/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA, Gustavo Carneiro
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: Gustavo Carneiro <gjcarneiro@gmail.com>,
* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "object.h"
#include "object-factory.h"
#include "assert.h"
#include "singleton.h"
#include "attribute.h"
#include "log.h"
#include "string.h"
#include <vector>
#include <sstream>
#include <cstdlib>
#include <cstring>
/**
* \file
* \ingroup object
* ns3::Object class definition.
*/
namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("Object");
/*********************************************************************
* The Object implementation
*********************************************************************/
NS_OBJECT_ENSURE_REGISTERED (Object);
Object::AggregateIterator::AggregateIterator ()
: m_object (0),
m_current (0)
{
NS_LOG_FUNCTION (this);
}
bool
Object::AggregateIterator::HasNext (void) const
{
NS_LOG_FUNCTION (this);
return m_current < m_object->m_aggregates->n;
}
Ptr<const Object>
Object::AggregateIterator::Next (void)
{
NS_LOG_FUNCTION (this);
Object *object = m_object->m_aggregates->buffer[m_current];
m_current++;
return object;
}
Object::AggregateIterator::AggregateIterator (Ptr<const Object> object)
: m_object (object),
m_current (0)
{
NS_LOG_FUNCTION (this << object);
}
TypeId
Object::GetInstanceTypeId (void) const
{
NS_LOG_FUNCTION (this);
return m_tid;
}
TypeId
Object::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::Object")
.SetParent<ObjectBase> ()
;
return tid;
}
Object::Object ()
: m_tid (Object::GetTypeId ()),
m_disposed (false),
m_initialized (false),
m_aggregates ((struct Aggregates *) std::malloc (sizeof (struct Aggregates))),
m_getObjectCount (0)
{
NS_LOG_FUNCTION (this);
m_aggregates->n = 1;
m_aggregates->buffer[0] = this;
}
Object::~Object ()
{
// remove this object from the aggregate list
NS_LOG_FUNCTION (this);
uint32_t n = m_aggregates->n;
for (uint32_t i = 0; i < n; i++)
{
Object *current = m_aggregates->buffer[i];
if (current == this)
{
std::memmove (&m_aggregates->buffer[i],
&m_aggregates->buffer[i+1],
sizeof (Object *)*(m_aggregates->n - (i+1)));
m_aggregates->n--;
}
}
// finally, if all objects have been removed from the list,
// delete the aggregate list
if (m_aggregates->n == 0)
{
std::free (m_aggregates);
}
m_aggregates = 0;
}
Object::Object (const Object &o)
: m_tid (o.m_tid),
m_disposed (false),
m_initialized (false),
m_aggregates ((struct Aggregates *) std::malloc (sizeof (struct Aggregates))),
m_getObjectCount (0)
{
m_aggregates->n = 1;
m_aggregates->buffer[0] = this;
}
void
Object::Construct (const AttributeConstructionList &attributes)
{
NS_LOG_FUNCTION (this << &attributes);
ConstructSelf (attributes);
}
Ptr<Object>
Object::DoGetObject (TypeId tid) const
{
NS_LOG_FUNCTION (this << tid);
NS_ASSERT (CheckLoose ());
uint32_t n = m_aggregates->n;
TypeId objectTid = Object::GetTypeId ();
for (uint32_t i = 0; i < n; i++)
{
Object *current = m_aggregates->buffer[i];
TypeId cur = current->GetInstanceTypeId ();
while (cur != tid && cur != objectTid)
{
cur = cur.GetParent ();
}
if (cur == tid)
{
// This is an attempt to 'cache' the result of this lookup.
// the idea is that if we perform a lookup for a TypeId on this object,
// we are likely to perform the same lookup later so, we make sure
// that the aggregate array is sorted by the number of accesses
// to each object.
// first, increment the access count
current->m_getObjectCount++;
// then, update the sort
UpdateSortedArray (m_aggregates, i);
// finally, return the match
return const_cast<Object *> (current);
}
}
return 0;
}
void
Object::Initialize (void)
{
/**
* Note: the code here is a bit tricky because we need to protect ourselves from
* modifications in the aggregate array while DoInitialize is called. The user's
* implementation of the DoInitialize method could call GetObject (which could
* reorder the array) and it could call AggregateObject which would add an
* object at the end of the array. To be safe, we restart iteration over the
* array whenever we call some user code, just in case.
*/
NS_LOG_FUNCTION (this);
restart:
uint32_t n = m_aggregates->n;
for (uint32_t i = 0; i < n; i++)
{
Object *current = m_aggregates->buffer[i];
if (!current->m_initialized)
{
current->DoInitialize ();
current->m_initialized = true;
goto restart;
}
}
}
void
Object::Dispose (void)
{
/**
* Note: the code here is a bit tricky because we need to protect ourselves from
* modifications in the aggregate array while DoDispose is called. The user's
* DoDispose implementation could call GetObject (which could reorder the array)
* and it could call AggregateObject which would add an object at the end of the array.
* So, to be safe, we restart the iteration over the array whenever we call some
* user code.
