/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005,2006 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "simulator.h"
#include "realtime-simulator.h"
#include "simulator-impl.h"
#include "default-simulator-impl.h"
#include "realtime-simulator-impl.h"
#include "scheduler.h"
#include "map-scheduler.h"
#include "event-impl.h"
#include "ns3/ptr.h"
#include "ns3/string.h"
#include "ns3/object-factory.h"
#include "ns3/global-value.h"
#include "ns3/assert.h"
#include "ns3/log.h"
#include <math.h>
#include <fstream>
#include <list>
#include <vector>
#include <iostream>
NS_LOG_COMPONENT_DEFINE ("Simulator");
namespace ns3 {
GlobalValue g_simTypeImpl = GlobalValue ("SimulatorImplementationType",
"The object class to use as the simulator implementation",
StringValue ("ns3::DefaultSimulatorImpl"),
MakeStringChecker ());
Ptr<SimulatorImpl> Simulator::m_impl = 0;
#ifdef NS3_LOG_ENABLE
//
// Note: Calls that take TimePrinter as a parameter are defined as nothing
// in the logging module if NS3_LOG_ENABLE is not defined.
//
static void
TimePrinter (std::ostream &os)
{
os << Simulator::Now ();
}
#endif /* NS3_LOG_ENABLE */
SimulatorImpl *
Simulator::GetImpl (void)
{
/* Please, don't include any calls to logging macros in this function
* or pay the price, that is, stack explosions.
*/
if (m_impl == 0)
{
ObjectFactory factory;
StringValue s;
g_simTypeImpl.GetValue (s);
factory.SetTypeId (s.Get ());
m_impl = factory.Create<SimulatorImpl> ();
Ptr<Scheduler> scheduler = CreateObject<MapScheduler> ();
m_impl->SetScheduler (scheduler);
//
// Note: we call LogSetTimePrinter _after_ creating the implementation
// object because the act of creation can trigger calls to the logging
// framework which would call the TimePrinter function which would call
// Simulator::Now which would call Simulator::GetImpl, and, thus, get us
// in an infinite recursion until the stack explodes.
//
LogSetTimePrinter (&TimePrinter);
}
return PeekPointer (m_impl);
}
void
Simulator::Destroy (void)
{
NS_LOG_FUNCTION_NOARGS ();
if (m_impl == 0)
{
return;
}
/* Note: we have to call LogSetTimePrinter (0) below because if we do not do
* this, and restart a simulation after this call to Destroy, (which is
* legal), Simulator::GetImpl will trigger again an infinite recursion until
* the stack explodes.
*/
LogSetTimePrinter (0);
m_impl->Destroy ();
m_impl = 0;
}
void
Simulator::SetScheduler (Ptr<Scheduler> scheduler)
{
NS_LOG_FUNCTION (scheduler);
GetImpl ()->SetScheduler (scheduler);
}
void
Simulator::EnableLogTo (char const *filename)
{}
bool
Simulator::IsFinished (void)
{
NS_LOG_FUNCTION_NOARGS ();
return GetImpl ()->IsFinished ();
}
Time
Simulator::Next (void)
{
NS_LOG_FUNCTION_NOARGS ();
return GetImpl ()->Next ();
}
void
Simulator::Run (void)
{
NS_LOG_FUNCTION_NOARGS ();
GetImpl ()->Run ();
}
void
Simulator::RunOneEvent (void)
{
NS_LOG_FUNCTION_NOARGS ();
GetImpl ()->RunOneEvent ();
}
void
Simulator::Stop (void)
{
NS_LOG_LOGIC ("stop");
GetImpl ()->Stop ();
}
void
Simulator::Stop (Time const &time)
{
NS_LOG_FUNCTION (time);
GetImpl ()->Stop (time);
}
Time
Simulator::Now (void)
{
/* Please, don't include any calls to logging macros in this function
* or pay the price, that is, stack explosions.
