Sketching a new promiscuous mode protocol handlers API; Netdevices implementation missing, though.
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005,2006 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
* Modified by Emmanuelle Laprise to remove dependance on LLC headers
*/
#ifndef NET_DEVICE_H
#define NET_DEVICE_H
#include <string>
#include <stdint.h>
#include "ns3/callback.h"
#include "ns3/object.h"
#include "ns3/ptr.h"
#include "address.h"
#include "ipv4-address.h"
namespace ns3 {
class Node;
class Channel;
class Packet;
/**
* \ingroup node
* \defgroup netdevice NetDevice
*/
/**
* \ingroup netdevice
*
* \brief Network layer to device interface
*
* This interface defines the API which the IP and ARP
* layers need to access to manage an instance of a network device
* layer. It currently does not support MAC-level
* multicast but this should not be too hard to add by adding
* extra methods to register MAC multicast addresses to
* filter out unwanted packets before handing them to the
* higher layers.
*
* In Linux, this interface is analogous to the interface
* just above dev_queue_xmit() (i.e., IP packet is fully
* constructed with destination MAC address already selected).
*
* If you want to write a new MAC layer, you need to subclass
* this base class and implement your own version of the
* NetDevice::SendTo method.
*/
class NetDevice : public Object
{
public:
static TypeId GetTypeId (void);
virtual ~NetDevice();
/**
* \param name name of the device (e.g. "eth0")
*/
virtual void SetName(const std::string name) = 0;
/**
* \return name name of the device (e.g. "eth0")
*/
virtual std::string GetName(void) const = 0;
/**
* \param index ifIndex of the device
*/
virtual void SetIfIndex(const uint32_t index) = 0;
/**
* \return index ifIndex of the device
*/
virtual uint32_t GetIfIndex(void) const = 0;
/**
* \return the channel this NetDevice is connected to. The value
* returned can be zero if the NetDevice is not yet connected
* to any channel.
*/
virtual Ptr<Channel> GetChannel (void) const = 0;
/**
* \return the current Address of this interface.
*/
virtual Address GetAddress (void) const = 0;
/**
* \param mtu MTU value, in bytes, to set for the device
* \return whether the MTU value was within legal bounds
*
* Override for default MTU defined on a per-type basis.
*/
virtual bool SetMtu (const uint16_t mtu) = 0;
/**
* \return the link-level MTU in bytes for this interface.
*
* This value is typically used by the IP layer to perform
* IP fragmentation when needed.
*/
virtual uint16_t GetMtu (void) const = 0;
/**
* \return true if link is up; false otherwise
*/
virtual bool IsLinkUp (void) const = 0;
/**
* \param callback the callback to invoke
*
* Register a callback invoked whenever the link
* status changes to UP. This callback is typically used
* by the IP/ARP layer to flush the ARP cache
* whenever the link goes up.
*/
virtual void SetLinkChangeCallback (Callback<void> callback) = 0;
/**
* \return true if this interface supports a broadcast address,
* false otherwise.
*/
virtual bool IsBroadcast (void) const = 0;
/**
* \return the broadcast address supported by
* this netdevice.
*
* Calling this method is invalid if IsBroadcast returns
* not true.
*/
virtual Address GetBroadcast (void) const = 0;
/**
* \return value of m_isMulticast flag
*/
virtual bool IsMulticast (void) const = 0;
/**
* \brief Return the MAC multicast base address used when mapping multicast
* groups to MAC multicast addresses.
*
* Typically when one constructs a multicast MAC addresses, some bits from
* the IP multicast group are copied into a corresponding MAC multicast
* group. In EUI-48, for example, the low order 23 bits of the multicast
* group are copied to the MAC multicast group base address.
*
* This method allows access to the underlying MAC multicast group base
* address. It is expected that in most cases, a net device client will
* allow the net device to perform the actual construction of the multicast
* address. Use of this method is discouraged unless you have a good reason
* to perform a custom mapping. You should prefer
* NetDevice::MakeMulticastAddress which will do the RFC-specified mapping
* for the net device in question.
*
* \return The multicast address supported by this net device.
*
* \warning Calling this method is invalid if IsMulticast returns not true.
* The method NS_ASSERTs if the device is not a multicast device.