*/
NS_LOG_FUNCTION (this);
restart:
uint32_t n = m_aggregates->n;
for (uint32_t i = 0; i < n; i++)
{
Object *current = m_aggregates->buffer[i];
if (!current->m_disposed)
{
current->DoDispose ();
current->m_disposed = true;
goto restart;
}
}
}
void
Object::UpdateSortedArray (struct Aggregates *aggregates, uint32_t j) const
{
NS_LOG_FUNCTION (this << aggregates << j);
while (j > 0 &&
aggregates->buffer[j]->m_getObjectCount > aggregates->buffer[j-1]->m_getObjectCount)
{
Object *tmp = aggregates->buffer[j-1];
aggregates->buffer[j-1] = aggregates->buffer[j];
aggregates->buffer[j] = tmp;
j--;
}
}
void
Object::AggregateObject (Ptr<Object> o)
{
NS_LOG_FUNCTION (this << o);
NS_ASSERT (!m_disposed);
NS_ASSERT (!o->m_disposed);
NS_ASSERT (CheckLoose ());
NS_ASSERT (o->CheckLoose ());
if (DoGetObject (o->GetInstanceTypeId ()))
{
NS_FATAL_ERROR ("Object::AggregateObject(): "
"Multiple aggregation of objects of type " <<
o->GetInstanceTypeId ().GetName ());
}
Object *other = PeekPointer (o);
// first create the new aggregate buffer.
uint32_t total = m_aggregates->n + other->m_aggregates->n;
struct Aggregates *aggregates =
(struct Aggregates *)std::malloc (sizeof(struct Aggregates)+(total-1)*sizeof(Object*));
aggregates->n = total;
// copy our buffer to the new buffer
std::memcpy (&aggregates->buffer[0],
&m_aggregates->buffer[0],
m_aggregates->n*sizeof(Object*));
// append the other buffer into the new buffer too
for (uint32_t i = 0; i < other->m_aggregates->n; i++)
{
aggregates->buffer[m_aggregates->n+i] = other->m_aggregates->buffer[i];
UpdateSortedArray (aggregates, m_aggregates->n + i);
}
// keep track of the old aggregate buffers for the iteration
// of NotifyNewAggregates
struct Aggregates *a = m_aggregates;
struct Aggregates *b = other->m_aggregates;
// Then, assign the new aggregation buffer to every object
uint32_t n = aggregates->n;
for (uint32_t i = 0; i < n; i++)
{
Object *current = aggregates->buffer[i];
current->m_aggregates = aggregates;
}
// Finally, call NotifyNewAggregate on all the objects aggregates together.
// We purposedly use the old aggregate buffers to iterate over the objects
// because this allows us to assume that they will not change from under
// our feet, even if our users call AggregateObject from within their
// NotifyNewAggregate method.
for (uint32_t i = 0; i < a->n; i++)
{
Object *current = a->buffer[i];
current->NotifyNewAggregate ();
}
for (uint32_t i = 0; i < b->n; i++)
{
Object *current = b->buffer[i];
current->NotifyNewAggregate ();
}
// Now that we are done with them, we can free our old aggregate buffers
std::free (a);
std::free (b);
}
/**
* This function must be implemented in the stack that needs to notify
* other stacks connected to the node of their presence in the node.
*/
void
Object::NotifyNewAggregate ()
{
NS_LOG_FUNCTION (this);
}
Object::AggregateIterator
Object::GetAggregateIterator (void) const
{
NS_LOG_FUNCTION (this);
return AggregateIterator (this);
}
void
Object::SetTypeId (TypeId tid)
{
NS_LOG_FUNCTION (this << tid);
NS_ASSERT (Check ());
m_tid = tid;
}
void
Object::DoDispose (void)
{
NS_LOG_FUNCTION (this);
NS_ASSERT (!m_disposed);
}
void
Object::DoInitialize (void)
{
NS_LOG_FUNCTION (this);
NS_ASSERT (!m_initialized);
}
bool
Object::Check (void) const
{
NS_LOG_FUNCTION (this);
return (GetReferenceCount () > 0);
}
/* In some cases, when an event is scheduled against a subclass of
* Object, and if no one owns a reference directly to this object, the
* object is alive, has a refcount of zero and the method ran when the
* event expires runs against the raw pointer which means that we are
* manipulating an object with a refcount of zero. So, instead we
* check the aggregate reference count.
*/
bool
Object::CheckLoose (void) const
{
NS_LOG_FUNCTION (this);
uint32_t refcount = 0;
uint32_t n = m_aggregates->n;
for (uint32_t i = 0; i < n; i++)
{
Object *current = m_aggregates->buffer[i];
/// \todo Shortcircuit this loop.
refcount += current->GetReferenceCount ();
}
return (refcount > 0);
}
void
Object::DoDelete (void)
{
// check if we really need to die
NS_LOG_FUNCTION (this);
for (uint32_t i = 0; i < m_aggregates->n; i++)
{
Object *current = m_aggregates->buffer[i];
if (current->GetReferenceCount () > 0)
{
return;
}
}
// Now, we know that we are alone to use this aggregate so,
// we can dispose and delete everything safely.
uint32_t n = m_aggregates->n;
// Ensure we are disposed.
for (uint32_t i = 0; i < n; i++)
{
Object *current = m_aggregates->buffer[i];
if (!current->m_disposed)
{
current->DoDispose ();
}
}
// Now, actually delete all objects
struct Aggregates *aggregates = m_aggregates;
for (uint32_t i = 0; i < n; i++)
{
// There is a trick here: each time we call delete below,
// the deleted object is removed from the aggregate buffer
// in the destructor so, the index of the next element to
// lookup is always zero
Object *current = aggregates->buffer[0];
delete current;
}
}
} // namespace ns3