*/
return GetImpl ()->Now ();
}
Time
Simulator::GetDelayLeft (const EventId &id)
{
NS_LOG_FUNCTION (&id);
return GetImpl ()->GetDelayLeft (id);
}
Ptr<EventImpl>
Simulator::MakeEvent (void (*f) (void))
{
NS_LOG_FUNCTION (f);
// zero arg version
class EventFunctionImpl0 : public EventImpl
{
public:
typedef void (*F)(void);
EventFunctionImpl0 (F function)
: m_function (function)
{}
virtual ~EventFunctionImpl0 () {}
protected:
virtual void Notify (void) {
(*m_function) ();
}
private:
F m_function;
} *ev = new EventFunctionImpl0 (f);
return Ptr<EventImpl> (ev, false);
}
EventId
Simulator::Schedule (Time const &time, const Ptr<EventImpl> &ev)
{
NS_LOG_FUNCTION (time << ev);
return GetImpl ()->Schedule (time, ev);
}
EventId
Simulator::ScheduleNow (const Ptr<EventImpl> &ev)
{
NS_LOG_FUNCTION (ev);
return GetImpl ()->ScheduleNow (ev);
}
EventId
Simulator::ScheduleDestroy (const Ptr<EventImpl> &ev)
{
NS_LOG_FUNCTION (ev);
return GetImpl ()->ScheduleDestroy (ev);
}
EventId
Simulator::Schedule (Time const &time, void (*f) (void))
{
NS_LOG_FUNCTION (time << f);
return Schedule (time, MakeEvent (f));
}
EventId
Simulator::ScheduleNow (void (*f) (void))
{
NS_LOG_FUNCTION (f);
return ScheduleNow (MakeEvent (f));
}
EventId
Simulator::ScheduleDestroy (void (*f) (void))
{
NS_LOG_FUNCTION (f);
return ScheduleDestroy (MakeEvent (f));
}
void
Simulator::Remove (const EventId &ev)
{
NS_LOG_FUNCTION (&ev);
return GetImpl ()->Remove (ev);
}
void
Simulator::Cancel (const EventId &ev)
{
NS_LOG_FUNCTION (&ev);
return GetImpl ()->Cancel (ev);
}
bool
Simulator::IsExpired (const EventId &id)
{
NS_LOG_FUNCTION (&id);
return GetImpl ()->IsExpired (id);
}
Time Now (void)
{
NS_LOG_FUNCTION_NOARGS ();
return Time (Simulator::Now ());
}
Time
Simulator::GetMaximumSimulationTime (void)
{
NS_LOG_FUNCTION_NOARGS ();
return GetImpl ()->GetMaximumSimulationTime ();
}
void
Simulator::SetImplementation (Ptr<SimulatorImpl> impl)
{
NS_FATAL_ERROR ("TODO");
}
RealtimeSimulatorImpl *
RealtimeSimulator::GetRealtimeImpl (void)
{
RealtimeSimulatorImpl *impl = dynamic_cast<RealtimeSimulatorImpl *>(Simulator::GetImpl ());
NS_ASSERT_MSG (impl,
"RealtimeSimulator::GetImpl (): Underlying simulator implementation not realtime");
return impl;
}
Time
RealtimeSimulator::RealtimeNow (void)
{
return GetRealtimeImpl ()->RealtimeNow ();
}
EventId
RealtimeSimulator::ScheduleRealtime (Time const &time, const Ptr<EventImpl> &ev)
{
NS_LOG_FUNCTION (time << ev);
return GetRealtimeImpl ()->ScheduleRealtime (time, ev);
}
EventId
RealtimeSimulator::ScheduleRealtimeNow (const Ptr<EventImpl> &ev)
{
NS_LOG_FUNCTION (ev);
return GetRealtimeImpl ()->ScheduleRealtimeNow (ev);
}
EventId
RealtimeSimulator::ScheduleRealtime (Time const &time, void (*f) (void))
{
NS_LOG_FUNCTION (time << f);
return ScheduleRealtime (time, Simulator::MakeEvent (f));
}
EventId
RealtimeSimulator::ScheduleRealtimeNow (void (*f) (void))
{
NS_LOG_FUNCTION (f);
return ScheduleRealtimeNow (Simulator::MakeEvent (f));
}
} // namespace ns3
#ifdef RUN_SELF_TESTS
#include "ns3/test.h"
#include "ns3/ptr.h"
#include "list-scheduler.h"
#include "heap-scheduler.h"
namespace ns3 {
static void foo0 (void)
{}
static void foo1 (int)
{}
static void foo2 (int, int)
{}
static void foo3 (int, int, int)
{}
static void foo4 (int, int, int, int)
{}
static void foo5 (int, int, int, int, int)
{}
#if 1
static void ber1 (int &)
{}
static void ber2 (int &, int &)
{}
static void ber3 (int &, int &, int &)
{}
static void ber4 (int &, int &, int &, int &)
{}
static void ber5 (int &, int &, int &, int &, int &)
{}
#endif
static void cber1 (const int &)
{}
static void cber2 (const int &, const int &)
{}
static void cber3 (const int &, const int &, const int &)
{}
static void cber4 (const int &, const int &, const int &, const int &)
{}
static void cber5 (const int &, const int &, const int &, const int &, const int &)
{}
class SimulatorTests : public Test
{
public:
SimulatorTests ();
// only here for testing of Ptr<>
void Ref (void) const;
void Unref (void) const;
virtual ~SimulatorTests ();
virtual bool RunTests (void);
private:
uint64_t NowUs ();
bool RunOneTest (void);
