--- a/src/core/model/callback.h Wed Aug 17 16:50:38 2011 -0700
+++ b/src/core/model/callback.h Wed Aug 17 16:55:53 2011 -0700
@@ -357,7 +357,7 @@
*
* Sample code which shows how to use this class template
* as well as the function templates \ref MakeCallback :
- * \include samples/main-callback.cc
+ * \include src/core/examples/main-callback.cc
*/
template<typename R,
--- a/src/core/model/command-line.h Wed Aug 17 16:50:38 2011 -0700
+++ b/src/core/model/command-line.h Wed Aug 17 16:55:53 2011 -0700
@@ -37,9 +37,9 @@
* CommandLine::AddValue but the most important functionality
* provided by this class is that it can be used to set the
* 'initial value' of every attribute in the system with the
- * --TypeIdName::AttributeName=value syntax and it can be used
+ * '\--TypeIdName::AttributeName=value' syntax and it can be used
* to set the value of every GlobalValue in the system with
- * the --GlobalValueName=value syntax.
+ * the \--GlobalValueName=value syntax.
*/
class CommandLine
{
--- a/src/core/model/nstime.h Wed Aug 17 16:50:38 2011 -0700
+++ b/src/core/model/nstime.h Wed Aug 17 16:55:53 2011 -0700
@@ -358,7 +358,6 @@
return Time (value);
}
/**
- * \param time a Time object
* \param timeUnit the unit of the value to return
*
* Convert the input time into an integer value according to the requested
@@ -390,7 +389,6 @@
return From (int64x64_t (value), timeUnit);
}
/**
- * \param time a Time object
* \param timeUnit the unit of the value to return
*
* Convert the input time into a floating point value according to the requested
--- a/src/core/model/random-variable.h Wed Aug 17 16:50:38 2011 -0700
+++ b/src/core/model/random-variable.h Wed Aug 17 16:55:53 2011 -0700
@@ -133,7 +133,7 @@
/**
* \brief Returns a random integer integer from the underlying distribution
- * \return Integer cast of ::GetValue()
+ * \return Integer cast of RandomVariable::GetValue
*/
uint32_t GetInteger (void) const;
@@ -571,7 +571,7 @@
* \brief Constructor
*
* Creates a generator that returns successive elements of the d array
- * on successive calls to ::Value(). Note that the d pointer is copied
+ * on successive calls to RandomVariable::GetValue. Note that the d pointer is copied
* for use by the generator (shallow-copy), not its contents, so the
* contents of the array d points to have to remain unchanged for the use
* of DeterministicVariable to be meaningful.
--- a/src/core/model/scheduler.h Wed Aug 17 16:50:38 2011 -0700
+++ b/src/core/model/scheduler.h Wed Aug 17 16:55:53 2011 -0700
@@ -46,8 +46,8 @@
* The lifetime of this pointer is assumed to always be longer than
* the lifetime of the Scheduler class which means that the caller
* is responsible for ensuring that this invariant holds through
- * calling EventImpl::Ref and EventImpl::Unref at the right time.
- * Typically, ::Ref is called before Insert and ::Unref is called
+ * calling EventId::Ref and SimpleRefCount::Unref at the right time.
+ * Typically, EventId::Ref is called before Insert and SimpleRefCount::Unref is called
* after a call to one of the Remove methods.
*/
class Scheduler : public Object
--- a/src/core/model/simple-ref-count.h Wed Aug 17 16:50:38 2011 -0700
+++ b/src/core/model/simple-ref-count.h Wed Aug 17 16:55:53 2011 -0700
@@ -49,7 +49,7 @@
* class. Yes, this is weird but it's a common C++ template pattern
* whose name is CRTP (Curiously Recursive Template Pattern)
* - PARENT: the typename of the parent of this template. By default,
- * this typename is 'ns3::empty' which is an empty class: compilers
+ * this typename is "'ns3::empty'" which is an empty class: compilers
* which implement the RBCO optimization (empty base class optimization)
* will make this a no-op
* - DELETER: the typename of a class which implements a public static
--- a/src/core/model/simulator.h Wed Aug 17 16:50:38 2011 -0700
+++ b/src/core/model/simulator.h Wed Aug 17 16:55:53 2011 -0700
@@ -53,7 +53,7 @@
*
* A simple example of how to use the Simulator class to schedule events
* is shown below:
- * \include samples/main-simulator.cc
+ * \include src/core/examples/sample-simulator.cc
*/
class Simulator
{