/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 University of Washington
* Authors: Tom Henderson, Craig Dowell
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ns3/log.h"
#include "ns3/object.h"
#include "ns3/component-manager.h"
using namespace ns3;
//
// This sample file shows examples of how to use QueryInterface.
//
// QueryInterface is a templated method of class Object, defined in
// src/core/object.h. ns-3 objects that derive from class Object
// can have QueryInterface invoked on them.
//
// QueryInterface is a type-safe way to ask an object, at run-time,
// "Do you support the interface identified by the given InterfaceId?"
// It avoids deprecated techniques of having to downcast pointers to
// an object to ask questions about its type. One or more interfaces
// may be associated with a given object.
//
// QueryInterface is of most use when working with base class
// pointers of objects that may be subclassed. For instance,
// one may have a pointer to a Node, but not know whether it has
// an IPv4 stack. Another example might be to determine whether
// a Node has an EnergyModel, to which calls to decrement energy
// from the node's battery might be made.
//
//
// Object is the base class for ns-3 node-related objects used at
// the public API. Object provides reference counting implementations
// and the QueryInterface.
//
// A common design paradigm for an ns-3 node object, such as a Queue,
// is that we provide an abstract base class that inherits from
// Object. This class is assigned an interface ID (iid) and
// contains the basic API for objects in this class and subclasses.
// This base class is specialized to provide implementations of
// the object in question (such as a DropTailQueue).
//
// The design pattern commonly used is known as the "non-virtual
// public interface" pattern, whereby the public API for this
// object is a set of public non-virtual functions that forward
// to private virtual functions. The forwarding functions can
// impose pre- and post-conditions on the forwarding call at
// the base class level.
//
// We'll call this base class "AnInterface" in the example below.
//
//
class AnInterface : public Object
{
public:
static const InterfaceId iid;
void methodA (void);
private:
virtual void domethodA (void) = 0;
};
void
AnInterface::methodA (void)
{
NS_LOG_FUNCTION;
// pre-dispatch asserts
NS_LOG_LOGIC ("pre-condition");
domethodA ();
NS_LOG_LOGIC ("post-condition");
// post-dispatch asserts
}
//
// The below assignment assigns the InterfaceId of the class AnInterface,
// and declares that the parent iid is that of class Object.
//
const InterfaceId AnInterface::iid = MakeInterfaceId ("AnInterface", Object::iid);
//
// AnImplementation is an implementation of the abstract base class
// defined above. It provides implementation for the virtual functions
// in the base class. It defines one ClassId for each constructor,
// and can also provide an interface itself (in this example,
// a methodImpl is available)
//
class AnImplementation : public AnInterface
{
public:
static const InterfaceId iid;
static const ClassId cid;
AnImplementation ();
void methodImpl (void);
private:
virtual void domethodA (void);
};
void
AnImplementation::methodImpl (void)
{
NS_LOG_FUNCTION;
}
AnImplementation::AnImplementation (void)
{
NS_LOG_FUNCTION;
// enable our interface
SetInterfaceId (AnImplementation::iid);
}
void
AnImplementation::domethodA ()
{
NS_LOG_FUNCTION;
}
//
// The below assignment assigns the InterfaceId of the class AnImplementation,
// and declares that the parent iid is that of class Object.
//
const InterfaceId AnImplementation::iid =
MakeInterfaceId ("AnImplementation", AnInterface::iid);
//
// The next few lines are used by the component manager. They
// state that the component manager can create a new object
// AnImplementation and return an interface corresponding to
// the AnImplementation iid.
//
const ClassId AnImplementation::cid =
MakeClassId<AnImplementation>
("AnImplementation", AnImplementation::iid);
//
// Extending interfaces
// ==================
// What if AnInterface doesn't provide enough API for your
// object type?
// - if you aren't concerned about backward compatibility and
// don't mind recompiling, you just add new methods to AnInterface
// and recompile.
// - if you want to address backward compatibiliy, or allow part
// of the system to use the old interface, you have to do more.
// You have to declare a new interface with the new functionality.
//
class AnExtendedInterface : public AnInterface
{
public:
static const InterfaceId iid;
void methodB (void);
private:
virtual void domethodB (void) = 0;
};
const InterfaceId AnExtendedInterface::iid =
MakeInterfaceId ("AnExtendedInterface", AnInterface::iid);
//
// Then you need provide an implementation for the virtual
// methods. If you are providing a new implementation for
// everything, the answer is straightforward
//
class ANewImplementation : public AnExtendedInterface
{
public:
static const InterfaceId iid;
static const ClassId cid;
ANewImplementation ();
void methodImpl (void);
private:
virtual void domethodA (void) { /* new-implementation-behavior (); */}
virtual void domethodB (void) { /* new-implementation-behavior (); */}
};
ANewImplementation::ANewImplementation (void)
{
// enable our interface
SetInterfaceId (ANewImplementation::iid);
}
void
ANewImplementation::methodImpl (void)
{
NS_LOG_FUNCTION;
}
const InterfaceId ANewImplementation::iid =
MakeInterfaceId ("ANewImplementation", AnExtendedInterface::iid);
//
// If you want to extend an existing implementation, you can use
// the existing class to instantiate an implementation of its
// methods (hasa) and do the following if you can use stuff from
// the existing class.
//
class AnExtendedImplementation : public AnExtendedInterface
{
public:
static const InterfaceId iid;
static const ClassId cid;
AnExtendedImplementation ();
void methodImpl (void) { /* pImpl->methodImpl (); */ }
void methodExtendedImpl (void);
private:
virtual void domethodA (void) { /* new-implementation-behavior (); */}
virtual void domethodB (void) { /* new-implementation-behavior (); */}
Ptr<AnImplementation> pImpl;
};
AnExtendedImplementation::AnExtendedImplementation (void)
{
pImpl = Create<AnImplementation> ();
SetInterfaceId (AnExtendedImplementation::iid);
}
void
AnExtendedImplementation::methodExtendedImpl (void)
{
NS_LOG_FUNCTION;
}
const InterfaceId AnExtendedImplementation::iid =
MakeInterfaceId ("AnExtendedImplementation", AnExtendedInterface::iid);
//
// Inheriting from an existing implementation (isa) and an extended
// interface is tricky, because of the diamond multiple inheritance
// problem. If the pImpl method above is not desirable, it may
// be that the implementation extension could be aggregated.
//
// The extension will not have access to the base implementation,
// so this design pattern may be more appropriate if the extension
// is very modular (e.g., add an EnergyModel to a wireless interface)
//
// EXAMPLE NOT YET PROVIDED
int main (int argc, char *argv[])
{
Ptr<AnInterface> aBase = ComponentManager::Create<AnImplementation>
(AnImplementation::cid, AnInterface::iid);
NS_ASSERT (aBase != 0);
aBase->methodA ();
//aBase->methodImpl (); // XXX won't compile, aBase not right ptr type
Ptr<AnImplementation> aBaseImplPtr =
aBase-> QueryInterface<AnImplementation> (AnImplementation::iid);
aBaseImplPtr->methodImpl ();
aBaseImplPtr->methodA();
// Test symmetric property of QueryInterface
Ptr<AnInterface> aBase2 =
aBaseImplPtr-> QueryInterface<AnInterface> (AnInterface::iid);
aBase2->methodA ();
return 0;
}