author | George F. Riley<riley@ece.gatech.edu> |
Thu, 14 Jun 2007 10:41:47 +0200 | |
changeset 767 | c36570ed4f5e |
parent 728 | 95c426b1cb60 |
child 773 | 18ad0b94e2ae |
permissions | -rw-r--r-- |
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ |
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/* |
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* Copyright (c) 2005,2006 INRIA |
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* All rights reserved. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License version 2 as |
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* published by the Free Software Foundation; |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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* |
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* Author: Craig Dowell <craigdo@ee.washington.edu> |
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* Revised: George Riley <riley@ece.gatech.edu> |
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*/ |
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#include <iostream> |
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#include <cassert> |
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#include "ns3/debug.h" |
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#include "ns3/queue.h" |
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#include "ns3/simulator.h" |
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#include "ns3/composite-trace-resolver.h" |
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#include "p2p-net-device.h" |
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#include "p2p-channel.h" |
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NS_DEBUG_COMPONENT_DEFINE ("PointToPointNetDevice"); |
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namespace ns3 { |
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DataRateDefaultValue PointToPointNetDevice::g_defaultRate( |
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"PointToPointLinkDataRate", |
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"The default data rate for point to point links", |
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DataRate ("10Mb/s")); |
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PointToPointNetDevice::PointToPointNetDevice (Ptr<Node> node, |
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const DataRate& rate) |
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: |
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NetDevice(node, MacAddress (6)), |
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m_txMachineState (READY), |
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m_bps (rate), |
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m_tInterframeGap (Seconds(0)), |
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m_channel (0), |
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m_queue (0), |
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m_rxTrace () |
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{ |
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NS_DEBUG ("PointToPointNetDevice::PointToPointNetDevice (" << node << ")"); |
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// BUGBUG FIXME |
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// |
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// You _must_ support broadcast to get any sort of packet from the ARP layer. |
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EnableBroadcast (MacAddress ("ff:ff:ff:ff:ff:ff")); |
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EnableMulticast(); |
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EnablePointToPoint(); |
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} |
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PointToPointNetDevice::~PointToPointNetDevice() |
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{ |
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NS_DEBUG ("PointToPointNetDevice::~PointToPointNetDevice ()"); |
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m_queue = 0; |
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} |
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// |
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// Copy constructor for PointToPointNetDevice. |
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// |
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// We use the underlying NetDevice copy constructor to get the base class |
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// copied. These just remain as is (e.g. you get the same name, the same |
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// MAC address). If you need to fix them up, YOU, the copier need to do |
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// that. |
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// |
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// The things we need to be careful of are the channel, the queue and the |
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// trace callback. If the channel pointer is non-zero, we copy the pointer |
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// and add a reference. If the queue is non-zero, we copy it using the queue |
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// assignment operator. We don't mess with the trace -- we just reset it. |
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// We're assuming that the tracing will be set up after the topology creation |
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// phase and this won't actually matter. |
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// |
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PointToPointNetDevice::PointToPointNetDevice (const PointToPointNetDevice& nd) |
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: |
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NetDevice(nd), |
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m_txMachineState(READY), |
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m_bps (nd.m_bps), |
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m_tInterframeGap (nd.m_tInterframeGap), |
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m_channel(nd.m_channel), |
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m_queue(0), |
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m_rxTrace () |
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{ |
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NS_DEBUG ("PointToPointNetDevice::PointToPointNetDevice (" << &nd << ")"); |
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if (nd.m_queue) |
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{ |
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m_queue = nd.m_queue; |
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} |
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} |
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void PointToPointNetDevice::DoDispose() |
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{ |
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m_channel = 0; |
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NetDevice::DoDispose (); |
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} |
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// |
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// Assignment operator for PointToPointNetDevice. |
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// |
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// |
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PointToPointNetDevice& |
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PointToPointNetDevice::operator= (const PointToPointNetDevice& nd) |
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{ |
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NS_DEBUG ("PointToPointNetDevice::operator= (" << &nd << ")"); |
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// FIXME. Not sure what to do here |
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// GFR Note. I would suggest dis-allowing netdevice assignment, |
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// as well as pass-by-value (ie. copy constructor). |
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return *this; |
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} |
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void |
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PointToPointNetDevice::SetDataRate(const DataRate& bps) |
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{ |
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m_bps = bps; |
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} |
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void |
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PointToPointNetDevice::SetInterframeGap(const Time& t) |
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{ |
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m_tInterframeGap = t; |
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} |
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bool |
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PointToPointNetDevice::SendTo (Packet& p, const MacAddress& dest) |
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{ |
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NS_DEBUG ("PointToPointNetDevice::SendTo (" << &p << ", " << &dest << ")"); |
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NS_DEBUG ("PointToPointNetDevice::SendTo (): UID is " << p.GetUid () << ")"); |
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NS_ASSERT (IsLinkUp ()); |
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// |
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// This class simulates a point to point device. In the case of a serial |
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// link, this means that we're simulating something like a UART. This is |
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// not a requirement for a point-to-point link, but it's a typical model for |