void RunTestsConst (void) const;
void A (int a);
void B (int b);
void C (int c);
void D (int d);
void bar0 (void);
void bar1 (int);
void bar2 (int, int);
void bar3 (int, int, int);
void bar4 (int, int, int, int);
void bar5 (int, int, int, int, int);
void baz1 (int &);
void baz2 (int &, int &);
void baz3 (int &, int &, int &);
void baz4 (int &, int &, int &, int &);
void baz5 (int &, int &, int &, int &, int &);
void cbaz1 (const int &);
void cbaz2 (const int &, const int &);
void cbaz3 (const int &, const int &, const int &);
void cbaz4 (const int &, const int &, const int &, const int &);
void cbaz5 (const int &, const int &, const int &, const int &, const int &);
void bar0c (void) const;
void bar1c (int) const;
void bar2c (int, int) const;
void bar3c (int, int, int) const;
void bar4c (int, int, int, int) const;
void bar5c (int, int, int, int, int) const;
void baz1c (int &) const;
void baz2c (int &, int &) const;
void baz3c (int &, int &, int &) const;
void baz4c (int &, int &, int &, int &) const;
void baz5c (int &, int &, int &, int &, int &) const;
void cbaz1c (const int &) const;
void cbaz2c (const int &, const int &) const;
void cbaz3c (const int &, const int &, const int &) const;
void cbaz4c (const int &, const int &, const int &, const int &) const;
void cbaz5c (const int &, const int &, const int &, const int &, const int &) const;
void destroy (void);
bool m_b;
bool m_a;
bool m_c;
bool m_d;
EventId m_idC;
bool m_destroy;
EventId m_destroyId;
};
SimulatorTests::SimulatorTests ()
: Test ("Simulator")
{}
SimulatorTests::~SimulatorTests ()
{}
void
SimulatorTests::Ref (void) const
{}
void
SimulatorTests::Unref (void) const
{}
uint64_t
SimulatorTests::NowUs (void)
{
uint64_t ns = Now ().GetNanoSeconds ();
return ns / 1000;
}
void
SimulatorTests::A (int a)
{
m_a = false;
}
void
SimulatorTests::B (int b)
{
if (b != 2 || NowUs () != 11)
{
m_b = false;
}
else
{
m_b = true;
}
Simulator::Remove (m_idC);
Simulator::Schedule (MicroSeconds (10), &SimulatorTests::D, this, 4);
}
void
SimulatorTests::C (int c)
{
m_c = false;
}
void
SimulatorTests::D (int d)
{
if (d != 4 || NowUs () != (11+10))
{
m_d = false;
}
else
{
m_d = true;
}
}
void
SimulatorTests::destroy (void)
{
if (m_destroyId.IsExpired ())
{
m_destroy = true;
}
}
void
SimulatorTests::bar0 (void)
{}
void
SimulatorTests::bar1 (int)
{}
void
SimulatorTests::bar2 (int, int)
{}
void
SimulatorTests::bar3 (int, int, int)
{}
void
SimulatorTests::bar4 (int, int, int, int)
{}
void
SimulatorTests::bar5 (int, int, int, int, int)
{}
void
SimulatorTests::baz1 (int &)
{}
void
SimulatorTests::baz2 (int &, int &)
{}
void
SimulatorTests::baz3 (int &, int &, int &)
{}
void
SimulatorTests::baz4 (int &, int &, int &, int &)
{}
void
SimulatorTests::baz5 (int &, int &, int &, int &, int &)
{}
void
SimulatorTests::cbaz1 (const int &)
{}
void
SimulatorTests::cbaz2 (const int &, const int &)
{}
void
SimulatorTests::cbaz3 (const int &, const int &, const int &)
{}
void
SimulatorTests::cbaz4 (const int &, const int &, const int &, const int &)
{}
void
SimulatorTests::cbaz5 (const int &, const int &, const int &, const int &, const int &)
{}
void
SimulatorTests::bar0c (void) const
{}
void
SimulatorTests::bar1c (int) const
{}
void
SimulatorTests::bar2c (int, int) const
{}
void
SimulatorTests::bar3c (int, int, int) const
{}
void
SimulatorTests::bar4c (int, int, int, int) const
{}
void
SimulatorTests::bar5c (int, int, int, int, int) const
{}
void
SimulatorTests::baz1c (int &) const
{}
void
SimulatorTests::baz2c (int &, int &) const
{}
void
SimulatorTests::baz3c (int &, int &, int &) const
{}
void
SimulatorTests::baz4c (int &, int &, int &, int &) const
{}
void
SimulatorTests::baz5c (int &, int &, int &, int &, int &) const
{}
void
SimulatorTests::cbaz1c (const int &) const
{}
void
SimulatorTests::cbaz2c (const int &, const int &) const
{}
void
SimulatorTests::cbaz3c (const int &, const int &, const int &) const
{}
void
SimulatorTests::cbaz4c (const int &, const int &, const int &, const int &) const
{}
void
SimulatorTests::cbaz5c (const int &, const int &, const int &, const int &, const int &) const
{}
