
Ipv4L3Protocol::SetDefaultTtl (uint8_t ttl)
{
NS_LOG_FUNCTION_NOARGS ();
m_defaultTtl = ttl;
}
void
Ipv4L3Protocol::AddHostRouteTo (Ipv4Address dest,
Ipv4Address nextHop,
uint32_t interface)
{
NS_LOG_FUNCTION (this << dest << nextHop << interface);
m_staticRouting->AddHostRouteTo (dest, nextHop, interface);
}
void
Ipv4L3Protocol::AddHostRouteTo (Ipv4Address dest,
uint32_t interface)
{
NS_LOG_FUNCTION (this << dest << interface);
m_staticRouting->AddHostRouteTo (dest, interface);
}
void
Ipv4L3Protocol::AddNetworkRouteTo (Ipv4Address network,
Ipv4Mask networkMask,
Ipv4Address nextHop,
uint32_t interface)
{
NS_LOG_FUNCTION (this << network << networkMask << nextHop << interface);
m_staticRouting->AddNetworkRouteTo (network, networkMask, nextHop, interface);
}
void
Ipv4L3Protocol::AddNetworkRouteTo (Ipv4Address network,
Ipv4Mask networkMask,
uint32_t interface)
{
NS_LOG_FUNCTION (this << network << networkMask << interface);
m_staticRouting->AddNetworkRouteTo (network, networkMask, interface);
}
void
Ipv4L3Protocol::SetDefaultRoute (Ipv4Address nextHop,
uint32_t interface)
{
NS_LOG_FUNCTION (this << nextHop << interface);
m_staticRouting->SetDefaultRoute (nextHop, interface);
}
void
Ipv4L3Protocol::Lookup (
Ipv4Header const &ipHeader,
Ptr<Packet> packet,
Ipv4RoutingProtocol::RouteReplyCallback routeReply)
{
NS_LOG_FUNCTION (this << &ipHeader << packet << &routeReply);
Lookup (Ipv4RoutingProtocol::IF_INDEX_ANY, ipHeader, packet, routeReply);
}
void
Ipv4L3Protocol::Lookup (
uint32_t ifIndex,
Ipv4Header const &ipHeader,
Ptr<Packet> packet,
Ipv4RoutingProtocol::RouteReplyCallback routeReply)
{
NS_LOG_FUNCTION (this << ifIndex << &ipHeader << packet << &routeReply);
for (Ipv4RoutingProtocolList::const_iterator rprotoIter =
m_routingProtocols.begin ();
rprotoIter != m_routingProtocols.end ();
rprotoIter++)
{
NS_LOG_LOGIC ("Requesting route");
if ((*rprotoIter).second->RequestRoute (ifIndex, ipHeader, packet,
routeReply))
return;
}
if (ipHeader.GetDestination ().IsMulticast () &&
ifIndex == Ipv4RoutingProtocol::IF_INDEX_ANY)
{
NS_LOG_LOGIC ("Multicast destination with local source");
//
// We have a multicast packet originating from the current node and were not
// able to send it using the usual RequestRoute process. Since the usual
// process includes trying to use a default multicast route, this means that
// there was no specific route out of the node found, and there was no default
// multicast route set.
//
// The fallback position is to look for a default unicast route and use that
// to get the packet off the node if we have one.
