Rename the SocketErrno enumeration values, from ESOMETHING to ERROR_SOMETHING, to avoid conflict with errno #define's; fixes compilation in mingw32.
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
//
// Copyright (c) 2006 Georgia Tech Research Corporation
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation;
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Author: George F. Riley<riley@ece.gatech.edu>
//
#ifndef __SOCKET_H__
#define __SOCKET_H__
#include "ns3/callback.h"
#include "ns3/ptr.h"
#include "ipv4-address.h"
#include "ns3/object.h"
#include <stdint.h>
namespace ns3 {
class INode;
/**
* \brief Define a Socket API based on the BSD Socket API.
*
* Contrary to the original BSD socket API, this API is asynchronous:
* it does not contain blocking calls. This API also does not use
* the dreaded BSD sockaddr_t type. Other than that, it tries to stick
* to the BSD API to make it easier those who know the BSD API to use
* this API.
*/
class Socket : public Object
{
public:
virtual ~Socket();
enum SocketErrno {
ERROR_NOTERROR,
ERROR_ISCONN,
ERROR_NOTCONN,
ERROR_MSGSIZE,
ERROR_AGAIN,
ERROR_SHUTDOWN,
ERROR_OPNOTSUPP,
SOCKET_ERRNO_LAST
};
/**
* \return the errno associated to the last call which failed in this
* socket. Each socket's errno is initialized to zero
* when the socket is created.
*/
virtual enum Socket::SocketErrno GetErrno (void) const = 0;
/**
* \returns the node this socket is associated with.
*/
virtual Ptr<INode> GetINode (void) const = 0;
/**
* Allocate a free port number and
* bind this socket to this port number on all
* interfaces of this system.
*
* \returns 0 on success, -1 on failure.
*/
virtual int Bind (void) = 0;
/**
* Allocate a free port number and
* bind this socket to this port number on the
* specified interface.
*
* \param address address of interface to bind to.
* \returns 0 on success, -1 on failure.
*/
virtual int Bind (Ipv4Address address) = 0;
/**
* Bind this socket to this port number
* on all interfaces of this system.
*
* \param port port to bind to on all interfaces
* \returns 0 on success, -1 on failure.
*/
virtual int Bind (uint16_t port) = 0;
/**
* Bind this socket to this port number
* on the interface specified by address.
*
* \param address address of interface to bind to.
* \param port port to bind to on specified interface
* \returns 0 on success, -1 on failure.
*/
virtual int Bind (Ipv4Address address, uint16_t port) = 0;
/**
* \brief Close a socket.
* \param closeCompleted Callback invoked when the close operation is
* completed.
*
* After the Close call, the socket is no longer valid, and cannot
* safely be used for subsequent operations.
*/
void Close(Callback<void, Ptr<Socket> > closeCompleted = MakeCallback (&Socket::DummyCallbackVoidSocket));
/**
* \returns zero on success, -1 on failure.
*
* Do not allow any further Send calls. This method is typically
* implemented for Tcp sockets by a half close.
*/
virtual int ShutdownSend (void) = 0;
/**
* \returns zero on success, -1 on failure.
*
* Do not allow any further Recv calls. This method is typically
* implemented for Tcp sockets by a half close.
*/
virtual int ShutdownRecv (void) = 0;
/**
* \brief Initiate a connection to a remote host
* \param address IP Address of remote.
* \param portNumber Port number of remote
* \param connectionSucceeded this callback is invoked when the connection request
* initiated by the user is successfully completed. The callback is passed
* back a pointer to the same socket object.
* \param connectionFailed this callback is invoked when the connection request
* initiated by the user is unsuccessfully completed. The callback is passed
* back a pointer to the same socket object.
* \param halfClose XXX When exactly is this callback invoked ? If it invoked when the
* other side closes the connection ? Or when I call Close ?
*/
void Connect(const Ipv4Address & address,
uint16_t portNumber,
Callback<void, Ptr<Socket> > connectionSucceeded = MakeCallback(&Socket::DummyCallbackVoidSocket),
Callback<void, Ptr<Socket> > connectionFailed = MakeCallback(&Socket::DummyCallbackVoidSocket),
Callback<void, Ptr<Socket> > halfClose = MakeCallback(&Socket::DummyCallbackVoidSocket));
/**
* \brief Accept connection requests from remote hosts
* \param connectionRequest Callback for connection request from peer.
* This user callback is passed a pointer to this socket, the
* ip address and the port number of the connection originator.
* This callback must return true to accept the incoming connection,
* false otherwise. If the connection is accepted, the
* "newConnectionCreated" callback will be invoked later to give access
* to the user to the socket created to match this new connection. If the
* user does not explicitely specify this callback, all incoming
* connections will be refused.
* \param newConnectionCreated Callback for new connection: when a new
* is accepted, it is created and the corresponding socket is passed
* back to the user through this callback. This user callback is passed
* a pointer to the new socket, and the ip address and port number
* of the connection originator.