bool
SimulatorTests::RunOneTest (void)
{
bool result = true;
m_a = true;
m_b = false;
m_c = true;
m_d = false;
EventId a = Simulator::Schedule (MicroSeconds (10), &SimulatorTests::A, this, 1);
Simulator::Schedule (MicroSeconds (11), &SimulatorTests::B, this, 2);
m_idC = Simulator::Schedule (MicroSeconds (12), &SimulatorTests::C, this, 3);
NS_TEST_ASSERT (!m_idC.IsExpired ());
NS_TEST_ASSERT (!a.IsExpired ());
Simulator::Cancel (a);
NS_TEST_ASSERT (a.IsExpired ());
Simulator::Run ();
NS_TEST_ASSERT (m_a);
NS_TEST_ASSERT (m_b);
NS_TEST_ASSERT (m_c);
NS_TEST_ASSERT (m_d);
return result;
}
void
SimulatorTests::RunTestsConst (void) const
{
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar0c, this);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar1c, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar2c, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar3c, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar4c, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar5c, this, 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar0c, Ptr<const SimulatorTests> (this));
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar1c, Ptr<const SimulatorTests> (this), 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar2c, Ptr<const SimulatorTests> (this), 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar3c, Ptr<const SimulatorTests> (this), 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar4c, Ptr<const SimulatorTests> (this), 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar5c, Ptr<const SimulatorTests> (this), 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz1c, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz2c, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz3c, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz4c, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar0c, this);
Simulator::ScheduleNow (&SimulatorTests::bar1c, this, 0);
Simulator::ScheduleNow (&SimulatorTests::bar2c, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar3c, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar4c, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz1c, this, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz2c, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz3c, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz4c, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar0c, Ptr<const SimulatorTests> (this));
Simulator::ScheduleNow (&SimulatorTests::bar1c, Ptr<const SimulatorTests> (this), 0);
Simulator::ScheduleNow (&SimulatorTests::bar2c, Ptr<const SimulatorTests> (this), 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar3c, Ptr<const SimulatorTests> (this), 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar4c, Ptr<const SimulatorTests> (this), 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar5c, Ptr<const SimulatorTests> (this), 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar0c, this);
Simulator::ScheduleDestroy (&SimulatorTests::bar1c, this, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar2c, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar3c, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar4c, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz1c, this, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz2c, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz3c, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz4c, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar0c, Ptr<const SimulatorTests> (this));
Simulator::ScheduleDestroy (&SimulatorTests::bar1c, Ptr<const SimulatorTests> (this), 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar2c, Ptr<const SimulatorTests> (this), 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar3c, Ptr<const SimulatorTests> (this), 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar4c, Ptr<const SimulatorTests> (this), 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar5c, Ptr<const SimulatorTests> (this), 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz1c, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz2c, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz3c, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz4c, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz1c, this, 0);