//
Ipv4Route *route = m_staticRouting->GetDefaultRoute ();
if (route)
{
NS_LOG_LOGIC ("Local source. Using unicast default route for "
"multicast packet");
routeReply (true, *route, packet, ipHeader);
return;
}
}
//
// No route found
//
routeReply (false, Ipv4Route (), packet, ipHeader);
}
void
Ipv4L3Protocol::AddRoutingProtocol (Ptr<Ipv4RoutingProtocol> routingProtocol,
int priority)
{
NS_LOG_FUNCTION (this << &routingProtocol << priority);
m_routingProtocols.push_back
(std::pair<int, Ptr<Ipv4RoutingProtocol> > (-priority, routingProtocol));
m_routingProtocols.sort ();
}
uint32_t
Ipv4L3Protocol::GetNRoutes (void)
{
NS_LOG_FUNCTION_NOARGS ();
return m_staticRouting->GetNRoutes ();
}
Ipv4Route *
Ipv4L3Protocol::GetRoute (uint32_t index)
{
NS_LOG_FUNCTION_NOARGS ();
return m_staticRouting->GetRoute (index);
}
void
Ipv4L3Protocol::RemoveRoute (uint32_t index)
{
NS_LOG_FUNCTION (this << index);
m_staticRouting->RemoveRoute (index);
}
void
Ipv4L3Protocol::AddMulticastRoute (Ipv4Address origin,
Ipv4Address group,
uint32_t inputInterface,
std::vector<uint32_t> outputInterfaces)
{
NS_LOG_FUNCTION (this << origin << group << inputInterface << &outputInterfaces);
m_staticRouting->AddMulticastRoute (origin, group, inputInterface,
outputInterfaces);
}
void
Ipv4L3Protocol::SetDefaultMulticastRoute (uint32_t outputInterface)
{
NS_LOG_FUNCTION (this << outputInterface);
m_staticRouting->SetDefaultMulticastRoute (outputInterface);
}
uint32_t
Ipv4L3Protocol::GetNMulticastRoutes (void) const
{
NS_LOG_FUNCTION_NOARGS ();
return m_staticRouting->GetNMulticastRoutes ();
}
Ipv4MulticastRoute *
Ipv4L3Protocol::GetMulticastRoute (uint32_t index) const
{
NS_LOG_FUNCTION (this << index);
return m_staticRouting->GetMulticastRoute (index);
}
void
Ipv4L3Protocol::RemoveMulticastRoute (Ipv4Address origin,
Ipv4Address group,
uint32_t inputInterface)
{
NS_LOG_FUNCTION (this << origin << group << inputInterface);
m_staticRouting->RemoveMulticastRoute (origin, group, inputInterface);
}
void
Ipv4L3Protocol::RemoveMulticastRoute (uint32_t index)
{
NS_LOG_FUNCTION (this << index);
m_staticRouting->RemoveMulticastRoute (index);
}
uint32_t
Ipv4L3Protocol::AddInterface (Ptr<NetDevice> device)
{
NS_LOG_FUNCTION (this << &device);
Ptr<Node> node = GetObject<Node> ();
node->RegisterProtocolHandler (MakeCallback (&Ipv4L3Protocol::Receive, this),
Ipv4L3Protocol::PROT_NUMBER, device);
node->RegisterProtocolHandler (MakeCallback (&ArpL3Protocol::Receive, PeekPointer (GetObject<ArpL3Protocol> ())),
ArpL3Protocol::PROT_NUMBER, device);
Ptr<ArpIpv4Interface> interface = CreateObject<ArpIpv4Interface> ();
interface->SetNode (m_node);
interface->SetDevice (device);
return AddIpv4Interface (interface);
}
uint32_t
Ipv4L3Protocol::AddIpv4Interface (Ptr<Ipv4Interface>interface)
{
NS_LOG_FUNCTION (this << interface);
uint32_t index = m_nInterfaces;
m_interfaces.push_back (interface);
m_nInterfaces++;
return index;
}
Ptr<Ipv4Interface>
Ipv4L3Protocol::GetInterface (uint32_t index) const
{
NS_LOG_FUNCTION (this << index);
uint32_t tmp = 0;
for (Ipv4InterfaceList::const_iterator i = m_interfaces.begin (); i != m_interfaces.end (); i++)
{
if (index == tmp)
{
return *i;
}
tmp++;
}
return 0;
}
uint32_t
Ipv4L3Protocol::GetNInterfaces (void) const
{
NS_LOG_FUNCTION_NOARGS ();
return m_nInterfaces;
}
uint32_t
Ipv4L3Protocol::FindInterfaceForAddr (Ipv4Address addr) const
{
NS_LOG_FUNCTION (this << addr);
uint32_t ifIndex = 0;
for (Ipv4InterfaceList::const_iterator i = m_interfaces.begin ();
i != m_interfaces.end ();
i++, ifIndex++)
{
if ((*i)->GetAddress () == addr)
{
return ifIndex;
}
}
