/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Network topology
//
// n0 n1 n2 n3
// | | | |
// =================
// LAN
//
#include <fstream>
#include "ns3/core-module.h"
#include "ns3/simulator-module.h"
#include "ns3/helper-module.h"
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("NamesExample");
void
RxEvent (std::string context, Ptr<const Packet> packet)
{
NS_LOG_INFO (context << " packet " << packet);
}
int
main (int argc, char *argv[])
{
//
// Users may find it convenient to turn on explicit debugging
// for selected modules; the below lines suggest how to do this
//
#if 1
LogComponentEnable ("NamesExample", LOG_LEVEL_INFO);
#endif
//
// Allow the user to override any of the defaults and the above Bind() at
// run-time, via command-line arguments
//
CommandLine cmd;
cmd.Parse (argc, argv);
//
// Explicitly create the nodes required by the topology (shown above).
//
NS_LOG_INFO ("Create nodes.");
NodeContainer n;
n.Create (4);
//
// We're going to use the zeroth node in the container as the client, and
// the first node as the server. Add some "human readable" names for these
// nodes. The first parameter specifies the root of the "/Names" name space
// as the destination, so these will go into the name system as "/Names/client"
// and "/Names/server".
//
Names::Add ("/Names", "client", n.Get (0));
Names::Add ("/Names", "server", n.Get (1));
InternetStackHelper internet;
internet.Install (n);
NS_LOG_INFO ("Create devices.");
CsmaHelper csma;
csma.SetChannelAttribute ("DataRate", DataRateValue (DataRate(5000000)));
csma.SetChannelAttribute ("Delay", TimeValue (MilliSeconds (2)));
csma.SetDeviceAttribute ("Mtu", UintegerValue (1400));
NetDeviceContainer d = csma.Install (n);
//
// Add some human readable names for the devices we'll be interested in.
// We add the names to the name space "under" the nodes we created above.
// This has the effect of making "/Names/client/eth0" and "/Names/server/eth0"
// Note that the first parameter must reference a previously named object,
// and we have, in fact, already named objects "/Names/client" and
// "/Names/server"
//
Names::Add ("/Names/client", "eth0", d.Get (0));
Names::Add ("/Names/server", "eth0", d.Get (1));
Ipv4AddressHelper ipv4;
//
// We've got the "hardware" in place. Now we need to add IP addresses.
//
NS_LOG_INFO ("Assign IP Addresses.");
ipv4.SetBase ("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer i = ipv4.Assign (d);
NS_LOG_INFO ("Create Applications.");
//
// Create a UdpEchoServer application on the server node. Note that we
// reference the server node by name in the Install method below.
//
uint16_t port = 9; // well-known echo port number
UdpEchoServerHelper server (port);
ApplicationContainer apps = server.Install (Names::Find<Node> ("/Names/server"));
apps.Start (Seconds (1.0));
apps.Stop (Seconds (10.0));
//
// Create a UdpEchoClient application to send UDP datagrams from node zero to
// node one. Notice that we reference the client node by name in the Install
// method below.
//
uint32_t packetSize = 1024;
uint32_t maxPacketCount = 1;
Time interPacketInterval = Seconds (1.);
UdpEchoClientHelper client (i.GetAddress (1), port);
client.SetAttribute ("MaxPackets", UintegerValue (maxPacketCount));
client.SetAttribute ("Interval", TimeValue (interPacketInterval));
client.SetAttribute ("PacketSize", UintegerValue (packetSize));
apps = client.Install (Names::Find<Node> ("/Names/client"));
apps.Start (Seconds (2.0));
apps.Stop (Seconds (10.0));
Config::Connect ("/Names/client/eth0/Rx", MakeCallback (&RxEvent));
//
// Now, do the actual simulation.
//
NS_LOG_INFO ("Run Simulation.");
Simulator::Run ();
Simulator::Destroy ();
NS_LOG_INFO ("Done.");
}