Simulator::ScheduleNow (&SimulatorTests::baz2c, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz3c, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz4c, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz1c, this, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz2c, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz3c, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz4c, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz5c, this, 0, 0, 0, 0, 0);
Simulator::Run ();
Simulator::Destroy ();
}
bool
SimulatorTests::RunTests (void)
{
bool result = true;
Simulator::Destroy ();
Simulator::SetScheduler (CreateObject<ListScheduler> ());
if (!RunOneTest ())
{
result = false;
}
Simulator::Destroy ();
Simulator::SetScheduler (CreateObject<HeapScheduler> ());
if (!RunOneTest ())
{
result = false;
}
Simulator::Destroy ();
Simulator::SetScheduler (CreateObject<MapScheduler> ());
if (!RunOneTest ())
{
result = false;
}
Simulator::Destroy ();
Simulator::Schedule (Seconds (0.0), &foo0);
Simulator::Schedule (Seconds (0.0), &foo1, 0);
Simulator::Schedule (Seconds (0.0), &foo2, 0, 0);
Simulator::Schedule (Seconds (0.0), &foo3, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &foo4, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &foo5, 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &cber1, 0);
Simulator::Schedule (Seconds (0.0), &cber2, 0, 0);
Simulator::Schedule (Seconds (0.0), &cber3, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &cber4, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &cber5, 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar0, this);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar1, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar2, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar3, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar4, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar5, this, 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar0, Ptr<SimulatorTests> (this));
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar1, Ptr<SimulatorTests> (this), 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar2, Ptr<SimulatorTests> (this), 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar3, Ptr<SimulatorTests> (this), 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar4, Ptr<SimulatorTests> (this), 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar5, Ptr<SimulatorTests> (this), 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz1, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz2, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz3, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz4, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&foo0);
Simulator::ScheduleNow (&foo1, 0);
Simulator::ScheduleNow (&foo2, 0, 0);
Simulator::ScheduleNow (&foo3, 0, 0, 0);
Simulator::ScheduleNow (&foo4, 0, 0, 0, 0);
Simulator::ScheduleNow (&foo5, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&cber1, 0);
Simulator::ScheduleNow (&cber2, 0, 0);
Simulator::ScheduleNow (&cber3, 0, 0, 0);
Simulator::ScheduleNow (&cber4, 0, 0, 0, 0);
Simulator::ScheduleNow (&cber5, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar0, this);
Simulator::ScheduleNow (&SimulatorTests::bar1, this, 0);
Simulator::ScheduleNow (&SimulatorTests::bar2, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar3, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar4, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz1, this, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz2, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz3, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz4, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar0, Ptr<SimulatorTests> (this));
Simulator::ScheduleNow (&SimulatorTests::bar1, Ptr<SimulatorTests> (this), 0);