NS_FATAL_ERROR ("Ipv4L3Protocol::FindInterfaceForAddr (): "
"Interface not found for IP address " << addr);
return 0;
}
uint32_t
Ipv4L3Protocol::FindInterfaceForAddr (Ipv4Address addr, Ipv4Mask mask) const
{
NS_LOG_FUNCTION (this << addr << mask);
uint32_t ifIndex = 0;
for (Ipv4InterfaceList::const_iterator i = m_interfaces.begin ();
i != m_interfaces.end ();
i++, ifIndex++)
{
if ((*i)->GetAddress ().CombineMask (mask) == addr.CombineMask (mask))
{
return ifIndex;
}
}
NS_ASSERT_MSG(false, "Ipv4L3Protocol::FindInterfaceForAddr (): "
"Interface not found for masked IP address");
return 0;
}
int32_t
Ipv4L3Protocol::FindInterfaceIndexForDevice (Ptr<NetDevice> device) const
{
NS_LOG_FUNCTION (this << device);
uint32_t ifIndex = 0;
for (Ipv4InterfaceList::const_iterator i = m_interfaces.begin ();
i != m_interfaces.end ();
i++, ifIndex++)
{
if ((*i)->GetDevice () == device)
{
return ifIndex;
}
}
return -1;
}
Ptr<Ipv4Interface>
Ipv4L3Protocol::FindInterfaceForDevice (Ptr<const NetDevice> device)
{
NS_LOG_FUNCTION (this << &device);
for (Ipv4InterfaceList::const_iterator i = m_interfaces.begin (); i != m_interfaces.end (); i++)
{
if ((*i)->GetDevice () == device)
{
return *i;
}
}
return 0;
}
void
Ipv4L3Protocol::Receive( Ptr<NetDevice> device, Ptr<const Packet> p, uint16_t protocol, const Address &from,
const Address &to, NetDevice::PacketType packetType)
{
NS_LOG_FUNCTION (this << &device << p << protocol << from);
NS_LOG_LOGIC ("Packet from " << from << " received on node " << m_node->GetId ());
Ptr<Packet> packet = p->Copy ();
uint32_t index = 0;
Ptr<Ipv4Interface> ipv4Interface;
for (Ipv4InterfaceList::const_iterator i = m_interfaces.begin ();
i != m_interfaces.end ();
i++)
{
ipv4Interface = *i;
if (ipv4Interface->GetDevice () == device)
{
m_rxTrace (packet, index);
break;
}
index++;
}
Ipv4Header ipHeader;
if (m_calcChecksum)
{
ipHeader.EnableChecksum ();
}
packet->RemoveHeader (ipHeader);
if (!ipHeader.IsChecksumOk ())
{
m_dropTrace (packet);
return;
}
for (SocketList::iterator i = m_sockets.begin (); i != m_sockets.end (); ++i)
{
Ptr<Ipv4RawSocketImpl> socket = *i;
socket->ForwardUp (packet, ipHeader, device);
}
if (Forwarding (index, packet, ipHeader, device))
{
return;
}
ForwardUp (packet, ipHeader, ipv4Interface);
}
Ptr<Icmpv4L4Protocol>
Ipv4L3Protocol::GetIcmp (void) const
{
Ptr<Ipv4L4Protocol> prot = GetProtocol (Icmpv4L4Protocol::GetStaticProtocolNumber ());
if (prot != 0)
{
return prot->GetObject<Icmpv4L4Protocol> ();
}
else
{
return 0;
}
}
bool
Ipv4L3Protocol::IsUnicast (Ipv4Address ad, Ipv4Mask interfaceMask) const
{
return !ad.IsMulticast () && !ad.IsSubnetDirectedBroadcast (interfaceMask);
}
void
Ipv4L3Protocol::Send (Ptr<Packet> packet,
Ipv4Address source,
Ipv4Address destination,
uint8_t protocol)
{
NS_LOG_FUNCTION (this << packet << source << destination << protocol);
Ipv4Header ipHeader;
if (m_calcChecksum)
{
ipHeader.EnableChecksum ();
}
ipHeader.SetSource (source);
ipHeader.SetDestination (destination);
ipHeader.SetProtocol (protocol);
ipHeader.SetPayloadSize (packet->GetSize ());
ipHeader.SetIdentification (m_identification);
m_identification ++;
SocketSetDontFragmentTag dfTag;
bool found = packet->FindFirstMatchingTag (dfTag);
if (found)
{
if (dfTag.IsEnabled ())
{
ipHeader.SetDontFragment ();
}
else
{
ipHeader.SetMayFragment ();
}
}
// Set TTL to 1 if it is a broadcast packet of any type. Otherwise,
// possibly override the default TTL if the packet is tagged
SocketIpTtlTag tag;
found = packet->FindFirstMatchingTag (tag);
if (destination.IsBroadcast ())
{
ipHeader.SetTtl (1);
}
else if (found)
{
ipHeader.SetTtl (tag.GetTtl ());
// XXX remove tag here?
