/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Network topology
//
// n0 n1 n2 n3
// | | | |
// =================
// LAN
//
// - UDP flows from n0 to n1 and back
// - DropTail queues
// - Tracing of queues and packet receptions to file "udp-echo.tr"
#include "ns3/core-module.h"
#include "ns3/simulator-module.h"
#include "ns3/helper-module.h"
#include "ns3/ascii-trace.h"
#include "ns3/pcap-trace.h"
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("UdpEchoExample");
int
main (int argc, char *argv[])
{
//
// Users may find it convenient to turn on explicit debugging
// for selected modules; the below lines suggest how to do this
//
#if 0
LogComponentEnable ("UdpEchoExample", LOG_LEVEL_INFO);
LogComponentEnable("Object", LOG_LEVEL_ALL);
LogComponentEnable("Queue", LOG_LEVEL_ALL);
LogComponentEnable("DropTailQueue", LOG_LEVEL_ALL);
LogComponentEnable("Channel", LOG_LEVEL_ALL);
LogComponentEnable("CsmaChannel", LOG_LEVEL_ALL);
LogComponentEnable("NetDevice", LOG_LEVEL_ALL);
LogComponentEnable("CsmaNetDevice", LOG_LEVEL_ALL);
LogComponentEnable("Ipv4L3Protocol", LOG_LEVEL_ALL);
LogComponentEnable("PacketSocket", LOG_LEVEL_ALL);
LogComponentEnable("Socket", LOG_LEVEL_ALL);
LogComponentEnable("UdpSocket", LOG_LEVEL_ALL);
LogComponentEnable("UdpL4Protocol", LOG_LEVEL_ALL);
LogComponentEnable("Ipv4L3Protocol", LOG_LEVEL_ALL);
LogComponentEnable("Ipv4StaticRouting", LOG_LEVEL_ALL);
LogComponentEnable("Ipv4Interface", LOG_LEVEL_ALL);
LogComponentEnable("ArpIpv4Interface", LOG_LEVEL_ALL);
LogComponentEnable("Ipv4LoopbackInterface", LOG_LEVEL_ALL);
LogComponentEnable("OnOffApplication", LOG_LEVEL_ALL);
LogComponentEnable("PacketSinkApplication", LOG_LEVEL_ALL);
LogComponentEnable("UdpEchoClientApplication", LOG_LEVEL_ALL);
LogComponentEnable("UdpEchoServerApplication", LOG_LEVEL_ALL);
#endif
// Allow the user to override any of the defaults and the above Bind() at
// run-time, via command-line arguments
//
CommandLine cmd;
cmd.Parse (argc, argv);
//
// Explicitly create the nodes required by the topology (shown above).
//
NS_LOG_INFO ("Create nodes.");
NodeContainer n;
n.Create (4);
InternetStackHelper internet;
internet.Build (n);
NS_LOG_INFO ("Create channels.");
//
// Explicitly create the channels required by the topology (shown above).
//
CsmaHelper csma;
csma.SetChannelParameter ("BitRate", DataRate(5000000));
csma.SetChannelParameter ("Delay", MilliSeconds (2));
NetDeviceContainer d = csma.Build (n);
Ipv4AddressHelper ipv4;
//
// We've got the "hardware" in place. Now we need to add IP addresses.
//
NS_LOG_INFO ("Assign IP Addresses.");
ipv4.SetBase ("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer i = ipv4.Allocate (d);
NS_LOG_INFO ("Create Applications.");
//
// Create a UdpEchoServer application on node one.
//
uint16_t port = 9; // well-known echo port number
UdpEchoServerHelper server;
server.SetPort (port);
ApplicationContainer apps = server.Build (n.Get(1));
apps.Start (Seconds (1.0));
apps.Stop (Seconds (10.0));
//
// Create a UdpEchoClient application to send UDP datagrams from node zero to
// node one.
//
uint32_t packetSize = 1024;
uint32_t maxPacketCount = 1;
Time interPacketInterval = Seconds (1.);
UdpEchoClientHelper client;
client.SetRemote (i.GetAddress (1), port);
client.SetAppAttribute ("MaxPackets", Uinteger (maxPacketCount));
client.SetAppAttribute ("Interval", interPacketInterval);
client.SetAppAttribute ("PacketSize", Uinteger (packetSize));
apps = client.Build (n.Get (0));
apps.Start (Seconds (2.0));
apps.Stop (Seconds (10.0));
//
// Configure tracing of all enqueue, dequeue, and NetDevice receive events.
// Trace output will be sent to the file "udp-echo.tr"
//
NS_LOG_INFO ("Configure Tracing.");
AsciiTrace asciitrace ("udp-echo.tr");
asciitrace.TraceAllNetDeviceRx ();
asciitrace.TraceAllQueues ();
//
// Also configure some tcpdump traces; each interface will be traced.
// The output files will be named:
// udp-echo.pcap-<nodeId>-<interfaceId>
// and can be read by the "tcpdump -r" command (use "-tt" option to
// display timestamps correctly)
//
PcapTrace pcaptrace ("udp-echo.pcap");
pcaptrace.TraceAllIp ();
//
// Now, do the actual simulation.
//
NS_LOG_INFO ("Run Simulation.");
Simulator::Run ();
Simulator::Destroy ();
NS_LOG_INFO ("Done.");
}