Simulator::ScheduleNow (&SimulatorTests::bar2, Ptr<SimulatorTests> (this), 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar3, Ptr<SimulatorTests> (this), 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar4, Ptr<SimulatorTests> (this), 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar5, Ptr<SimulatorTests> (this), 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&foo0);
Simulator::ScheduleDestroy (&foo1, 0);
Simulator::ScheduleDestroy (&foo2, 0, 0);
Simulator::ScheduleDestroy (&foo3, 0, 0, 0);
Simulator::ScheduleDestroy (&foo4, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&foo5, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&cber1, 0);
Simulator::ScheduleDestroy (&cber2, 0, 0);
Simulator::ScheduleDestroy (&cber3, 0, 0, 0);
Simulator::ScheduleDestroy (&cber4, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&cber5, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar0, this);
Simulator::ScheduleDestroy (&SimulatorTests::bar1, this, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar2, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar3, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar4, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz1, this, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz2, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz3, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz4, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar0, Ptr<SimulatorTests> (this));
Simulator::ScheduleDestroy (&SimulatorTests::bar1, Ptr<SimulatorTests> (this), 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar2, Ptr<SimulatorTests> (this), 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar3, Ptr<SimulatorTests> (this), 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar4, Ptr<SimulatorTests> (this), 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar5, Ptr<SimulatorTests> (this), 0, 0, 0, 0, 0);
// the code below does not compile, as expected.
//Simulator::Schedule (Seconds (0.0), &cber1, 0.0);
#if 1
Simulator::Schedule (Seconds (0.0), &ber1, 0);
Simulator::Schedule (Seconds (0.0), &ber2, 0, 0);
Simulator::Schedule (Seconds (0.0), &ber3, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &ber4, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &ber5, 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz1, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz2, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz3, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz4, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&ber1, 0);
Simulator::ScheduleNow (&ber2, 0, 0);
Simulator::ScheduleNow (&ber3, 0, 0, 0);
Simulator::ScheduleNow (&ber4, 0, 0, 0, 0);
Simulator::ScheduleNow (&ber5, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz1, this, 0);
Simulator::ScheduleNow (&SimulatorTests::baz2, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz3, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz4, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&ber1, 0);
Simulator::ScheduleDestroy (&ber2, 0, 0);
Simulator::ScheduleDestroy (&ber3, 0, 0, 0);
Simulator::ScheduleDestroy (&ber4, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&ber5, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz1, this, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz2, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz3, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz4, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz5, this, 0, 0, 0, 0, 0);
#endif
RunTestsConst ();
EventId nowId = Simulator::ScheduleNow (&foo0);
m_destroyId = Simulator::ScheduleDestroy (&SimulatorTests::destroy, this);
NS_TEST_ASSERT (!m_destroyId.IsExpired ());
Simulator::Run ();
m_destroy = false;
Simulator::Destroy ();
NS_TEST_ASSERT (m_destroy);
EventId anId = Simulator::ScheduleNow (&foo0);
EventId anotherId = anId;
NS_TEST_ASSERT (!(anId.IsExpired () || anotherId.IsExpired ()));
Simulator::Remove (anId);
NS_TEST_ASSERT (anId.IsExpired ());
NS_TEST_ASSERT (anotherId.IsExpired ());
Simulator::Run ();
Simulator::Destroy ();
Simulator::Schedule (Seconds (10.0), &SimulatorTests::baz1, this, 0);
Simulator::Stop (Seconds (1.0));
Simulator::Run ();
Simulator::Destroy ();
return result;
}
SimulatorTests gSimulatorTests;
}; // namespace ns3
#endif /* RUN_SELF_TESTS */