}
else
{
ipHeader.SetTtl (m_defaultTtl);
uint32_t ifaceIndex = 0;
for (Ipv4InterfaceList::iterator ifaceIter = m_interfaces.begin ();
ifaceIter != m_interfaces.end (); ifaceIter++, ifaceIndex++)
{
Ptr<Ipv4Interface> outInterface = *ifaceIter;
if (destination.IsSubnetDirectedBroadcast (
outInterface->GetNetworkMask ()))
{
ipHeader.SetTtl (1);
}
}
}
if (destination.IsBroadcast ())
{
uint32_t ifaceIndex = 0;
for (Ipv4InterfaceList::iterator ifaceIter = m_interfaces.begin ();
ifaceIter != m_interfaces.end (); ifaceIter++, ifaceIndex++)
{
Ptr<Ipv4Interface> outInterface = *ifaceIter;
Ptr<Packet> packetCopy = packet->Copy ();
packetCopy->AddHeader (ipHeader);
if (packetCopy->GetSize () > outInterface->GetMtu () &&
ipHeader.IsDontFragment () &&
IsUnicast (ipHeader.GetDestination (), outInterface->GetNetworkMask ()))
{
Ptr<Icmpv4L4Protocol> icmp = GetIcmp ();
NS_ASSERT (icmp != 0);
icmp->SendDestUnreachFragNeeded (ipHeader, packet, outInterface->GetMtu ());
m_dropTrace (packetCopy);
}
else if (packet->GetSize () > outInterface->GetMtu () &&
!ipHeader.IsDontFragment ())
{
NS_LOG_LOGIC ("Too big: need fragmentation but no frag support.");
m_dropTrace (packet);
}
else
{
NS_ASSERT (packetCopy->GetSize () <= outInterface->GetMtu ());
m_txTrace (packetCopy, ifaceIndex);
outInterface->Send (packetCopy, destination);
}
}
}
else
{
// XXX Note here that in most ipv4 stacks in the world,
// the route calculation for an outgoing packet is not
// done in the ip layer. It is done within the application
// socket when the first packet is sent to avoid this
// costly lookup on a per-packet basis.
// That would require us to get the route from the packet,
// most likely with a packet tag. The higher layers do not
// do this yet for us.
