/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 Georgia Tech Research Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Raj Bhattacharjea <raj.b@gatech.edu>
*/
#ifndef TCP_L4_PROTOCOL_H
#define TCP_L4_PROTOCOL_H
#include <stdint.h>
#include "ns3/packet.h"
#include "ns3/ipv4-address.h"
#include "ns3/ipv6-address.h"
#include "ns3/ptr.h"
#include "ns3/object-factory.h"
#include "ip-l4-protocol.h"
#include "ns3/net-device.h"
namespace ns3 {
class Node;
class Socket;
class TcpHeader;
class Ipv4EndPointDemux;
class Ipv6EndPointDemux;
class Ipv4Interface;
class TcpSocketBase;
class Ipv4EndPoint;
class Ipv6EndPoint;
/**
* \ingroup tcp
* \brief A layer between the sockets interface and IP
*
* This class allocates "endpoint" objects (ns3::Ipv4EndPoint) for TCP,
* and SHOULD checksum packets its receives from the socket layer going down
* the stack , but currently checksumming is disabled. It also receives
* packets from IP, and forwards them up to the endpoints.
*/
class TcpL4Protocol : public IpL4Protocol {
public:
static TypeId GetTypeId (void);
static const uint8_t PROT_NUMBER;
/**
* \brief Constructor
*/
TcpL4Protocol ();
virtual ~TcpL4Protocol ();
void SetNode (Ptr<Node> node);
virtual int GetProtocolNumber (void) const;
/**
* \return A smart Socket pointer to a TcpSocket allocated by this instance
* of the TCP protocol
*/
Ptr<Socket> CreateSocket (void);
Ptr<Socket> CreateSocket (TypeId socketTypeId);
Ipv4EndPoint *Allocate (void);
Ipv4EndPoint *Allocate (Ipv4Address address);
Ipv4EndPoint *Allocate (uint16_t port);
Ipv4EndPoint *Allocate (Ipv4Address address, uint16_t port);
Ipv4EndPoint *Allocate (Ipv4Address localAddress, uint16_t localPort,
Ipv4Address peerAddress, uint16_t peerPort);
Ipv6EndPoint *Allocate6 (void);
Ipv6EndPoint *Allocate6 (Ipv6Address address);
Ipv6EndPoint *Allocate6 (uint16_t port);
Ipv6EndPoint *Allocate6 (Ipv6Address address, uint16_t port);
Ipv6EndPoint *Allocate6 (Ipv6Address localAddress, uint16_t localPort,
Ipv6Address peerAddress, uint16_t peerPort);
void DeAllocate (Ipv4EndPoint *endPoint);
void DeAllocate (Ipv6EndPoint *endPoint);
/**
* \brief Send a packet via TCP
* \param packet The packet to send
* \param saddr The source Ipv4Address
* \param daddr The destination Ipv4Address
* \param sport The source port number
* \param dport The destination port number
* \param oif The output interface bound. Defaults to null (unspecified).
*/
void Send (Ptr<Packet> packet,
Ipv4Address saddr, Ipv4Address daddr,
uint16_t sport, uint16_t dport, Ptr<NetDevice> oif = 0);
void Send (Ptr<Packet> packet,
Ipv6Address saddr, Ipv6Address daddr,
uint16_t sport, uint16_t dport, Ptr<NetDevice> oif = 0);
/**
* \brief Receive a packet up the protocol stack
* \param p The Packet to dump the contents into
* \param header IPv4 Header information
* \param incomingInterface The Ipv4Interface it was received on
*/
virtual enum IpL4Protocol::RxStatus Receive (Ptr<Packet> p,
Ipv4Header const &header,
Ptr<Ipv4Interface> incomingInterface);
virtual enum IpL4Protocol::RxStatus Receive (Ptr<Packet> p,
Ipv6Address &src,
Ipv6Address &dst,
Ptr<Ipv6Interface> interface);
// From IpL4Protocol
virtual void SetDownTarget (IpL4Protocol::DownTargetCallback cb);
virtual void SetDownTarget6 (IpL4Protocol::DownTargetCallback6 cb);
// From IpL4Protocol
virtual IpL4Protocol::DownTargetCallback GetDownTarget (void) const;
virtual IpL4Protocol::DownTargetCallback6 GetDownTarget6 (void) const;
protected:
virtual void DoDispose (void);
/*
* This function will notify other components connected to the node that a new stack member is now connected
* This will be used to notify Layer 3 protocol of layer 4 protocol stack to connect them together.
*/
virtual void NotifyNewAggregate ();
private:
Ptr<Node> m_node;
Ipv4EndPointDemux *m_endPoints;
Ipv6EndPointDemux *m_endPoints6;
TypeId m_rttTypeId;
TypeId m_socketTypeId;
private:
friend class TcpSocketBase;
void SendPacket (Ptr<Packet>, const TcpHeader &,
Ipv4Address, Ipv4Address, Ptr<NetDevice> oif = 0);
void SendPacket (Ptr<Packet>, const TcpHeader &,
Ipv6Address, Ipv6Address, Ptr<NetDevice> oif = 0);
TcpL4Protocol (const TcpL4Protocol &o);
TcpL4Protocol &operator = (const TcpL4Protocol &o);
std::vector<Ptr<TcpSocketBase> > m_sockets;
IpL4Protocol::DownTargetCallback m_downTarget;
IpL4Protocol::DownTargetCallback6 m_downTarget6;
};
} // namespace ns3
#endif /* TCP_L4_PROTOCOL_H */