* \see NetDevice::MakeMulticastAddress
*/
virtual Address GetMulticast (void) const = 0;
/**
* \brief Make and return a MAC multicast address using the provided
* multicast group
*
* RFC 1112 says that an Ipv4 host group address is mapped to an Ethernet
* multicast address by placing the low-order 23-bits of the IP address into
* the low-order 23 bits of the Ethernet multicast address
* 01-00-5E-00-00-00 (hex). Similar RFCs exist for Ipv6 and Eui64 mappings.
* This method performs the multicast address creation function appropriate
* to the underlying MAC address of the device. This MAC address is
* encapsulated in an abstract Address to avoid dependencies on the exact
* MAC address format.
*
* A default imlementation of MakeMulticastAddress is provided, but this
* method simply NS_ASSERTS. In the case of net devices that do not support
* multicast, clients are expected to test NetDevice::IsMulticast and avoid
* attempting to map multicast packets. Subclasses of NetDevice that do
* support multicasting are expected to override this method and provide an
* implementation appropriate to the particular device.
*
* \param multicastGroup The IP address for the multicast group destination
* of the packet.
* \return The MAC multicast Address used to send packets to the provided
* multicast group.
*
* \warning Calling this method is invalid if IsMulticast returns not true.
* \see Ipv4Address
* \see Address
* \see NetDevice::IsMulticast
*/
virtual Address MakeMulticastAddress (Ipv4Address multicastGroup) const = 0;
/**
* \return value of m_isPointToPoint flag
*/
virtual bool IsPointToPoint (void) const = 0;
/**
* \param packet packet sent from above down to Network Device
* \param dest mac address of the destination (already resolved)
* \param protocolNumber identifies the type of payload contained in
* this packet. Used to call the right L3Protocol when the packet
* is received.
*
* Called from higher layer to send packet into Network Device
* to the specified destination Address
*
* \return whether the Send operation succeeded
*/
virtual bool Send(Ptr<Packet> packet, const Address& dest, uint16_t protocolNumber) = 0;
/**
* \returns the node base class which contains this network
* interface.
*
* When a subclass needs to get access to the underlying node
* base class to print the nodeid for example, it can invoke
* this method.
*/
virtual Ptr<Node> GetNode (void) const = 0;
/**
* \param node the node associated to this netdevice.
*
* This method is called from ns3::Node::AddDevice.
*/
virtual void SetNode (Ptr<Node> node) = 0;
/**
* \returns true if ARP is needed, false otherwise.
*
* Called by higher-layers to check if this NetDevice requires
* ARP to be used.
*/
virtual bool NeedsArp (void) const = 0;
/**
* \param device a pointer to the net device which is calling this callback
* \param packet the packet received
* \param protocol the 16 bit protocol number associated with this packet.
* This protocol number is expected to be the same protocol number
* given to the Send method by the user on the sender side.
* \param address the address of the sender
* \returns true if the callback could handle the packet successfully, false
* otherwise.
*/
typedef Callback<bool,Ptr<NetDevice>,Ptr<Packet>,uint16_t,const Address &> ReceiveCallback;
/**
* \param cb callback to invoke whenever a packet has been received and must
* be forwarded to the higher layers.
*
*/
virtual void SetReceiveCallback (ReceiveCallback cb) = 0;
/**
* \param device a pointer to the net device which is calling this callback
* \param packet the packet received
* \param protocol the 16 bit protocol number associated with this packet.
* This protocol number is expected to be the same protocol number
* given to the Send method by the user on the sender side.
* \param sourceAddress source address
* \param destinationAddress destination address
* \returns true if the callback could handle the packet successfully, false
* otherwise.
*/
typedef Callback<bool,Ptr<NetDevice>,Ptr<Packet>,uint16_t,const Address &, const Address &> PromiscuousReceiveCallback;
/**
* \param cb callback to invoke whenever a packet has been received
* in promiscuous mode and must be forwarded to the higher
* layers, i.e. for all packets whose destination address
* does NOT match the NetDevice address. Note that
* ReceiveCallback and PromiscuousReceiveCallback handle
* mutually exclusive sets of packets, and you need to use
* both callbacks in order to receive ALL packets.
*/
virtual void SetPromiscuousReceiveCallback (PromiscuousReceiveCallback cb) = 0;
};
} // namespace ns3
#endif /* NET_DEVICE_H */