Lookup (ipHeader, packet,
MakeCallback (&Ipv4L3Protocol::SendRealOut, this));
}
}
void
Ipv4L3Protocol::SendRealOut (bool found,
Ipv4Route const &route,
Ptr<Packet> packet,
Ipv4Header const &ipHeader)
{
NS_LOG_FUNCTION (this << found << &route << packet << &ipHeader);
packet->AddHeader (ipHeader);
if (!found)
{
NS_LOG_WARN ("No route to host. Drop.");
m_dropTrace (packet);
return;
}
NS_LOG_LOGIC ("Send via interface " << route.GetInterface ());
Ptr<Ipv4Interface> outInterface = GetInterface (route.GetInterface ());
if (packet->GetSize () > outInterface->GetMtu () &&
ipHeader.IsDontFragment () &&
IsUnicast (ipHeader.GetDestination (), outInterface->GetNetworkMask ()))
{
NS_LOG_LOGIC ("Too big: need fragmentation but not allowed");
Ptr<Icmpv4L4Protocol> icmp = GetIcmp ();
NS_ASSERT (icmp != 0);
Ptr<Packet> copyNoHeader = packet->Copy ();
Ipv4Header tmp;
copyNoHeader->RemoveHeader (tmp);
icmp->SendDestUnreachFragNeeded (ipHeader, copyNoHeader, outInterface->GetMtu ());
m_dropTrace (packet);
}
else if (packet->GetSize () > outInterface->GetMtu () &&
!ipHeader.IsDontFragment ())
{
NS_LOG_LOGIC ("Too big: need fragmentation but no frag support.");
m_dropTrace (packet);
}
else
{
m_txTrace (packet, route.GetInterface ());
if (route.IsGateway ())
{
NS_LOG_LOGIC ("Send to gateway " << route.GetGateway ());
outInterface->Send (packet, route.GetGateway ());
}
else
{
NS_LOG_LOGIC ("Send to destination " << ipHeader.GetDestination ());
outInterface->Send (packet, ipHeader.GetDestination ());
}
}
}
bool
Ipv4L3Protocol::Forwarding (
uint32_t ifIndex,
Ptr<Packet> packet,
Ipv4Header &ipHeader,
Ptr<NetDevice> device)
{
NS_LOG_FUNCTION (ifIndex << packet << &ipHeader<< device);
NS_LOG_LOGIC ("Forwarding logic for node: " << m_node->GetId ());
for (Ipv4InterfaceList::const_iterator i = m_interfaces.begin ();
i != m_interfaces.end (); i++)
{
if ((*i)->GetAddress ().IsEqual (ipHeader.GetDestination ()))
{
NS_LOG_LOGIC ("For me (destination match)");
return false;
}
}
for (Ipv4InterfaceList::const_iterator i = m_interfaces.begin ();
i != m_interfaces.end (); i++)
{
Ptr<Ipv4Interface> interface = *i;
if (interface->GetDevice () == device)
{
if (ipHeader.GetDestination ().IsEqual (interface->GetBroadcast ()))
{
NS_LOG_LOGIC ("For me (interface broadcast address)");
return false;
}
break;
}
}
if (ipHeader.GetDestination ().IsBroadcast ())
{
NS_LOG_LOGIC ("For me (Ipv4Addr broadcast address)");
return false;
}
if (ipHeader.GetDestination ().IsEqual (Ipv4Address::GetAny ()))
{
NS_LOG_LOGIC ("For me (Ipv4Addr any address)");
return false;
}
//
// If this is a to a multicast address and this node is a member of the
// indicated group we need to return false so the multicast is forwarded up.