* \param closeRequested Callback for connection close request from peer.
* XXX: when is this callback invoked ?
*/
int Accept(Callback<bool, Ptr<Socket>, const Ipv4Address&, uint16_t> connectionRequest =
MakeCallback(&Socket::RefuseAllConnections),
Callback<void, Ptr<Socket>, const Ipv4Address&, uint16_t> newConnectionCreated =
MakeCallback (&Socket::DummyCallbackVoidSocketIpv4AddressUi16),
Callback<void, Ptr<Socket> > closeRequested = MakeCallback (&Socket::DummyCallbackVoidSocket));
/**
* \brief Send data (or dummy data) to the remote host
* \param buffer Data to send (nil if dummy data).
* \param size Number of bytes to send.
* \param dataSent Data sent callback.
* \returns -1 in case of error or the number of bytes copied in the
* internal buffer and accepted for transmission.
*/
int Send (const uint8_t* buffer,
uint32_t size,
Callback<void, Ptr<Socket>, uint32_t> dataSent = MakeCallback (&Socket::DummyCallbackVoidSocketUi32));
/**
* \brief Send data to a specified peer.
* \param address IP Address of remote host
* \param port port number
* \param buffer Data to send (nil if dummy data).
* \param size Number of bytes to send.
* \param dataSent Data sent callback.
* \returns -1 in case of error or the number of bytes copied in the
* internal buffer and accepted for transmission.
*/
int SendTo(const Ipv4Address &address,
uint16_t port,
const uint8_t *buffer,
uint32_t size,
Callback<void, Ptr<Socket>, uint32_t> dataSent = MakeCallback (&Socket::DummyCallbackVoidSocketUi32));
/**
* \brief Receive data
* \param receivedData Invoked whenever new data is received.
*
* If you wish to transport only dummy packets, this method is not a very
* efficient way to receive these dummy packets: it will trigger a memory
* allocation to hold the dummy memory into a buffer which can be passed
* to the user. Instead, consider using the RecvDummy method.
*/
void Recv(Callback<void, Ptr<Socket>, const uint8_t*, uint32_t,const Ipv4Address&, uint16_t> receivedData =
MakeCallback (&Socket::DummyCallbackVoidSocketBufferUi32Ipv4AddressUi16));
/**
* \brief Receive data
* \param receivedData Invoked whenever new data is received.
*
* This method is included because it is vastly more efficient than the
* Recv method when you use dummy payload.
*/
void RecvDummy(Callback<void, Ptr<Socket>, uint32_t,const Ipv4Address&, uint16_t> receivedData =
MakeCallback (&Socket::DummyCallbackVoidSocketUi32Ipv4AddressUi16));
private:
virtual void DoClose(Callback<void, Ptr<Socket> > closeCompleted) = 0;
virtual void DoConnect(const Ipv4Address & address,
uint16_t portNumber,
Callback<void, Ptr<Socket> > connectionSucceeded,
Callback<void, Ptr<Socket> > connectionFailed,
Callback<void, Ptr<Socket> > halfClose) = 0;
virtual int DoAccept(Callback<bool, Ptr<Socket>, const Ipv4Address&, uint16_t> connectionRequest,
Callback<void, Ptr<Socket>, const Ipv4Address&, uint16_t> newConnectionCreated,
Callback<void, Ptr<Socket> > closeRequested) = 0;
virtual int DoSend (const uint8_t* buffer,
uint32_t size,
Callback<void, Ptr<Socket>, uint32_t> dataSent) = 0;
virtual int DoSendTo(const Ipv4Address &address,
uint16_t port,
const uint8_t *buffer,
uint32_t size,
Callback<void, Ptr<Socket>, uint32_t> dataSent) = 0;
virtual void DoRecv(Callback<void, Ptr<Socket>, const uint8_t*, uint32_t,const Ipv4Address&, uint16_t> receive) = 0;
virtual void DoRecvDummy(Callback<void, Ptr<Socket>, uint32_t,const Ipv4Address&, uint16_t>) = 0;
static bool RefuseAllConnections (Ptr<Socket> socket, const Ipv4Address& address, uint16_t port);
static void DummyCallbackVoidSocket (Ptr<Socket> socket);
static void DummyCallbackVoidSocketUi32 (Ptr<Socket> socket, uint32_t);
static void DummyCallbackVoidSocketUi32Ipv4AddressUi16 (Ptr<Socket> socket, uint32_t, const Ipv4Address &, uint16_t);
static void DummyCallbackVoidSocketBufferUi32Ipv4AddressUi16 (Ptr<Socket> socket, const uint8_t *, uint32_t,
const Ipv4Address &, uint16_t);
static void DummyCallbackVoidSocketIpv4AddressUi16 (Ptr<Socket> socket, const Ipv4Address &, uint16_t);
};
} //namespace ns3
#endif /* SOCKET_H */