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// the device. |
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// |
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// |
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// If there's a transmission in progress, we enque the packet for later |
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// trnsmission; otherwise we send it now. |
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if (m_txMachineState == READY) |
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{ |
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return TransmitStart (p); |
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} |
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else |
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{ |
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return m_queue->Enqueue(p); |
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} |
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} |
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bool |
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PointToPointNetDevice::TransmitStart (Packet &p) |
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{ |
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NS_DEBUG ("PointToPointNetDevice::TransmitStart (" << &p << ")"); |
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NS_DEBUG ( |
166 |
"PointToPointNetDevice::TransmitStart (): UID is " << p.GetUid () << ")"); |
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// |
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// This function is called to start the process of transmitting a packet. |
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// We need to tell the channel that we've started wiggling the wire and |
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// schedule an event that will be executed when the transmission is complete. |
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// |
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NS_ASSERT_MSG(m_txMachineState == READY, "Must be READY to transmit"); |
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m_txMachineState = BUSY; |
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Time txCompleteTime = Seconds (m_bps.CalculateTxTime(p.GetSize())) + |
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m_tInterframeGap; |
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NS_DEBUG ("PointToPointNetDevice::TransmitStart (): " << |
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"Schedule TransmitCompleteEvent in " << |
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txCompleteTime.GetSeconds () << "sec"); |
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// Schedule the tx complete event |
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Simulator::Schedule (txCompleteTime, |
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&PointToPointNetDevice::TransmitComplete, |
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this); |
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return m_channel->TransmitStart(p, this); |
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} |
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void |
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PointToPointNetDevice::TransmitComplete (void) |
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{ |
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NS_DEBUG ("PointToPointNetDevice::TransmitCompleteEvent ()"); |
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// |
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// This function is called to finish the process of transmitting a packet. |
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// We need to tell the channel that we've stopped wiggling the wire and |
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// schedule an event that will be executed when it's time to re-enable |
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// the transmitter after the interframe gap. |
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196 |
// |
414 | 197 |
NS_ASSERT_MSG(m_txMachineState == BUSY, "Must be BUSY if transmitting"); |
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m_txMachineState = READY; |
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Packet p; |
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if (!m_queue->Dequeue(p)) return; // Nothing to do at this point |
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TransmitStart(p); |
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202 |
} |
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203 |
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TraceResolver * |
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PointToPointNetDevice::DoCreateTraceResolver (TraceContext const &context) |
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206 |
{ |
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CompositeTraceResolver *resolver = new CompositeTraceResolver (context); |
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resolver->Add ("queue", |
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MakeCallback (&Queue::CreateTraceResolver, PeekPointer (m_queue)), |
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PointToPointNetDevice::QUEUE); |
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resolver->Add ("rx", |
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m_rxTrace, |
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PointToPointNetDevice::RX); |
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214 |
return resolver; |
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215 |
} |
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216 |
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217 |
bool |
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PointToPointNetDevice::Attach (Ptr<PointToPointChannel> ch) |
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{ |
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NS_DEBUG ("PointToPointNetDevice::Attach (" << &ch << ")"); |
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221 |
|
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222 |
m_channel = ch; |
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223 |
|
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m_channel->Attach(this); |
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m_bps = m_channel->GetDataRate (); |
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m_tInterframeGap = m_channel->GetDelay (); |
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227 |
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228 |
/* |
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229 |
* For now, this device is up whenever a channel is attached to it. |
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* In fact, it should become up only when the second device |
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* is attached to the channel. So, there should be a way for |
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* a PointToPointChannel to notify both of its attached devices |
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* that the channel is 'complete', hence that the devices are |
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* up, hence that they can call NotifyLinkUp. |
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*/ |
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NotifyLinkUp (); |
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return true; |
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} |
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void |
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PointToPointNetDevice::AddQueue (Ptr<Queue> q) |
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{ |
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NS_DEBUG ("PointToPointNetDevice::AddQueue (" << q << ")"); |
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|
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m_queue = q; |
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} |
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|
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void |
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PointToPointNetDevice::Receive (Packet& p) |
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{ |
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// ignore return value for now. |
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NS_DEBUG ("PointToPointNetDevice::Receive (" << &p << ")"); |
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|
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m_rxTrace (p); |
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ForwardUp (p); |
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} |
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Ptr<Queue> |
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PointToPointNetDevice::GetQueue(void) const |
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{ |
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return m_queue; |
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} |
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|
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Ptr<Channel> |
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PointToPointNetDevice::DoGetChannel(void) const |
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{ |
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return m_channel; |
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} |
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|
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bool |
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PointToPointNetDevice::DoNeedsArp (void) const |
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{ |
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return false; |
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} |
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} // namespace ns3 |