//
for (Ipv4MulticastGroupList::const_iterator i = m_multicastGroups.begin ();
i != m_multicastGroups.end (); i++)
{
if ((*i).first.IsEqual (ipHeader.GetSource ()) &&
(*i).second.IsEqual (ipHeader.GetDestination ()))
{
NS_LOG_LOGIC ("For me (Joined multicast group)");
// We forward with a packet copy, since forwarding may change
// the packet, affecting our local delivery
NS_LOG_LOGIC ("Forwarding (multicast).");
DoForward (ifIndex, packet->Copy (), ipHeader);
return false;
}
}
DoForward (ifIndex, packet, ipHeader);
return true;
}
void
Ipv4L3Protocol::DoForward (uint32_t ifIndex,
Ptr<Packet> packet,
Ipv4Header ipHeader)
{
NS_LOG_FUNCTION (this << ifIndex << packet << ipHeader);
ipHeader.SetTtl (ipHeader.GetTtl () - 1);
if (ipHeader.GetTtl () == 0)
{
if (IsUnicast (ipHeader.GetDestination (), GetInterface (ifIndex)->GetNetworkMask ()))
{
Ptr<Icmpv4L4Protocol> icmp = GetIcmp ();
icmp->SendTimeExceededTtl (ipHeader, packet);
}
m_dropTrace (packet);
return;
}
NS_LOG_LOGIC ("Not for me, forwarding.");
Lookup (ifIndex, ipHeader, packet,
MakeCallback (&Ipv4L3Protocol::SendRealOut, this));
}
void
Ipv4L3Protocol::ForwardUp (Ptr<Packet> p, Ipv4Header const&ip,
Ptr<Ipv4Interface> incomingInterface)
{
NS_LOG_FUNCTION (this << p << &ip);
Ptr<Ipv4L4Protocol> protocol = GetProtocol (ip.GetProtocol ());
if (protocol != 0)
{
// we need to make a copy in the unlikely event we hit the
// RX_ENDPOINT_UNREACH codepath
Ptr<Packet> copy = p->Copy ();
enum Ipv4L4Protocol::RxStatus status =
protocol->Receive (p, ip.GetSource (), ip.GetDestination (), incomingInterface);
switch (status) {
case Ipv4L4Protocol::RX_OK:
// fall through
case Ipv4L4Protocol::RX_CSUM_FAILED:
break;
case Ipv4L4Protocol::RX_ENDPOINT_UNREACH:
if (IsUnicast (ip.GetDestination (), incomingInterface->GetNetworkMask ()))
{
GetIcmp ()->SendDestUnreachPort (ip, copy);
}
break;
}
}
}
void
Ipv4L3Protocol::JoinMulticastGroup (Ipv4Address origin, Ipv4Address group)
{
NS_LOG_FUNCTION (this << origin << group);
m_multicastGroups.push_back(
std::pair<Ipv4Address, Ipv4Address> (origin, group));
}
void
Ipv4L3Protocol::LeaveMulticastGroup (Ipv4Address origin, Ipv4Address group)
{
NS_LOG_FUNCTION (this << origin << group);
for (Ipv4MulticastGroupList::iterator i = m_multicastGroups.begin ();
i != m_multicastGroups.end ();
i++)
{
if ((*i).first.IsEqual(origin) && (*i).second.IsEqual(group))
{
m_multicastGroups.erase (i);
return;
}
}
}
void
Ipv4L3Protocol::SetAddress (uint32_t i, Ipv4Address address)
{
NS_LOG_FUNCTION (this << i << address);
Ptr<Ipv4Interface> interface = GetInterface (i);
interface->SetAddress (address);
}
void
Ipv4L3Protocol::SetNetworkMask (uint32_t i, Ipv4Mask mask)
{
NS_LOG_FUNCTION (this << i << mask);
Ptr<Ipv4Interface> interface = GetInterface (i);
interface->SetNetworkMask (mask);
}
Ipv4Mask
Ipv4L3Protocol::GetNetworkMask (uint32_t i) const
{
NS_LOG_FUNCTION (this << i);
Ptr<Ipv4Interface> interface = GetInterface (i);
return interface->GetNetworkMask ();
}
Ipv4Address
Ipv4L3Protocol::GetAddress (uint32_t i) const
{
NS_LOG_FUNCTION (this << i);
Ptr<Ipv4Interface> interface = GetInterface (i);
return interface->GetAddress ();
}
void
Ipv4L3Protocol::SetMetric (uint32_t i, uint16_t metric)
{
NS_LOG_FUNCTION (i << metric);
Ptr<Ipv4Interface> interface = GetInterface (i);
interface->SetMetric (metric);
}
uint16_t
Ipv4L3Protocol::GetMetric (uint32_t i) const
{
NS_LOG_FUNCTION (i);
Ptr<Ipv4Interface> interface = GetInterface (i);
return interface->GetMetric ();
}
bool
Ipv4L3Protocol::GetIfIndexForDestination (
Ipv4Address destination, uint32_t& ifIndex) const
{
NS_LOG_FUNCTION (this << destination << &ifIndex);
//
// The first thing we do in trying to determine a source address is to
// consult the routing protocols. These will also check for a default route
// if one has been set.
//
for (Ipv4RoutingProtocolList::const_iterator i = m_routingProtocols.begin ();
i != m_routingProtocols.end ();
i++)
{
NS_LOG_LOGIC ("Requesting Source Address");
uint32_t ifIndexTmp;
if ((*i).second->RequestIfIndex (destination, ifIndexTmp))
{
NS_LOG_LOGIC ("Found ifIndex " << ifIndexTmp);
ifIndex = ifIndexTmp;
return true;
}
}
//
// If there's no routing table entry telling us what *single* interface will
// be used to send a packet to this destination, we'll have to just pick one.
// If there's only one interface on this node, a good answer isn't very hard
// to come up with. Before jumping to any conclusions, remember that the
// zeroth interface is the loopback interface, so what we actually want is
// a situation where there are exactly two interfaces on the node, in which
// case interface one is the "single" interface connected to the outside world.
//
if (GetNInterfaces () == 2)
{
NS_LOG_LOGIC ("One Interface. Using interface 1.");
ifIndex = 1;
return true;
}
//
// If we fall through to here, we have a node with multiple interfaces and
// no routes to guide us in determining what interface to choose. Either
// no default route was found (for unicast or multicast), or in the case of a
// multicast, the default route contained multiple outbound interfaces.
//
// The fallback position is to just get the unicast default route and use
// the outgoing interface specified there. We don't want to leave the source
// address unset, so we just assert here.
//
// N.B. that in the case of a multicast with a route containing multiple
// outgoing interfaces, the source address of packets from that node will be
// set to the IP address of the interface set in the default unicast route.
// Also, in the case of a broadcast, the same will be true.
//
NS_LOG_LOGIC ("Using default unicast route");
Ipv4Route *route = m_staticRouting->GetDefaultRoute ();
if (route == NULL)
{
NS_LOG_LOGIC ("Ipv4L3Protocol::GetIfIndexForDestination (): "
"Unable to determine outbound interface. No default route set");
return false;
}
ifIndex = route->GetInterface ();
NS_LOG_LOGIC ("Default route specifies interface " << ifIndex);
return true;
}
uint16_t
Ipv4L3Protocol::GetMtu (uint32_t i) const
{
NS_LOG_FUNCTION (this << i);
Ptr<Ipv4Interface> interface = GetInterface (i);
return interface->GetMtu ();
}
bool
Ipv4L3Protocol::IsUp (uint32_t i) const
{
NS_LOG_FUNCTION (this << i);
Ptr<Ipv4Interface> interface = GetInterface (i);
return interface->IsUp ();
}
void
Ipv4L3Protocol::SetUp (uint32_t i)
{
NS_LOG_FUNCTION (this << i);
Ptr<Ipv4Interface> interface = GetInterface (i);
interface->SetUp ();
// If interface address and network mask have been set, add a route
// to the network of the interface (like e.g. ifconfig does on a
// Linux box)
if ((interface->GetAddress ()) != (Ipv4Address ())
&& (interface->GetNetworkMask ()) != (Ipv4Mask ()))
{
AddNetworkRouteTo (interface->GetAddress ().CombineMask (interface->GetNetworkMask ()),
interface->GetNetworkMask (), i);
}
}
void
Ipv4L3Protocol::SetDown (uint32_t ifaceIndex)
{
NS_LOG_FUNCTION (this << ifaceIndex);
Ptr<Ipv4Interface> interface = GetInterface (ifaceIndex);
interface->SetDown ();
// Remove all routes that are going through this interface
bool modified = true;
while (modified)
{
modified = false;
for (uint32_t i = 0; i < GetNRoutes (); i++)
{
Ipv4Route *route = GetRoute (i);
if (route->GetInterface () == ifaceIndex)
{
RemoveRoute (i);
modified = true;
break;
}
}
}
}
}//namespace ns3